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authormegamage <none@none>2009-04-30 22:58:08 -0500
committermegamage <none@none>2009-04-30 22:58:08 -0500
commit570b148264b041a30e0b3ca453df0eacbe5bf4a4 (patch)
tree1b427d3214cb7adf7ea4ebd368e9162b195d032a /src
parentd44d827200e596564f26c2a5c5b418a9fd3cffb2 (diff)
*Change the radius of dynamic object to normal. I cannot see any bug by myself using normal radius.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/DynamicObject.cpp2
-rw-r--r--src/game/SpellEffects.cpp1
2 files changed, 1 insertions, 2 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index 801626d5a9b..82076f734f2 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -81,7 +81,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32
SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() );
SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
- SetFloatValue( DYNAMICOBJECT_RADIUS, radius * 2);
+ SetFloatValue( DYNAMICOBJECT_RADIUS, radius);
SetFloatValue( DYNAMICOBJECT_POS_X, x );
SetFloatValue( DYNAMICOBJECT_POS_Y, y );
SetFloatValue( DYNAMICOBJECT_POS_Z, z );
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index c38f46d867b..37f1dc0a083 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2650,7 +2650,6 @@ void Spell::EffectPersistentAA(uint32 i)
return;
}
dynObj->SetUInt32Value(OBJECT_FIELD_TYPE, 65);
- dynObj->SetUInt32Value(GAMEOBJECT_DISPLAYID, 368003);
dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x01eeeeee);
caster->AddDynObject(dynObj);
dynObj->GetMap()->Add(dynObj);