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authorBiglad <none@none>2009-10-06 15:15:26 +0100
committerBiglad <none@none>2009-10-06 15:15:26 +0100
commit5722d5c402c8fc8a340d1f6f81d34f2162ef8f1a (patch)
treef7c15776fdcac431a2891a40b89e2b1bffdc3c03 /src
parent23d0a6c22b7d2f6c436daebadf0d32e43177d209 (diff)
* Update death checks to prevent death in ghost form, this "should" finnaly fix the perma death bug
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 98760807e4f..4d21945fe3e 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -11960,8 +11960,8 @@ void Unit::SetHealth(uint32 val)
if(getDeathState() == JUST_DIED)
val = 0;
// causes instant permadeath if you exit game while in combat?! :-|
- //else if((getDeathState() & (DEAD | DEAD_FALLING)) != 0)
- // val = 1;
+ else if((GetTypeId() == TYPEID_PLAYER) && (getDeathState() & (DEAD | DEAD_FALLING)) != 0)
+ val = 1;
else
{
uint32 maxHealth = GetMaxHealth();