diff options
| author | maximius <none@none> | 2009-10-27 19:10:39 -0700 |
|---|---|---|
| committer | maximius <none@none> | 2009-10-27 19:10:39 -0700 |
| commit | 56eca636af01c2a45920c5100846ebe96164263b (patch) | |
| tree | 7208dbc1a9cba7b851d97db637be246320effd9e /src | |
| parent | 86c7bbc8bb0f48fb98fb8aad7de2a404bd4d00ea (diff) | |
*More cleanup..
--HG--
branch : trunk
Diffstat (limited to 'src')
5 files changed, 58 insertions, 72 deletions
diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp index 3ccc77ecb9c..1fc971b8b7a 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp @@ -276,8 +276,7 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI { DoCast(target, SPELL_BLIND); Blind_Timer = 40000; - } - else Blind_Timer = 1000; + } else Blind_Timer = 1000 + diff; // if target is out of melee range, wait a bit. } else Blind_Timer -= diff; } diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp index dfd6920c3f9..17fbd03a9e1 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp @@ -511,7 +511,7 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI if (ShadowNovaTimer <= diff) { DoCast(m_creature->getVictim(), SPELL_SHADOWNOVA); - ShadowNovaTimer = phase == 3 ? 31000 : _UI32_MAX; + ShadowNovaTimer = phase == 3 ? 31000 : 4294967295; } else ShadowNovaTimer -= diff; if (phase != 2) diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp index ad9b64b5765..b78e1d66fe7 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp @@ -231,7 +231,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI if (!UpdateVictim()) return; - if (ResetTimer < diff) + if (ResetTimer <= diff) { float x, y, z, o; m_creature->GetHomePosition(x, y, z, o); @@ -241,9 +241,9 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI return; } ResetTimer = 5000; - }else ResetTimer -= diff; + } else ResetTimer -= diff; - if (HealTimer < diff) + if (HealTimer <= diff) { uint32 health = m_creature->GetHealth(); Unit* target = m_creature; @@ -260,75 +260,64 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI HealTimer = 15000; }else HealTimer -= diff; - if (RenewTimer < diff) + if (RenewTimer <= diff) { Unit* target = m_creature; - if (rand()%2 == 1) - { + if (urand(0,1)) if (Unit* pAdd = Unit::GetUnit(*m_creature, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY])) - { if (pAdd->isAlive()) target = pAdd; - } - } + DoCast(target,Heroic ? SPELL_RENEW_HEROIC : SPELL_RENEW_NORMAL); RenewTimer = 5000; - }else RenewTimer -= diff; + } else RenewTimer -= diff; - if (ShieldTimer < diff) + if (ShieldTimer <= diff) { Unit* target = m_creature; - if (rand()%2 == 1) - { + if (urand(0,1)) if (Unit* pAdd = Unit::GetUnit(*m_creature, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY])) - { if (pAdd->isAlive() && !pAdd->HasAura(SPELL_SHIELD)) target = pAdd; - } - } DoCast(target, SPELL_SHIELD); ShieldTimer = 7500; - }else ShieldTimer -= diff; + } else ShieldTimer -= diff; - if (DispelTimer < diff) + if (DispelTimer <= diff) { Unit* target = NULL; bool friendly = false; - if (rand()%2 == 1) - target = SelectUnit(SELECT_TARGET_RANDOM, 0); + if (urand(0,1)) + target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); else { friendly = true; - if (rand()%2 == 1) + if (urand(0,1)) target = m_creature; else - { if (Unit* pAdd = Unit::GetUnit(*m_creature, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY])) - { if (pAdd->isAlive()) target = pAdd; - } - } } if (target) DoCast(target, SPELL_DISPEL_MAGIC); DispelTimer = 12000; - }else DispelTimer -= diff; + } else DispelTimer -= diff; if (SWPainTimer < diff) { - if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) + if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, Heroic ? SPELL_SW_PAIN_HEROIC : SPELL_SW_PAIN_NORMAL); SWPainTimer = 10000; - }else SWPainTimer -= diff; + } else SWPainTimer -= diff; DoMeleeAttackIfReady(); } @@ -369,7 +358,7 @@ struct TRINITY_DLL_DECL boss_priestess_lackey_commonAI : public ScriptedAI // For later development, some alternative threat system should be made // We do not know what this system is based upon, but one theory is class (healers=high threat, dps=medium, etc) // We reset their threat frequently as an alternative until such a system exist - ResetThreatTimer = 5000 + rand()%15000; + ResetThreatTimer = urand(5000,20000); // in case she is not alive and Reset was for some reason called, respawn her (most likely party wipe after killing her) if (Creature* pDelrissa = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_DELRISSA) : 0)) @@ -446,7 +435,7 @@ struct TRINITY_DLL_DECL boss_priestess_lackey_commonAI : public ScriptedAI if (!pInstance) return; - if (Creature* Delrissa = (Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_DELRISSA)))) + if (Creature* Delrissa = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_DELRISSA))) Delrissa->AI()->KilledUnit(victim); } @@ -464,17 +453,17 @@ struct TRINITY_DLL_DECL boss_priestess_lackey_commonAI : public ScriptedAI void UpdateAI(const uint32 diff) { - if (!UsedPotion && ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 25)) + if (!UsedPotion && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 25) { DoCast(m_creature, SPELL_HEALING_POTION); UsedPotion = true; } - if (ResetThreatTimer < diff) + if (ResetThreatTimer <= diff) { DoResetThreat(); ResetThreatTimer = 5000 + rand()%15000; - }else ResetThreatTimer -= diff; + } else ResetThreatTimer -= diff; } }; @@ -520,7 +509,7 @@ struct TRINITY_DLL_DECL boss_kagani_nightstrikeAI : public boss_priestess_lackey boss_priestess_lackey_commonAI::UpdateAI(diff); - if (Vanish_Timer < diff) + if (Vanish_Timer <= diff) { DoCast(m_creature, SPELL_VANISH); @@ -534,36 +523,36 @@ struct TRINITY_DLL_DECL boss_kagani_nightstrikeAI : public boss_priestess_lackey InVanish = true; Vanish_Timer = 30000; Wait_Timer = 10000; - }else Vanish_Timer -= diff; + } else Vanish_Timer -= diff; if (InVanish) { - if (Wait_Timer < diff) + if (Wait_Timer <= diff) { DoCast(m_creature->getVictim(), SPELL_BACKSTAB, true); DoCast(m_creature->getVictim(), SPELL_KIDNEY_SHOT, true); m_creature->SetVisibility(VISIBILITY_ON); // ...? Hacklike InVanish = false; - }else Wait_Timer -= diff; + } else Wait_Timer -= diff; } - if (Gouge_Timer < diff) + if (Gouge_Timer <= diff) { DoCast(m_creature->getVictim(), SPELL_GOUGE); Gouge_Timer = 5500; - }else Gouge_Timer -= diff; + } else Gouge_Timer -= diff; - if (Kick_Timer < diff) + if (Kick_Timer <= diff) { DoCast(m_creature->getVictim(), SPELL_KICK); Kick_Timer = 7000; - }else Kick_Timer -= diff; + } else Kick_Timer -= diff; - if (Eviscerate_Timer < diff) + if (Eviscerate_Timer <= diff) { DoCast(m_creature->getVictim(), SPELL_EVISCERATE); Eviscerate_Timer = 4000; - }else Eviscerate_Timer -= diff; + } else Eviscerate_Timer -= diff; if (!InVanish) DoMeleeAttackIfReady(); @@ -620,41 +609,41 @@ struct TRINITY_DLL_DECL boss_ellris_duskhallowAI : public boss_priestess_lackey_ boss_priestess_lackey_commonAI::UpdateAI(diff); - if (Immolate_Timer < diff) + if (Immolate_Timer <= diff) { DoCast(m_creature->getVictim(),SPELL_IMMOLATE); Immolate_Timer = 6000; - }else Immolate_Timer -= diff; + } else Immolate_Timer -= diff; - if (Shadow_Bolt_Timer < diff) + if (Shadow_Bolt_Timer <= diff) { DoCast(m_creature->getVictim(),SPELL_SHADOW_BOLT); Shadow_Bolt_Timer = 5000; - }else Shadow_Bolt_Timer -= diff; + } else Shadow_Bolt_Timer -= diff; - if (Seed_of_Corruption_Timer < diff) + if (Seed_of_Corruption_Timer <= diff) { if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0)) DoCast(pUnit, SPELL_SEED_OF_CORRUPTION); Seed_of_Corruption_Timer = 10000; - }else Seed_of_Corruption_Timer -= diff; + } else Seed_of_Corruption_Timer -= diff; - if (Curse_of_Agony_Timer < diff) + if (Curse_of_Agony_Timer <= diff) { if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0)) DoCast(pUnit, SPELL_CURSE_OF_AGONY); Curse_of_Agony_Timer = 13000; - }else Curse_of_Agony_Timer -= diff; + } else Curse_of_Agony_Timer -= diff; - if (Fear_Timer < diff) + if (Fear_Timer <= diff) { if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0)) DoCast(pUnit, SPELL_FEAR); Fear_Timer = 10000; - }else Fear_Timer -= diff; + } else Fear_Timer -= diff; DoMeleeAttackIfReady(); } @@ -694,17 +683,17 @@ struct TRINITY_DLL_DECL boss_eramas_brightblazeAI : public boss_priestess_lackey boss_priestess_lackey_commonAI::UpdateAI(diff); - if (Knockdown_Timer < diff) + if (Knockdown_Timer <= diff) { DoCast(m_creature->getVictim(),SPELL_KNOCKDOWN); Knockdown_Timer = 6000; - }else Knockdown_Timer -= diff; + } else Knockdown_Timer -= diff; - if (Snap_Kick_Timer < diff) + if (Snap_Kick_Timer <= diff) { DoCast(m_creature->getVictim(),SPELL_SNAP_KICK); Snap_Kick_Timer = 4500; - }else Snap_Kick_Timer -= diff; + } else Snap_Kick_Timer -= diff; DoMeleeAttackIfReady(); } diff --git a/src/bindings/scripts/scripts/kalimdor/desolace.cpp b/src/bindings/scripts/scripts/kalimdor/desolace.cpp index c04162f2655..3d7676994c4 100644 --- a/src/bindings/scripts/scripts/kalimdor/desolace.cpp +++ b/src/bindings/scripts/scripts/kalimdor/desolace.cpp @@ -161,12 +161,10 @@ bool GossipHello_npc_aged_dying_ancient_kodo(Player* pPlayer, Creature* pCreatur ## go_iruxos. Quest 5381 ######*/ -bool GOHello_go_iruxos(Player *player, GameObject* _GO) +bool GOHello_go_iruxos(Player *pPlayer, GameObject* pGO) { - if (player->GetQuestStatus(5381) == QUEST_STATUS_INCOMPLETE) - { - player->SummonCreature(11876, player->GetInnPosX(),player->GetInnPosY(),player->GetInnPosZ(),0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); - } + if (pPlayer->GetQuestStatus(5381) == QUEST_STATUS_INCOMPLETE) + pPlayer->SummonCreature(11876, pPlayer->GetInnPosX(),pPlayer->GetInnPosY(),pPlayer->GetInnPosZ(),0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); return true; } diff --git a/src/bindings/scripts/scripts/northrend/violet_hold/violet_hold.cpp b/src/bindings/scripts/scripts/northrend/violet_hold/violet_hold.cpp index f290372715d..0d56eecc62c 100644 --- a/src/bindings/scripts/scripts/northrend/violet_hold/violet_hold.cpp +++ b/src/bindings/scripts/scripts/northrend/violet_hold/violet_hold.cpp @@ -56,21 +56,21 @@ struct TRINITY_DLL_DECL npc_teleportation_portalAI : public ScriptedAI void UpdateAI(const uint32 diff) { - if (uiSpawnTimer < diff) + if (uiSpawnTimer <= diff) { if (Creature* pSummon = m_creature->SummonCreature(RAND(CREATURE_AZURE_CAPTAIN,CREATURE_AZURE_SPELLBREAKER, CREATURE_AZURE_BINDER,CREATURE_AZURE_MAGE_SLAYER,CREATURE_AZURE_CAPTAIN), - m_creature->GetPositionX()+rand()%3, m_creature->GetPositionY()+rand()%3, + m_creature->GetPositionX()+urand(0,2), m_creature->GetPositionY()+urand(0,2), m_creature->GetPositionZ(),m_creature->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000)) pSummon->Attack(pSummon->SelectNearestTarget(100),true); uiSpawnTimer = SPAWN_TIME; } else uiSpawnTimer -= diff; - if (uiDespawnTimer < diff) - { - m_creature->Kill(m_creature); - m_creature->RemoveCorpse(); - } else uiDespawnTimer -= diff; + + if (uiDespawnTimer <= diff) + m_creature->DisappearAndDie(); + else + uiDespawnTimer -= diff; } void JustDied(Unit* killer) |
