diff options
author | click <none@none> | 2010-11-24 13:48:00 +0100 |
---|---|---|
committer | click <none@none> | 2010-11-24 13:48:00 +0100 |
commit | 5753be3271d2f5a981709f013547f543c738d62d (patch) | |
tree | db457e311c4eff1833f306149efb35aafb362514 /src | |
parent | 6fa169810bcc12835e52547a27c34124e593895a (diff) |
Core/Configs: Use "oldstyle" configfile method - includes configfile cleanups and also restructuring it so every option is explained properly
Fix by leak. Closes issue 4913.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/authserver/authserver.conf.dist | 403 | ||||
-rw-r--r-- | src/server/worldserver/worldserver.conf.dist | 4798 |
2 files changed, 2958 insertions, 2243 deletions
diff --git a/src/server/authserver/authserver.conf.dist b/src/server/authserver/authserver.conf.dist index 02438415a56..c38c2c2d1cd 100644 --- a/src/server/authserver/authserver.conf.dist +++ b/src/server/authserver/authserver.conf.dist @@ -1,169 +1,234 @@ -############################################### -# Trinity Core Auth Server configuration file # -############################################### -[authserver] - -# Note to devs, line breaks should be at column 80 -############################################################################### -# AUTH SERVER SETTINGS -# -# LogsDir -# Logs directory setting. -# Important: Logs dir must exists, or all logs need to be disabled -# Default: "" - no log directory prefix, if used log names isn't -# absolute path then logs will be stored in current directory. -# -# MaxPingTime -# Settings for maximum database-ping interval (minutes between pings) -# -# RealmServerPort -# Default RealmServerPort -# -# BindIP -# Bind Realm Server to IP/hostname -# -# PidFile -# Realmd daemon PID file -# Default: "" - do not create PID file -# "./realmd.pid" - create PID file (recommended name) -# -# LogLevel -# Server console level of logging -# Default: 0 = Minimum -# 1 = Basic -# 2 = Detail -# 3 = Full/Debug -# -# LogFile -# Logfile name -# Default: "realmd.log" -# "" - Empty name disable creating log file -# -# SQLDriverLogFile -# Log file of SQL driver events. -# For effective query logging you need to build in debug configuration. -# Default: "" - Empty name for disable -# -# LogTimestamp -# Logfile with timestamp of server start in name -# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext -# Default: 0 - no timestamp in name -# 1 - add timestamp in name -# -# LogFileLevel -# Server file level of logging -# Default: 0 = Minimum -# 1 = Basic -# 2 = Detail -# 3 = Full/Debug -# -# LogColors -# Color for messages (format "normal basic detail debug") -# Default: "" - no colors -# Colors: 0 - BLACK -# 1 - RED -# 2 - GREEN -# 3 - BROWN -# 4 - BLUE -# 5 - MAGENTA -# 6 - CYAN -# 7 - GREY -# 8 - YELLOW -# 9 - LRED -# 10 - LGREEN -# 11 - LBLUE -# 12 - LMAGENTA -# 13 - LCYAN -# 14 - WHITE -# Example: "13 11 9 5" -# -# EnableLogDB -# Enable/disable logging to database (LogDatabaseInfo). -# Default: 0 - disabled -# 1 - enabled -# -# DBLogLevel -# Log level of DB logging. -# 0 = Minimum -# Default: 1 = Basic -# 2 = Detail -# 3 = Full/Debug -# -# UseProcessors -# Processors mask for multi-processor system (Used only in Windows) -# Default: 0 (selected by OS) -# number (bitmask value of selected processors) -# -# ProcessPriority -# Process proirity setting (Used only at Windows) -# Default: 1 (HIGH) -# 0 (Normal) -# -# RealmsStateUpdateDelay -# Realm list Update up delay -# (updated at realm list request if delay expired). -# Default: 20 -# 0 (Disabled) -# -# WrongPass.MaxCount -# Number of login attemps with wrong password -# before the account or IP is banned -# Default: 0 (Never ban) -# -# WrongPass.BanTime -# Duration of the ban in seconds (0 means permanent ban) -# Default: 600 -# -# WrongPass.BanType -# Ban the IP or account on which login is attempted -# Default: 0 (Ban IP) -# 1 (Ban Account) -# -############################################################################### - -LogsDir = "" -MaxPingTime = 30 -RealmServerPort = 3724 -BindIP = "0.0.0.0" -PidFile = "" -LogLevel = 0 -LogFile = "auth.log" -SQLDriverLogFile = "" -LogTimestamp = 0 -LogFileLevel = 0 -LogColors = "" -EnableLogDB = 0 -DBLogLevel = 1 -UseProcessors = 0 -ProcessPriority = 1 -RealmsStateUpdateDelay = 20 -WrongPass.MaxCount = 0 -WrongPass.BanTime = 600 -WrongPass.BanType = 0 - -############################################################################### -# MYSQL SETTINGS -# -# LoginDatabaseInfo -# Database connection settings for the realm server. -# Default: -# hostname;port;username;password;database -# .;somenumber;username;password;database -# - use named pipes in Windows -# Named pipes: mySQL required adding -# "enable-named-pipe" to [mysqld] section my.ini -# .;/path/to/unix_socket;username;password;database -# - use Unix sockets in Unix/Linux -# -# LoginDatabase.WorkerThreads -# The amount of worker threads spawned to handle -# asynchroneous MySQL statements -# Each worker thread is mirrored with its own -# connection to the MySQL server and their own -# thread on the MySQL server. -# Default: 1 -# -############################################################################### - -LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;auth" -LoginDatabase.WorkerThreads = 1 +###############################################
+# Trinity Core Auth Server configuration file #
+###############################################
+[authserver]
+
+###################################################################################################
+# SECTION INDEX
+#
+# EXAMPLE CONFIG
+# AUTH SERVER SETTINGS
+# MYSQL SETTINGS
+#
+###################################################################################################
+
+###################################################################################################
+# EXAMPLE CONFIG
+#
+# Variable
+# Description: Brief description what the variable is doing.
+# Important: Annotation for important things about this variable.
+# Example: "Example, i.e. if the value is a string"
+# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options)
+# 0 - (Disabled|Comment|Variable name in case of grouped config options)
+#
+# Note to developers:
+# - Copy this example to keep the formatting.
+# - Line breaks should be at column 100.
+###################################################################################################
+
+###################################################################################################
+# AUTH SERVER SETTINGS
+#
+# LogsDir
+# Description: Logs directory setting.
+# Important: LogsDir needs to be quoted, as the string might contain space characters.
+# Logs directory must exists, or log file creation will be disabled.
+# Default: "" - (Log files will be stored in the current path)
+
+LogsDir = ""
+
+#
+# MaxPingTime
+# Description: Time (in seconds) between database pings.
+# Default: 1800 - (30 minutes)
+
+MaxPingTime = 1800
+
+#
+# RealmServerPort
+# Description: TCP port to reach the auth server.
+# Default: 3724
+
+RealmServerPort = 3724
+
+#
+#
+# BindIP
+# Description: Bind auth server to IP/hostname
+# Default: "0.0.0.0" - (Bind to all IPs on the system)
+
+BindIP = "0.0.0.0"
+
+#
+# PidFile
+# Description: Auth server PID file.
+# Example: "./authserver.pid" - (Enabled)
+# Default: "" - (Disabled)
+
+PidFile = ""
+
+#
+# LogLevel
+# Description: Server console level of logging
+# Default: 0 - (Minimum)
+# 1 - (Basic)
+# 2 - (Detail)
+# 3 - (Full/Debug)
+
+LogLevel = 0
+
+#
+# LogFile
+# Description: Log file for main server log.
+# Default: "Auth.log" - (Enabled)
+# "" - (Disabled)
+
+LogFile = "Auth.log"
+
+#
+# SQLDriverLogFile
+# Description: Log file for SQL driver events.
+# Example: "SQLDriver.log" - (Enabled)
+# Default: "" - (Disabled)
+
+SQLDriverLogFile = ""
+
+#
+# LogTimestamp
+# Description: Append timestamp to the server log file name.
+# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+LogTimestamp = 0
+
+#
+# LogFileLevel
+# Description: Server file level of logging
+# Default: 0 - (Minimum)
+# 1 - (Basic)
+# 2 - (Detail)
+# 3 - (Full/Debug)
+
+LogFileLevel = 0
+
+#
+# LogColors
+# Description: Colors for log messages (Format: "normal basic detail debug").
+# Colors: 0 - Black
+# 1 - Red
+# 2 - Green
+# 3 - Brown
+# 4 - Blue
+# 5 - Magenta
+# 6 - Cyan
+# 7 - Grey
+# 8 - Yellow
+# 9 - Lred
+# 10 - Lgreen
+# 11 - Lblue
+# 12 - Lmagenta
+# 13 - Lcyan
+# 14 - White
+# Example: "13 11 9 5" - (Enabled)
+# Default: "" - (Disabled)
+
+LogColors = ""
+
+#
+# EnableLogDB
+# Description: Write log messages to database (LogDatabaseInfo).
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+EnableLogDB = 0
+
+#
+# DBLogLevel
+# Description: Log level of databases logging.
+# Default: 1 - (Basic)
+# 0 - (Minimum)
+# 2 - (Detail)
+# 3 - (Full/Debug)
+
+DBLogLevel = 1
+
+#
+# UseProcessors
+# Description: Processors mask for Windows based multi-processor systems.
+# Default: 0 - (Selected by OS)
+# 1+ - (Bit mask value of selected processors)
+
+UseProcessors = 0
+
+#
+# ProcessPriority
+# Description: Process priority setting for Windows based systems.
+# Default: 1 - (High)
+# 0 - (Normal)
+
+ProcessPriority = 1
+
+#
+# RealmsStateUpdateDelay
+# Description: Time (in seconds) between realm list updates.
+# Default: 20 - (Enabled)
+# 0 - (Disabled)
+
+RealmsStateUpdateDelay = 20
+
+#
+# WrongPass.MaxCount
+# Description: Number of login attemps with wrong password before the account or IP will be
+# banned.
+# Default: 0 - (Disabled)
+# 1+ - (Enabled)
+
+WrongPass.MaxCount = 0
+
+#
+# WrongPass.BanTime
+# Description: Time (in seconds) for banning account or IP for invalid login attempts.
+# Default: 600 - (10 minutes)
+# 0 - (Permanent ban)
+
+WrongPass.BanTime = 600
+
+#
+# WrongPass.BanType
+# Description: Ban type for invalid login attempts.
+# Default: 0 - (Ban IP)
+# 1 - (Ban Account)
+
+WrongPass.BanType = 0
+
+#
+###################################################################################################
+
+###################################################################################################
+# MYSQL SETTINGS
+#
+# LoginDatabaseInfo
+# Description: Database connection settings for the realm server.
+# Example: "hostname;port;username;password;database"
+# ".;somenumber;username;password;database" - (Use named pipes on Windows
+# "enable-named-pipe" to [mysqld]
+# section my.ini)
+# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on
+# Unix/Linux)
+# Default: "127.0.0.1;3306;trinity;trinity;auth"
+
+LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;auth"
+
+#
+# LoginDatabase.WorkerThreads
+# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL
+# statements. Each worker thread is mirrored with its own connection to the
+# MySQL server and their own thread on the MySQL server.
+# Default: 1 - (LoginDatabase.WorkerThreads)
+
+LoginDatabase.WorkerThreads = 1
+
+#
+###################################################################################################
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index 368910abf98..629b47b3d23 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -1,2074 +1,2724 @@ -################################################ -# Trinity Core World Server configuration file # -################################################ -[worldserver] - -# Note to devs, line breaks should be at column 80 -############################################################################### -# CONNECTIONS AND DIRECTORIES -# -# RealmID -# RealmID must match the realmlist inside the realmd database -# -# DataDir -# Data directory setting. -# Important: DataDir needs to be quoted, as it is a string which may -# contain space characters. -# Example: "@prefix@/share/trinitycore" -# -# LogsDir -# Logs directory setting. -# Important: Logs dir must exists, or all logs need to be disabled -# Default: "" - no log directory prefix, if used log names isn't -# absolute path then logs will be stored in current directory. -# -# LoginDatabaseInfo -# WorldDatabaseInfo -# CharacterDatabaseInfo -# Database connection settings for the world server. -# Default: -# hostname;port;username;password;database -# .;somenumber;username;password;database -# - use named pipes in Windows -# Named pipes: mySQL required adding -# "enable-named-pipe" to [mysqld] section my.ini -# .;/path/to/unix_socket;username;password;database -# - use Unix sockets in Unix/Linux -# -# LoginDatabase.WorkerThreads -# WorldDatabase.WorkerThreads -# CharacterDatabase.WorkerThreads -# The amount of worker threads spawned to handle -# asynchronous (delayed) MySQL statements. -# Each worker thread is mirrored with its own -# connection to the MySQL server and their own -# thread on the MySQL server. -# Default: 1 -# -# LoginDatabase.SynchThreads -# WorldDatabase.SynchThreads -# CharacterDatabase.SynchThreads -# The amount of MySQL connections spawned to handle -# synchronous (blocking) MySQL statements. -# Default: 1, 1, 2 -# -# MaxPingTime -# Settings for maximum database-ping interval (seconds between pings) -# Default: 1800 (30 minutes) -# -# WorldServerPort -# Default WorldServerPort -# -# BindIP -# Bind World Server to IP/hostname -# -############################################################################### - -RealmID = 1 -DataDir = "." -LogsDir = "" -LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;auth" -WorldDatabaseInfo = "127.0.0.1;3306;trinity;trinity;world" -CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters" -LoginDatabase.WorkerThreads = 1 -WorldDatabase.WorkerThreads = 1 -CharacterDatabase.WorkerThreads = 1 -LoginDatabase.SynchThreads = 1 -WorldDatabase.SynchThreads = 1 -CharacterDatabase.SynchThreads = 2 -MaxPingTime = 1800 -WorldServerPort = 8085 -BindIP = "0.0.0.0" - -############################################################################### -# SCRIPTING SETTINGS -# -# Locale -# Setting for current (DBC) locale to use -# -# EventAI Error reporting -# Default: 0 - Only startup -# 1 - Startup errors and Runtime event errors -# 2 - Startup errors, Runtime event errors, and Creation errors -# -############################################################################### - -Locale = 0 -EAIErrorLevel = 2 - -############################################################################### -# PERFORMANCE SETINGS -# -# UseProcessors -# Processors mask for multi-processor system (Used only in Windows) -# Default: 0 (selected by OS) -# number (bitmask value of selected processors) -# -# ProcessPriority -# Process priority setting (Used only at Windows) -# Default: 1 (HIGH) -# 0 (Normal) -# -# Compression -# Compression level for update packages sent to client (1..9) -# Default: 1 (speed) -# 9 (best compression) -# -# PlayerLimit -# Maximum number of players in the world. Excluding Mods, GMs and Admins -# Default: 100 -# 0 (for infinite players) -# If you want to block players and enable Mods, GMs or Admins use -# DB field realmd.realmlist.allowedSecurityLevel -# -# SaveRespawnTimeImmediately -# Save respawn time for creatures at death and gameobjects at use/open -# Default: 1 (save creature/gameobject respawn time immediately) -# 0 (save creature/gameobject respawn time at grid unload) -# -# MaxOverspeedPings -# Maximum overspeed ping count before player kick -# (minimum is 2, 0 used for disable check) -# Default: 2 -# -# GridUnload -# Unload grids -# (if you have lot memory you can disable it to speed up -# player move to new grids second time) -# Default: 1 (unload grids) -# 0 (do not unload grids) -# -# SocketSelectTime -# Socket select time (in milliseconds) -# Default: 10000 (10 secs) -# -# SocketTimeOutTime -# Time in milliseconds afer which a connection sitting idle on the character -# selection screen is disconnected. -# Default: 900000 (15 minutes) -# -# SessionAddDelay -# Time in microseconds that a network thread will sleep after authentication -# protocol and adding a connection to the world session map. -# Default: 10000 (10 milliseconds, 0,01 second) -# -# GridCleanUpDelay -# Grid clean up delay (in milliseconds) -# Default: 300000 (5 min) -# -# MapUpdateInterval -# Map update interval (in milliseconds) -# Default: 100 -# -# ChangeWeatherInterval -# Weather update interval (in milliseconds) -# Default: 600000 (10 min) -# -# PlayerSaveInterval -# Player save interval (in milliseconds) -# Default: 900000 (15 min) -# -# PlayerSave.Stats.MinLevel -# Minimum level for saving character stats for external usage in database -# Default: 0 (do not save character stats) -# 1+ (save stats for characters with level 1+) -# -# PlayerSave.Stats.SaveOnlyOnLogout -# Enable/Disable saving of character stats only on logout -# Default: 1 (only save on logout) -# 0 (save on every player save) -# -# vmap.enableLOS -# vmap.enableHeight -# Enable/Disable VMmap support for line of sight and height calculation -# 0 (disable) -# Default: 1 (enable) -# -# vmap.ignoreSpellIds -# These spells are ignored for LoS calculation -# List of ids with delimiter ',' -# -# vmap.petLOS -# Check LOS for pets, to avoid them going through walls etc. -# 0 (disable, somewhat less CPU usage) -# Default: 1 (enable, each pet attack command will check for LOS) -# -# vmap.enableIndoorCheck -# Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.) -# 0 (disabled, somewhat less CPU usage) -# Default: 1 (enabled) -# -# DetectPosCollision -# Check final move position, summon position, etc for visible collision -# with other objects or wall (wall only if vmaps are enabled) -# Default: 1 (enable, required more CPU usage) -# 0 (disable, less position precision but will use less CPU) -# -# TargetPosRecalculateRange -# Max distance from movement target point (+moving unit size) and -# targeted object (+size) after that new target movement point -# calculated. Max: melee attack range (5), min: contact range (0.5) -# More distance let have better performence, less distance let have -# more sensitive reaction at target move. -# Default: 1.5 -# -# UpdateUptimeInterval -# Update realm uptime period in minutes. Must be > 0 -# Default: 10 (minutes) -# -# LogDB.Opt.ClearInterval -# Time for the WUPDATE_CLEANDB timer that clears the `logs` table -# of old entries. Must be > 0. -# Default: 10 (minutes) -# -# LogDB.Opt.ClearTime -# The maximum time in seconds of old `logs` table entries to keep. -# Default: 1209600 (14 days) -# 0 - don't clear -# -# MaxCoreStuckTime -# Periodically check if the process is frozen, if this is the case -# force crash after the specified amount of seconds. Must be > 0. -# Recommended > 10 secs if you use this. -# Default: 0 (Disabled) -# -# AddonChannel -# Permit/disable the use of the addon channel through the server -# (some client side addons will not work correctly with disabled -# addon channel) -# Default: 1 (permit addon channel) -# 0 (do not permit addon channel) -# -# MapUpdate.Threads -# Number of threads to update maps. -# Default: 1 -# -# CleanCharacterDB -# Perform character db clean ups on start up -# Default: 0 (Disabled) -# 1 (Enable) -# -############################################################################### - -UseProcessors = 0 -ProcessPriority = 1 -Compression = 1 -PlayerLimit = 100 -SaveRespawnTimeImmediately = 1 -MaxOverspeedPings = 2 -GridUnload = 1 -SocketSelectTime = 10000 -SocketTimeOutTime = 900000 -SessionAddDelay = 10000 -GridCleanUpDelay = 300000 -MapUpdateInterval = 100 -ChangeWeatherInterval = 600000 -PlayerSaveInterval = 900000 -PlayerSave.Stats.MinLevel = 0 -PlayerSave.Stats.SaveOnlyOnLogout = 1 -vmap.enableLOS = 1 -vmap.enableHeight = 1 -vmap.ignoreSpellIds = "7720" -vmap.petLOS = 1 -vmap.enableIndoorCheck = 1 -DetectPosCollision = 1 -TargetPosRecalculateRange = 1.5 -UpdateUptimeInterval = 10 -LogDB.Opt.ClearInterval = 10 -LogDB.Opt.ClearTime = 1209600 -MaxCoreStuckTime = 0 -AddonChannel = 1 -MapUpdate.Threads = 1 -CleanCharacterDB = 0 - -############################################################################### -# SERVER LOGGING -# -# LogSQL -# Enable logging of SQL commands from in game -# All commands are written to a file: YYYY-MM-DD_logSQL.sql -# If a new day starts (00:00:00) then a new file is created -# the old file will not be deleted. -# Default: 1 - Write SQL code to logfile -# 0 - Do not log -# -# PidFile -# World daemon PID file -# Default: "" - do not create PID file -# "./worldd.pid" - create PID file (recommended name) -# -# LogLevel -# Server console level of logging -# 0 = Minimum -# Default: 1 = Basic -# 2 = Detail -# 3 = Full/Debug -# -# LogFile -# Logfile name -# Default: "Server.log" -# "" - Empty name disable creating log file -# -# ChatLogFile -# Log file for chat logs -# Default: "chat.log" -# "" - Empty name for disable -# -# LogTimestamp -# Logfile with timestamp of server start in name -# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext -# Default: 0 - no timestamp in name -# 1 - add timestamp in name -# -# LogFileLevel -# Server file level of logging -# Default: 0 = Minimum -# 1 = Basic -# 2 = Detail -# 3 = Full/Debug -# -# LogFilter_AchievementUpdates -# LogFilter_CreatureMoves -# LogFilter_TransportMoves -# LogFilter_VisibilityChanges -# Log filters -# Default: 1 - not include with any log level -# 0 - include in log if log level permit -# -# WorldLogFile -# Packet logging file for the worldserver -# Default: "world.log" -# -# DBErrorLogFile -# Log file of DB errors detected at server run -# Default: "DBErrors.log" -# -# CharLogFile -# Character operations logfile name -# Default: "Char.log" -# "" - Empty name disable creating log file -# -# CharLogTimestamp -# Logfile with timestamp of server start in name -# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext -# Default: 0 - no timestamp in name -# 1 - add timestamp in name -# -# CharLogDump -# Write character dump before deleting in Char.log -# For restoration, cut character data from log starting from -# line == START DUMP == to line == END DUMP == (exclusive) in file -# and load it using the loadpdump command -# Default: 0 - don't include dumping chars to log -# 1 - include dumping chars to log -# -# CharLogDump.Separate -# Write character dump to separate file -# Default: 0 - don't write dump to separate file -# 1 - write each dump to separate file -# -# CharLogDump.SeparateDir -# Subdirectory within logs dir for separate char dumps. -# -# GmLogFile -# Log file of gm commands -# Default: "gm_commands.log" -# "" - Empty name for disable -# -# GmLogTimestamp -# GM Logfile with timestamp of server start in name -# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext -# Default: 0 - no timestamp in name -# 1 - add timestamp in name -# -# GmLogPerAccount -# GM Logfiles with GM account id -# (Note: logs not created if GmLogFile not set) -# Default: 0 - add gm log data to single log file -# 1 - add gm log data to account specific log files with name -# in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext -# or form Logname_#ID.Ext -# -# RaLogFile -# Log file of RA commands -# Default: "Ra.log" -# "" - Empty name for disable -# -# ArenaLogFile -# Log file of arena fights and arena team creations -# Default: "" - do not create arena log file -# -# ArenaLog.ExtendedInfo -# Include extended info for each player after rated arena (guid, name, team, IP, healing/damage done, killing blows) -# Default: 0 - disabled -# 1 - enabled -# -# SQLDriverLogFile -# Log file of SQL driver events. -# For effective query logging you need to configure SQLDriverQueryLogging. -# Default: "" - Empty name for disable -# -# SQLDriverQueryLogging -# Log SQL queries to the SQLDriverLogFile and console -# Default: 0 - disabled (Query errors only) -# 1 - enabled (Full query logging - may have performance impact) -# -# LogColors -# Color for messages (format "normal basic detail debug") -# Default: "" - no colors -# Colors: 0 - BLACK -# 1 - RED -# 2 - GREEN -# 3 - BROWN -# 4 - BLUE -# 5 - MAGENTA -# 6 - CYAN -# 7 - GREY -# 8 - YELLOW -# 9 - LRED -# 10 - LGREEN -# 11 - LBLUE -# 12 - LMAGENTA -# 13 - LCYAN -# 14 - WHITE -# Example: "13 11 9 5" -# -# EnableLogDB -# Enable/disable logging to database (LogDatabaseInfo). -# Default: 0 - disabled -# 1 - enabled -# -# DBLogLevel -# Log level of DB logging. -# 0 = Minimum -# 1 = Basic -# 2 = Detail -# Default: 3 = Full/Debug -# -# LogDB.Char -# Enable/disable logging character outputs to DB. -# Default: 0 - off -# 1 - on -# -# LogDB.GM -# Enable/disable logging GM commands to DB. -# Default: 0 - off -# 1 - on -# -# LogDB.RA -# Enable/disable logging remote access events to DB. -# Default: 0 - off -# 1 - on -# -# LogDB.World -# Enable/disable logging world packets to DB. -# Default: 0 - off -# 1 - on (very heavy) -# -# LogDB.Chat -# Enable/disable logging chat messages to the database. -# Default: 0 - off -# 1 - on -# -# ChatLogs.Channel -# Enable logging chatting in custom channels. -# Default: 0 - off -# 1 - on -# -# ChatLogs.Whisper -# Enable logging whispers between players. -# Default: 0 - off -# 1 - on -# -# ChatLogs.Party -# Enable logging party messages. -# Default: 0 - off -# 1 - on -# -# ChatLogs.Raid -# Enable logging raid messages. -# Default: 0 - off -# 1 - on -# -# ChatLogs.Guild -# Enable logging guild messages. -# Default: 0 - off -# 1 - on -# -# ChatLogs.Public -# Enable logging public chat events (say/yell/emote). -# Default: 0 - off -# 1 - on -# -# ChatLogs.Addon -# Enable logging addon messages. -# Default: 0 - off -# 1 - on -# -# ChatLogs.BattleGround -# Enable logging battleground chats. -# Default: 0 - off -# 1 - on -# -# ChatLogTimestamp -# Chat Logfile with timestamp of server start in name -# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext -# Default: 0 - no timestamp in name -# 1 - add timestamp in name -# -############################################################################### - -LogSQL = 1 -PidFile = "" -LogLevel = 1 -LogFile = "Server.log" -ChatLogFile = "chat.log" -LogTimestamp = 0 -LogFileLevel = 0 -LogFilter_AchievementUpdates = 1 -LogFilter_CreatureMoves = 1 -LogFilter_TransportMoves = 1 -LogFilter_VisibilityChanges = 1 -WorldLogFile = "" -DBErrorLogFile = "db_errors.log" -CharLogFile = "characters.log" -CharLogTimestamp = 0 -CharLogDump = 0 -CharLogDump.Separate = 0 -CharLogDump.SeparateDir = "" -GmLogFile = "gm_commands.log" -GmLogTimestamp = 0 -GmLogPerAccount = 0 -RaLogFile = "ra_commands.log" -ArenaLogFile = "" -ArenaLog.ExtendedInfo = 0 -SQLDriverLogFile = "" -SQLDriverQueryLogging = 0 -LogColors = "" -EnableLogDB = 0 -DBLogLevel = 2 -LogDB.Char = 0 -LogDB.GM = 0 -LogDB.RA = 0 -LogDB.World = 0 -LogDB.Chat = 0 -ChatLogs.Channel = 0 -ChatLogs.SysChan = 0 -ChatLogs.Whisper = 0 -ChatLogs.Party = 0 -ChatLogs.Raid = 0 -ChatLogs.Guild = 0 -ChatLogs.Public = 0 -ChatLogs.Addon = 0 -ChatLogs.BattleGround = 0 -ChatLogTimestamp = 0 - -############################################################################### -# SERVER SETTINGS -# -# GameType -# Server realm style -# Default: 0 = NORMAL -# 1 = PVP -# 4 = NORMAL -# 6 = RP -# 8 = RPPVP -# 16 FFA_PVP (free for all pvp mode like arena PvP in all -# zones except rest activated places and sanctuaries) -# -# RealmZone -# Server realm zone (set allowed alphabet in character names/etc) -# See also Strict*Names options. -# Default: 1 Development - any language -# 2 United States - extended-Latin -# 3 Oceanic - extended-Latin -# 4 Latin America - extended-Latin -# 5 Tournament - basic-Latin at create, any at login -# 6 Korea - East-Asian -# 7 Tournament - basic-Latin at create, any at login -# 8 English - extended-Latin -# 9 German - extended-Latin -# 10 French - extended-Latin -# 11 Spanish - extended-Latin -# 12 Russian - Cyrillic -# 13 Tournament - basic-Latin at create, any at login -# 14 Taiwan - East-Asian -# 15 Tournament - basic-Latin at create, any at login -# 16 China - East-Asian -# 17 CN1 - basic-Latin at create, any at login -# 18 CN2 - basic-Latin at create, any at login -# 19 CN3 - basic-Latin at create, any at login -# 20 CN4 - basic-Latin at create, any at login -# 21 CN5 - basic-Latin at create, any at login -# 22 CN6 - basic-Latin at create, any at login -# 23 CN7 - basic-Latin at create, any at login -# 24 CN8 - basic-Latin at create, any at login -# 25 Tournament - basic-Latin at create, any at login -# 26 Test Server - any language -# 27 Tournament - basic-Latin at create, any at login -# 28 QA Server - any language -# 29 CN9 - basic-Latin at create, any at login -# -# Expansion -# Allow server use content from expansion -# Default: 2 - check expansion 2 maps existence, and if client support -# expansion 2 and account have expansion 2 setting then -# allow visit expansion 2 maps, allow create new class -# character) -# 1 - check expansion 1 maps existence, and if client support -# expansion 1 and account have expansion 1 setting then -# allow visit expansion 1 maps, allow create new races -# character) -# 0 - don't check expansion maps existence, don't allow visit -# maps, don't allow create new race or new class -# characters, ignore account expansion setting) -# -# DBC.Locale -# DBC Language Settings -# Default: 255 = Auto Detect -# 0 = English -# 1 = Korean -# 2 = French -# 3 = German -# 4 = Chinese -# 5 = Taiwanese -# 6 = Spanish -# 7 = Spanish Mexico -# 8 = Russian -# -# DeclinedNames -# Allow russian clients to set and use declined names -# Default: 0 - do not use declined names, except when -# the Russian RealmZone is set -# 1 - use declined names -# -# StrictPlayerNames -# Limit player name to language specific symbol set, don't allow -# character creation, and set rename request and disconnect at not -# allowed symbols name -# Default: 0 disable (limited server timezone dependent client check) -# 1 basic latin characters (strict) -# 2 realm zone specific (strict). See RealmZone setting. -# Note: In any case if you want correctly see character -# name at client this client must have appropriate fonts -# (included in client by default, with active official -# localization or custom localization fonts in -# clientdir/Fonts). -# 3 basic latin characters + server timezone specific -# -# StrictCharterNames -# Limit guild/arena team charter names to language specific symbol set, -# don't allow charter creation with unallowed symbols in name -# Default: 0 disable -# 1 basic latin characters (strict) -# 2 realm zone specific (strict). See RealmZone setting. -# Note: In any case if you want correctly see character -# name at client this client must have appropriate fonts -# (included in client by default, with active official -# localization or custom localization fonts in -# clientdir/Fonts). -# 3 basic latin characters + server timezone specific -# -# StrictPetNames -# Limit pet names to language specific symbols set -# Default: 0 disable -# 1 basic latin characters (strict) -# 2 realm zone specific (strict). See RealmZone setting. -# Note: In any case if you want correctly see character -# name at client this client must have appropriate fonts -# (included in client by default, with active official -# localization or custom localization fonts in -# clientdir/Fonts). -# 3 basic latin characters + server timezone specific -# -# MinPlayerName -# Minimal name length (1..12) -# Default: 2 -# -# MinCharterName -# Minimal name length (1..24) -# Default: 2 -# -# MinPetName -# Minimal name length (1..12) -# Default: 2 -# -# MaxWhoListReturns -# Set the max number of players returned in the /who list and interface. -# Default: 49 (stable) -# -# CharacterCreating.Disabled -# Disable characters creating for specific team or any -# (non-player accounts not affected) -# Default: 0 - enabled -# 1 - disabled only for Alliance -# 2 - disabled only for Horde -# 3 - disabled for both teams -# -# CharacterCreating.Disabled.RaceMask -# Mask of races which cannot be created (ignored for GM accounts). -# Default: 0 - all races are enabled -# Check http://www.trinitycore.info/index.php/Characters_tc2#race -# for race mask values. -# Example: 1536 = 1024 + 512 - Blood Elf and Draenei races are disabled. -# -# CharacterCreating.Disabled.ClassMask -# Mask of classes which cannot be created (ignored for GM accounts). -# Default: 0 - all classes are enabled -# Check http://www.trinitycore.info/index.php/Characters_tc2#class -# for class mask values. -# Example: 288 = 32 + 256 - Death Knight and Warlock classes are disabled. -# -# CharactersPerAccount -# Limit numbers of characters per account (at all realms). -# Note: this setting limit character creating at _current_ realm base -# at characters amount at all realms -# Default: 50 -# The number must be >= CharactersPerRealm -# -# CharactersPerRealm -# Limit numbers of characters for account at realm -# Default: 10 (client limitation) -# The number must be between 1 and 10 -# -# HeroicCharactersPerRealm -# Limit numbers of heroic class characters for account at realm -# Default: 1 -# The number must be between 0 (not allowed) and 10 -# -# CharacterCreating.MinLevelForHeroicCharacter -# Limit creating heroic characters only for account with another -# character of specific level (ignored for GM accounts) -# 0 - not require any existed chaarcter -# 1 - require at least any character existed -# Default: 55 - default requirement -# -# SkipCinematics -# Disable in-game script movie at first character's login -# (allows to prevent buggy intro in case of custom start -# location coordinates) -# Default: 0 - show intro for each new characrer -# 1 - show intro only for first character of selected race -# 2 - disable intro show in all cases -# -# MaxPlayerLevel -# Max level that can be reached by player for experience -# (in range from 1 to 100). Going past 100 voids your warranty -# and you will not receive support for bugs you encounter. -# Change not recommended -# Default: 80 -# -# MinDualSpecLevel -# Min level at which players can use Dual Spec functionality -# Default: 40 -# -# StartPlayerLevel -# Staring level that have character upon creation -# (in range 1 to MaxPlayerLevel) -# Default: 1 -# -# StartHeroicPlayerLevel -# Staring level that have character of heroic class upon creation -# (in range 1 to MaxPlayerLevel) -# Default: 55 -# -# StartPlayerMoney -# Amount of money that new players will start with. -# If you want to start with silver, use for example 100 -# (100 copper = 1 silver) -# Default: 0 -# -# MaxHonorPoints -# Max honor points that player can have. -# Default: 75000 -# -# StartHonorPoints -# Amount of honor that new players will start with -# Default: 0 -# -# MaxArenaPoints -# Max arena points that player can have. -# Default: 10000 -# -# StartArenaPoints -# Amount of arena points that new players will start with -# Default: 0 -# -# RecruitAFriend.MaxLevel -# Highest level at which a player can benefit from the Recruit-A-Friend -# XP multiplier -# Default: 60 -# -# RecruitAFriend.MaxDifference = 3 -# Highest level difference between linked players for both players to -# benefit from the Recruit-A-Friend XP multiplier -# Default: 3 -# -# InstantLogout -# Enable or disable instant logout for security level (0..4) or higher -# (NOT in combat/while dueling/while falling) -# Default: 1 (Mods/GMs/Admins) -# -# DisableWaterBreath -# Disable/enable waterbreathing for security level (0..4) or higher -# Default: 4 (None) -# -# AllFlightPaths -# Players will start with all flight paths -# (Note: ALL flight paths, not only player's team) -# Default: 0 (false) -# 1 (true) -# -# InstantFlightPaths -# Flight paths will take players to their destination instantly, instead -# of making them wait to fly there. -# Default: 0 (false) -# 1 (true) -# -# AlwaysMaxSkillForLevel -# Players will automatically gain max level dependent (weapon/defense) -# skill when logging in, leveling up etc. -# Default: 0 (false) -# 1 (true) -# -# ActivateWeather -# Activate weather system -# Default: 1 (true) -# 0 (false) -# -# CastUnstuck -# Allow cast or not Unstuck spell at .start or client Help option use -# Default: 1 (true) -# 0 (false) -# -# Instance.IgnoreLevel -# Ignore level requirement to enter instance -# Default: 0 (false) -# 1 (true) -# -# Instance.IgnoreRaid -# Ignore raid requirement to enter instance -# Default: 0 (false) -# 1 (true) -# -# Instance.ResetTimeHour -# The hour of the day (0-23) when the global instance resets occur. -# Default: 4 -# -# Instance.UnloadDelay -# Unload the instance map from memory after some time -# if no players are inside. -# Default: 1800000 (miliseconds 30 minutes) -# 0 (instance maps are kept in memory until they are reset) -# -# Quests.LowLevelHideDiff -# Quest level difference to hide for player low level quests: -# if player_level > quest_level + LowLevelQuestsHideDiff then quest -# "!" mark not show for quest giver -# Default: 4 -# -1 (show all available quests marks) -# -# Quests.HighLevelHideDiff -# Quest level difference to hide for player high level quests: -# if player_level < quest_min_level - HighLevelQuestsHideDiff then -# quest "!" mark not show for quest giver -# Default: 7 -# -1 (show all available quests marks) -# -# Quests.IgnoreRaid -# Allow non-raid quests to be completed when in raid group -# Default: 0 (false) -# 1 (true) -# -# Guild.EventLogRecordsCount -# Count of guild event log records stored in guild_eventlog table -# Increase to store more guild events in table, minimum is 100 -# You can set it to very high value to prevent oldest guild events to -# be rewritten by latest guild events; can slow down performance -# Default: 100 -# -# Guild.BankEventLogRecordsCount -# Count of guild_bank event log records stored in -# guild_bank_eventlog table -# Increase to store more guild_bank events in table - minimum is 25 -# (GUILD_BANK_MAX_LOGS) for each guild_bank tab -# Useful when you don't want old log events to be overwritten by new, -# but increasing can slow down performance -# Default: 25 -# -# MaxPrimaryTradeSkill -# Max count that player can learn the primary trade skill. -# Default: 2 -# Max : 10 -# -# MinPetitionSigns -# Min signatures count to creating guild (0..9). -# Default: 9 -# -# MaxGroupXPDistance -# Max distance to creature for group member to get XP at creature death. -# Default: 74 -# -# MaxRecruitAFriendBonusDistance -# Max distance to player for group member to get RaF bonus for XP. -# Default: 100 -# -# MailDeliveryDelay -# Mail delivery delay time for item sending -# Default: 3600 sec (1 hour) -# -# SkillChance.Prospecting -# For prospecting skillup impossible by default, -# but can be allowed as custom setting -# Default: 0 - no skilups -# 1 - skilups possible -# -# SkillChance.Milling -# For milling skillup impossible by default, -# but can be allowed as custom setting -# Default: 0 - no skilups -# 1 - skilups possible -# -# OffhandCheckAtSpellUnlearn -# Unlearning certain spells can change offhand weapon restrictions -# for equip slots. -# Default: 1 - recheck offhand slot weapon at unlearning a spell -# 0 - recheck offhand slot weapon only at zone update -# -# ClientCacheVersion -# Client cache version for client cache data reset. Use any different -# from DB value and not recently used for triggering reset. -# Default: 0 (use DB value from world DB db_version.cache_id field) -# -# Event.Announce -# Default: 0 (false) -# 1 (true) -# -# BeepAtStart -# Beep at core start finished (mostly work only at Unix/Linux systems) -# Default: 1 (true) -# 0 (false) -# -# Motd -# Message of the Day. Displayed at worldlogin for every user -# Use '@' for a newline, and be sure to escape special characters. -# Example: "Welcome to John\'s Server@WinterGrasp is closed." -# -# Server.LoginInfo -# Enable/disable sending server info (core version) on login. -# Default: 0 - disable -# 1 - enable -# -# Command.LookupMaxResults -# The maximum number of results a .lookup command can return -# Default: 0 - unlimited -# -# AllowTickets -# Allow/disallow sending new tickets. -# Default: 1 (true) -# 0 (false) -# -############################################################################### - -GameType = 0 -RealmZone = 1 -Expansion = 2 -DBC.Locale = 255 -DeclinedNames = 0 -StrictPlayerNames = 0 -StrictCharterNames = 0 -StrictPetNames = 0 -MaxWhoListReturns = 49 -MinPlayerName = 2 -MinCharterName = 2 -MinPetName = 2 -CharacterCreating.Disabled = 0 -CharacterCreating.Disabled.RaceMask = 0 -CharacterCreating.Disabled.ClassMask = 0 -CharactersPerAccount = 50 -CharactersPerRealm = 10 -HeroicCharactersPerRealm = 1 -CharacterCreating.MinLevelForHeroicCharacter = 55 -SkipCinematics = 0 -MaxPlayerLevel = 80 -MinDualSpecLevel = 40 -StartPlayerLevel = 1 -StartHeroicPlayerLevel = 55 -StartPlayerMoney = 0 -MaxHonorPoints = 75000 -StartHonorPoints = 0 -MaxArenaPoints = 10000 -StartArenaPoints = 0 -RecruitAFriend.MaxLevel = 60 -RecruitAFriend.MaxDifference = 3 -InstantLogout = 1 -DisableWaterBreath = 4 -AllFlightPaths = 0 -InstantFlightPaths = 0 -AlwaysMaxSkillForLevel = 0 -ActivateWeather = 1 -CastUnstuck = 1 -Instance.IgnoreLevel = 0 -Instance.IgnoreRaid = 0 -Instance.ResetTimeHour = 4 -Instance.UnloadDelay = 1800000 -Quests.LowLevelHideDiff = 4 -Quests.HighLevelHideDiff = 7 -Quests.IgnoreRaid = 0 -Guild.EventLogRecordsCount = 100 -Guild.BankEventLogRecordsCount = 25 -MaxPrimaryTradeSkill = 2 -MinPetitionSigns = 9 -MaxGroupXPDistance = 74 -MaxRecruitAFriendBonusDistance = 100 -MailDeliveryDelay = 3600 -SkillChance.Prospecting = 0 -SkillChance.Milling = 0 -OffhandCheckAtSpellUnlearn = 1 -ClientCacheVersion = 0 -Event.Announce = 0 -BeepAtStart = 1 -Motd = "Welcome to a Trinity Core server." -Server.LoginInfo = 0 -Command.LookupMaxResults = 0 -AllowTickets = 1 - -############################################################################### -# PLAYER INTERACTION -# -# AllowTwoSide.Accounts -# Allow or not accounts to create characters in the 2 teams -# in any game type. -# Default: 1 (Allowed) -# 0 (Not allowed) -# -# AllowTwoSide.Interaction.Chat -# AllowTwoSide.Interaction.Channel -# AllowTwoSide.Interaction.Group -# AllowTwoSide.Interaction.Guild -# AllowTwoSide.Interaction.Auction -# AllowTwoSide.Interaction.Mail -# Allow or not common :chat(say,yell) -# channel(chat) -# group(join) -# guild(join) -# merge all auction houses for players from -# different teams -# send mail to other team. -# Default: 0 (Not allowed) -# 1 (Allowed) -# -# AllowTwoSide.WhoList -# Allow or not show player from both team in who list. -# Default: 0 (Not allowed) -# 1 (Allowed) -# -# AllowTwoSide.AddFriend -# Allow or not adding friends from other team in friend list. -# Default: 0 (Not allowed) -# 1 (Allowed) -# -# AllowTwoSide.Trade -# Allow or not trading with other team in party. -# Default: 0 (Not allowed) -# 1 (Allowed) -# -# TalentsInspecting -# Allow other players see character talents in inspect dialog -# (Characters in Gamemaster mode can inspect talents always) -# Default: 1 (allow) -# 0 (not allow) -# -############################################################################### - -AllowTwoSide.Accounts = 1 -AllowTwoSide.Interaction.Chat = 0 -AllowTwoSide.Interaction.Channel = 0 -AllowTwoSide.Interaction.Group = 0 -AllowTwoSide.Interaction.Guild = 0 -AllowTwoSide.Interaction.Auction = 0 -AllowTwoSide.Interaction.Mail = 0 -AllowTwoSide.WhoList = 0 -AllowTwoSide.AddFriend = 0 -AllowTwoSide.Trade = 0 -TalentsInspecting = 1 - -############################################################################### -# CREATURE SETTINGS -# -# ThreatRadius -# Radius for creature to evade after being -# pulled away from combat start point -# If ThreatRadius is less than creature aggro radius -# then aggro radius will be used -# Default: 60 yards -# -# Rate.Creature.Aggro -# Aggro radius percent or off. -# Default: 1 - 100% -# 1.5 - 150% -# 0 - off (0%) -# -# CreatureFamilyFleeAssistanceRadius -# Radius which creature will use to seek for a nearby creature -# for assistance. Creature will flee to this creature. -# Default: 30 -# 0 - off -# -# CreatureFamilyAssistanceRadius -# Radius which creature will use to call assistance without moving -# Default: 10 -# 0 - off -# -# CreatureFamilyAssistanceDelay -# Reaction time for creature assistance call -# Default: 1500 (1.5s) -# -# CreatureFamilyFleeDelay -# Time during which creature can flee when no assistant found -# Default: 7000 (7s) -# -# WorldBossLevelDiff -# Difference for boss dynamic level with target -# Default: 3 -# -# Corpse.Decay.NORMAL -# Corpse.Decay.RARE -# Corpse.Decay.ELITE -# Corpse.Decay.RAREELITE -# Corpse.Decay.WORLDBOSS -# Seconds until creature corpse will decay if not looted or skinned. -# Default: 60, 300, 300, 300, 3600 -# -# Rate.Corpse.Decay.Looted -# Controls how long the creature corpse stays after it had been looted, -# as a multiplier of its Corpse.Decay.* config. -# Default: 0.5 -# -# Rate.Creature.Normal.Damage -# Rate.Creature.Elite.Elite.Damage -# Rate.Creature.Elite.RAREELITE.Damage -# Rate.Creature.Elite.WORLDBOSS.Damage -# Rate.Creature.Elite.RARE.Damage -# Creature Damage Rates. -# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x. -# -# Rate.Creature.Normal.SpellDamage -# Rate.Creature.Elite.Elite.SpellDamage -# Rate.Creature.Elite.RAREELITE.SpellDamage -# Rate.Creature.Elite.WORLDBOSS.SpellDamag -# Rate.Creature.Elite.RARE.SpellDamage -# Creature Spell Damage Rates. -# Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x. -# -# Rate.Creature.Normal.HP -# Rate.Creature.Elite.Elite.HP -# Rate.Creature.Elite.RAREELITE.HP -# Rate.Creature.Elite.WORLDBOSS.HP -# Rate.Creature.Elite.RARE.HP -# Creature Health Ammount Modifier. -# Examples: 2 - creatures have 2x health, 1.7 - 1.7x. -# -# ListenRange.Say -# Distance from player to listen text that creature -# (or other world object) says -# Default: 40 -# -# ListenRange.TextEmote -# Distance from player to listen textemote that creature -# (or other world object) says -# Default: 40 -# -# ListenRange.Yell -# Distance from player to listen text that creature -# (or other world object) yells -# Default: 300 -# -############################################################################### - -ThreatRadius = 60 -Rate.Creature.Aggro = 1 -CreatureFamilyFleeAssistanceRadius = 30 -CreatureFamilyAssistanceRadius = 10 -CreatureFamilyAssistanceDelay = 1500 -CreatureFamilyFleeDelay = 7000 -WorldBossLevelDiff = 3 -Corpse.Decay.NORMAL = 60 -Corpse.Decay.RARE = 300 -Corpse.Decay.ELITE = 300 -Corpse.Decay.RAREELITE = 300 -Corpse.Decay.WORLDBOSS = 3600 -Rate.Corpse.Decay.Looted = 0.5 -Rate.Creature.Normal.Damage = 1 -Rate.Creature.Elite.Elite.Damage = 1 -Rate.Creature.Elite.RAREELITE.Damage = 1 -Rate.Creature.Elite.WORLDBOSS.Damage = 1 -Rate.Creature.Elite.RARE.Damage = 1 -Rate.Creature.Normal.SpellDamage = 1 -Rate.Creature.Elite.Elite.SpellDamage = 1 -Rate.Creature.Elite.RAREELITE.SpellDamage = 1 -Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1 -Rate.Creature.Elite.RARE.SpellDamage = 1 -Rate.Creature.Normal.HP = 1 -Rate.Creature.Elite.Elite.HP = 1 -Rate.Creature.Elite.RAREELITE.HP = 1 -Rate.Creature.Elite.WORLDBOSS.HP = 1 -Rate.Creature.Elite.RARE.HP = 1 -ListenRange.Say = 40 -ListenRange.TextEmote = 40 -ListenRange.Yell = 300 - -############################################################################### -# CHAT SETTINGS -# -# ChatFakeMessagePreventing -# Chat protection from creating fake messages using a lot spaces -# (other invisible symbols), -# not applied to addon language messages, but can cause old addons -# that use normal languages for sending data to another clients. -# Default: 0 (disible fake messages preventing) -# 1 (enabled fake messages preventing) -# -# ChatStrictLinkChecking.Severity -# Check chat messages for ingame links to -# spells, items, quests, achievements etc. -# Default: 0 (disable link checking) -# 1 (check if only valid pipe commands are used. -# This prevents posting pictures for example) -# 2 (verifiy that pipe commands are used in a correct order) -# 3 (check if color, entry and name don't contradict -# each other. For correct work, please assure -# that you have extracted locale DBCs of every language -# specific client playing on this server.) -# -# ChatStrictLinkChecking.Kick -# Defines what should be done if a message is considered to contain -# invalid pipe commands. -# Default: 0 (silently ignore message) -# 1 (kick players who sent invalid formed messages) -# -# ChatFlood.MessageCount -# Chat anti-flood protection, haste message count to activate protection -# Default: 10 -# 0 (disible anti-flood protection) -# -# ChatFlood.MessageDelay -# Chat anti-flood protection, minimum message delay to count message -# Default: 1 (in secs) -# -# ChatFlood.MuteTime -# Chat anti-flood protection, mute time at activation flood protection -# Default: 10 (in secs) -# -# Channel.RestrictedLfg -# Restrict LookupForGroup channel to registered in LFG tool players -# Default: 1 (allow join to channel only if active in LFG) -# 0 (allow join to channel in any time) -# -# Channel.SilentlyGMJoin -# Silently join GM characters (security level > 1) to channels -# Default: 0 (join announcement in normal way) -# 1 (GM join without announcement) -# -# ChatLevelReq.Channel -# The required level of character to be able to write in chat channels -# Default: 1 (From level 1) -# -# ChatLevelReq.Whisper -# The required level of character to be able to whisper -# Default: 1 (From level 1) -# -# ChatLevelReq.Say -# The required level of character to be able to say/yell/emote -# Default: 1 (From level 1) -# -# AllowPlayerCommands -# Allowed the players to use commands -# Default: 1 (allow) -# -############################################################################### - -ChatFakeMessagePreventing = 0 -ChatStrictLinkChecking.Severity = 0 -ChatStrictLinkChecking.Kick = 0 -ChatFlood.MessageCount = 10 -ChatFlood.MessageDelay = 1 -ChatFlood.MuteTime = 10 -Channel.RestrictedLfg = 1 -Channel.SilentlyGMJoin = 0 -ChatLevelReq.Channel = 1 -ChatLevelReq.Whisper = 1 -ChatLevelReq.Say = 1 -AllowPlayerCommands = 1 - -############################################################################### -# GAME MASTER SETTINGS -# -# GM.LoginState -# GM mode at login -# Default: 2 (last save state) -# 0 (disable) -# 1 (enable) -# -# GM.Visible -# GM visibility at login -# Default: 2 (last save state) -# 0 (invisible) -# 1 (visible) -# -# GM.AcceptTickets -# Is GM accepting tickets from player by default or not. -# Default: 2 (last save state) -# 0 (disable) -# 1 (enable) -# -# GM.Chat -# GM chat mode at login -# Default: 2 (last save state) -# 0 (disable) -# 1 (enable) -# -# GM.WhisperingTo -# Is GM accepting whispers from player by default or not. -# Default: 2 (last save state) -# 0 (disable) -# 1 (enable) -# -# GM.InGMList.Level -# Max GM level showed in GM list (if visible) in non-GM state (.gm off) -# 0 (only players) -# 1 (only moderators) -# 2 (only gamemasters) -# Default: 3 (anyone) -# -# GM.InWhoList.Level -# Max GM level showed in who list (if visible). -# 0 (only players) -# 1 (only moderators) -# 2 (only gamemasters) -# Default: 3 (anyone) -# -# GM.LogTrade -# Include GM trade and trade slot enchanting operations in GM log -# Default: 1 (include) -# 0 (not include) -# -# GM.StartLevel -# GM starting level (1-100) -# Default: 1 -# -# GM.AllowInvite -# Is GM accepting invites from players by default or not -# Default: 0 (false) -# 1 (true) -# -# GM.AllowFriend -# Are players allowed to add GMs to their friend list -# Default: 0 (false) -# 1 (true) -# -# GM.LowerSecurity -# Disallow a lower security member to interact with -# a higher one using commands -# Default: 0 (disable) -# 1 (enable) -# -# GM.AllowAchievementGain -# If enabled it allows gaining achievements for GM characters -# Default: 1 (enable) -# 0 (disable) -# -# GM.TicketSystem.ChanceOfGMSurvey -# Chance of sending a GM survey with every ticket completion. -# Default: 50 -# 0 (disables surveys) -# -############################################################################### - -GM.LoginState = 2 -GM.Visible = 2 -GM.AcceptTickets = 2 -GM.Chat = 2 -GM.WhisperingTo = 2 -GM.InGMList.Level = 3 -GM.InWhoList.Level = 3 -GM.LogTrade = 1 -GM.StartLevel = 80 -GM.AllowInvite = 0 -GM.AllowFriend = 0 -GM.LowerSecurity = 0 -GM.AllowAchievementGain = 1 -GM.TicketSystem.ChanceOfGMSurvey = 50 - -############################################################################### -# VISIBILITY AND RADIUSES -# -# Visibility.GroupMode -# Group visibility modes -# Default: 1 (raid members 100% auto detect invisible player from -# same raid) -# 0 (only members from same group can -# 100% auto detect invisible player) -# 2 (players from same team can 100% auto detect -# invisible player) -# -# Visibility.Distance.Continents -# Visibility.Distance.Instances -# Visibility.Distance.BGArenas -# Visibility distance for different ingame object in different maps. -# Visibility on continents on offy ~90 yards. In BG/Arenas ~180. -# For instances default ~120. -# Max limited by active player zone: ~ 333 -# Min limit is max aggro radius (45) * Rate.Creature.Aggro -# -############################################################################### - -Visibility.GroupMode = 1 -Visibility.Distance.Continents = 90 -Visibility.Distance.Instances = 120 -Visibility.Distance.BGArenas = 180 - -Visibility.Notify.Period.OnContinents = 1000 -Visibility.Notify.Period.InInstances = 1000 -Visibility.Notify.Period.InBGArenas = 1000 - -############################################################################### -# SERVER RATES -# -# Rate.Health -# Rate.Mana -# Rate.Rage.Income -# Rate.Rage.Loss -# Rate.RunicPower.Income -# Rate.RunicPower.Loss -# Rate.Focus -# Rate.Energy -# Rate.Loyalty -# Health and power regeneration and rage income from damage. -# Default: 1 -# -# Rate.Skill.Discovery -# Skill Discovery Rates -# Default: 1 -# -# Rate.Drop.Item.Poor -# Rate.Drop.Item.Normal -# Rate.Drop.Item.Uncommon -# Rate.Drop.Item.Rare -# Rate.Drop.Item.Epic -# Rate.Drop.Item.Legendary -# Rate.Drop.Item.Artifact -# Rate.Drop.Item.Referenced -# Rate.Drop.Money -# Drop rates (items by quality and money) -# Default: 1 -# -# Rate.Drop.Item.ReferencedAmount -# Multiplier for referenced loot -# Default: 1 -# -# Rate.Drop.Money -# Drop rates -# Default: 1 -# -# Rate.XP.Kill -# Rate.XP.Quest -# Rate.XP.Explore -# XP rates -# Default: 1 -# -# Rate.RepairCost -# Repair cost rate -# Default: 1 - standard cost -# 2 - double cost -# 0.5 - half cost -# -# Rate.Rest.InGame -# Rate.Rest.Offline.InTavernOrCity -# Rate.Rest.Offline.InWilderness -# Resting points grow rates -# Default: 1 - standard rate -# 2 - double rate -# 0.5 - half rate -# -# Rate.Damage.Fall -# Damage after fall rate. -# Default: 1 - standard damage -# 2 - double damage -# 0.5 - half damage -# -# Rate.Auction.Time -# Rate.Auction.Deposit -# Rate.Auction.Cut -# Auction rates -# (auction time, deposit get at auction start, -# auction cut from price at auction end) -# -# Rate.Honor -# Honor gain rate -# -# Rate.Mining.Amount -# Rate.Mining.Next -# Mining Rates -# Mining.Amount changes minimum/maximum use times of a deposit, -# Mining.Next changes chance to have next use of a deposit -# -# Rate.Talent -# Talent Point rates -# Default: 1 -# -# Rate.Reputation.Gain -# Reputation Gain rate -# Default: 1 -# -# Rate.Reputation.LowLevel.Kill -# Reputation Gain from low level kill (grey creature) -# Default: 1 -# -# Rate.Reputation.LowLevel.Quest -# Reputation Gain rate -# Default: 1 -# -# Rate.Reputation.RecruitAFriendBonus -# Reputation bonus amount for recruit-a-friend. 0.1 = 10% bonus. -# Default: 0.1 (blizzlike) -# -# Rate.MoveSpeed -# Multiply the default movement speed for players -# and whatever they're controlling. -# Default: 1 - no change -# 1.4 - 40% increase -# -# Rate.InstanceResetTime -# Multiplier for the number of days in between -# global raid/heroic instance resets. -# Default: 1 -# -# SkillGain.Crafting -# SkillGain.Defense -# SkillGain.Gathering -# SkillGain.Weapon -# Crafting/defense/gathering/weapon skills gain at skill grow (1,2,...) -# Default: 1 -# -# SkillChance.Orange -# SkillChance.Yellow -# SkillChance.Green -# SkillChance.Grey -# Skill chance values (0..100) -# Default: 100-75-25-0 -# -# SkillChance.MiningSteps -# SkillChance.SkinningSteps -# For skinning and Mining chance decrease with skill level. -# Default: 0 - no decrease -# 75 - in 2 times each 75 skill points -# -# DurabilityLoss.InPvP -# If true, players take durability loss on death in PvP. -# Default: 0 (false) -# 1 (true) -# -# DurabilityLoss.OnDeath -# Durability loss percentage on death -# Default: 10 - standard -# 20 - double -# 5 - half -# -# DurabilityLossChance.Damage -# Chance lost one from equiped items durability -# point at damage apply or receive. -# Default: 0.5 (100/0.5 = 200) -# Each 200 damage apply one from 19 possible equipped items -# -# DurabilityLossChance.Absorb -# Chance lost one from armor items durability point at damage absorb. -# Default: 0.5 (100/0.5 = 200) -# Each 200 absorbs apply one from 15 possible armor equipped items -# -# DurabilityLossChance.Parry -# Chance lost weapon durability point at parry. -# Default: 0.05 (100/0.05 = 2000) -# Each 2000 parry attacks main weapon lost point -# -# DurabilityLossChance.Block -# Chance lost sheild durability point at damage block. -# Default: 0.05 (100/0.05 = 2000) -# Each 2000 partly or full blocked attacks shield lost point -# -# Death.SicknessLevel -# Starting Character start gain sickness at spirit resurrection (1 min) -# Default: 11 -# -10 - character will have full time -# (10min) sickness at 1 level -# maxplayerlevel+1 -# - character will not have sickess at any level -# -# Death.CorpseReclaimDelay.PvP -# Death.CorpseReclaimDelay.PvE -# Enabled/disabled increase corpse reclaim delay at PvP/PvE deaths -# Default: 1 (enabled) -# 0 (disabled) -# -# Death.Bones.World -# Death.Bones.BattlegroundOrArena -# Enable/disable creating bones instead corpse at resurrection -# (in normal zones/instances, or battleground/arenas) -# Default: 1 (enabled) -# 0 (disabled) -# -# Die.Command.Mode -# Switch between two possible .die modes, where mode 1 kills -# and does not trigger anything such as loot, and mode 0 does -# damage and does trigger things such as loot -# Default: 1 -# 0 -# -############################################################################### - -Rate.Health = 1 -Rate.Mana = 1 -Rate.Rage.Income = 1 -Rate.Rage.Loss = 1 -Rate.RunicPower.Income = 1 -Rate.RunicPower.Loss = 1 -Rate.Focus = 1 -Rate.Energy = 1 -Rate.Loyalty = 1 -Rate.Skill.Discovery = 1 -Rate.Drop.Item.Poor = 1 -Rate.Drop.Item.Normal = 1 -Rate.Drop.Item.Uncommon = 1 -Rate.Drop.Item.Rare = 1 -Rate.Drop.Item.Epic = 1 -Rate.Drop.Item.Legendary = 1 -Rate.Drop.Item.Artifact = 1 -Rate.Drop.Item.Referenced = 1 -Rate.Drop.Item.ReferencedAmount = 1 -Rate.Drop.Money = 1 -Rate.XP.Kill = 1 -Rate.XP.Quest = 1 -Rate.XP.Explore = 1 -Rate.RepairCost = 1 -Rate.Rest.InGame = 1 -Rate.Rest.Offline.InTavernOrCity = 1 -Rate.Rest.Offline.InWilderness = 1 -Rate.Damage.Fall = 1 -Rate.Auction.Time = 1 -Rate.Auction.Deposit = 1 -Rate.Auction.Cut = 1 -Rate.Honor = 1 -Rate.Mining.Amount = 1 -Rate.Mining.Next = 1 -Rate.Talent = 1 -Rate.Reputation.Gain = 1 -Rate.Reputation.LowLevel.Kill = 1 -Rate.Reputation.LowLevel.Quest = 1 -Rate.Reputation.RecruitAFriendBonus = 0.1 -Rate.MoveSpeed = 1 -Rate.InstanceResetTime = 1 -SkillGain.Crafting = 1 -SkillGain.Defense = 1 -SkillGain.Gathering = 1 -SkillGain.Weapon = 1 -SkillChance.Orange = 100 -SkillChance.Yellow = 75 -SkillChance.Green = 25 -SkillChance.Grey = 0 -SkillChance.MiningSteps = 0 -SkillChance.SkinningSteps = 0 -DurabilityLoss.InPvP = 0 -DurabilityLoss.OnDeath = 10 -DurabilityLossChance.Damage = 0.5 -DurabilityLossChance.Absorb = 0.5 -DurabilityLossChance.Parry = 0.05 -DurabilityLossChance.Block = 0.05 -Death.SicknessLevel = 11 -Death.CorpseReclaimDelay.PvP = 1 -Death.CorpseReclaimDelay.PvE = 0 -Death.Bones.World = 1 -Death.Bones.BattlegroundOrArena = 1 -Die.Command.Mode = 1 - -############################################################################### -# AUTO BROADCAST -# -# AutoBroadcast.On -# Enable auto broadcast -# Default: 0 - off -# 1 - on -# -# AutoBroadcast.Center -# Display method -# Default: 0 - announce -# 1 - notify -# 2 - both -# -# AutoBroadcast.Timer -# Timer for auto broadcast (in milliseconds) -# -############################################################################### - -AutoBroadcast.On = 0 -AutoBroadcast.Center = 0 -AutoBroadcast.Timer = 60000 - -############################################################################### -# BATTLEGROUND CONFIG -# -# Battleground.CastDeserter -# Cast Deserter spell at player who leave battleground in progress -# Default: 1 (enable) -# 0 (disable) -# -# Battleground.QueueAnnouncer.Enable -# Enable queue announcer posting to chat -# Default: 0 (disable) -# 1 (enable) -# -# Battleground.QueueAnnouncer.PlayerOnly -# Queue announcer type -# Default: 0 (system message - all players can see it) -# 1 (private - only the queued player can see it) -# -# Battleground.InvitationType -# Set Battleground invitation type -# Default: 0 (normal - invite as much players to bg as possible, -# don't bother with ballance) -# 1 (Experimental - don't allow to invite much more players -# of one faction) -# -# Battleground.PrematureFinishTimer -# The time to end the bg if there are less than MinPlayersPerTeam on -# one side (in milliseconds) -# Default: 300000 (5 minutes) -# 0 - disable (not recommended) -# -# BattleGround.PremadeGroupWaitForMatch -# The time in which premade group of 1 faction waits in BG Queue -# for premade group of other faction -# Default: 1800000 (30 minutes) -# 0 - disable (not recommended) -# -# Battleground.GiveXPForKills -# Give experience for honorable kills in battlegrounds -# Default: 0 (disable) -# 1 (enable) -# -# Battleground.Random.ResetHour -# Reset random battlegrounds at specified hour of the day (0-23) -# Default: 6 -# -############################################################################### - -Battleground.CastDeserter = 1 -Battleground.QueueAnnouncer.Enable = 0 -Battleground.QueueAnnouncer.PlayerOnly = 0 -Battleground.InvitationType = 0 -BattleGround.PrematureFinishTimer = 300000 -BattleGround.PremadeGroupWaitForMatch = 1800000 -Battleground.GiveXPForKills = 0 -Battleground.Random.ResetHour = 6 - -############################################################################### -# ARENA CONFIG -# -# Arena.MaxRatingDifference -# The maximum rating difference between two groups in rated matches -# Default: 150 (enable, recommended) -# 0 (disable, rating difference is discarded) -# -# Arena.RatingDiscardTimer -# After the specified milliseconds has passed, -# rating information will be discarded when selecting teams for -# matches also initiates an update by this timer -# Default: 600000 (10 minutes, recommended) -# 0 (disable) -# -# Arena.AutoDistributePoints -# Set if arena points should be distributed automatically, -# or by GM command -# Default: 0 (disable) (recommended): -# use gm command or sql query to distribute the points -# 1 (enable) arena points are distributed automatically -# -# Arena.AutoDistributeInterval -# How often should the distribution take place -# If automatic distribution is enabled in days -# Default: 7 (weekly) -# -# Arena.QueueAnnouncer.Enable -# Enable bg queue announcer posting to chat -# Default: 0 (disable) -# 1 (enable) -# -# Arena.ArenaSeason.ID -# Current area season id show in client -# Default: 1 -# -# Arena.ArenaSeason.InProgress -# Current area season state -# Default: 1 (active) -# 0 (finished) -# -# Arena.ArenaStartRating -# Start arena team command rating -# Default: 0 -# -# Arena.ArenaStartPersonalRating -# Start personal rating on entry in team -# Default: 0 -# -# Arena.ArenaStartMatchmakerRating -# Start matchmaker rating for players -# Default: 1500 -# -############################################################################### - -Arena.MaxRatingDifference = 150 -Arena.RatingDiscardTimer = 600000 -Arena.AutoDistributePoints = 0 -Arena.AutoDistributeInterval = 7 -Arena.QueueAnnouncer.Enable = 0 -Arena.QueueAnnouncer.PlayerOnly = 0 -Arena.ArenaSeason.ID = 1 -Arena.ArenaSeason.InProgress = 1 -Arena.ArenaStartRating = 0 -Arena.ArenaStartPersonalRating = 0 -Arena.ArenaStartMatchmakerRating = 1500 - -############################################################################### -# NETWORK CONFIG -# -# Network.Threads -# Number of threads for network, -# recommend 1 thread per 1000 connections. -# Default: 1 -# -# Network.OutKBuff -# The size of the output kernel buffer used -# ( SO_SNDBUF socket option, tcp manual ). -# Default: -1 (Use system default setting) -# -# Network.OutUBuff -# Userspace buffer for output. -# This is amount of memory reserved per each connection. -# Default: 65536 -# -# Network.TcpNoDelay: -# TCP Nagle algorithm setting -# Default: 0 (enable Nagle algorithm, less traffic, more latency) -# 1 (TCP_NO_DELAY, disable Nagle algorithm, -# more traffic but less latency) -# -############################################################################### - -Network.Threads = 1 -Network.OutKBuff = -1 -Network.OutUBuff = 65536 -Network.TcpNodelay = 1 - -############################################################################### -# CONSOLE AND REMOTE ACCESS -# -# Console.Enable -# Enable console -# Default: 1 - on -# 0 - off -# -# Ra.Enable -# Enable remote console -# Default: 0 - off -# 1 - on -# -# Ra.IP -# Default remote console ip address, use 0.0.0.0 for every address -# -# Ra.Port -# Default remote console port -# -# Ra.MinLevel -# Minimum level that's required to login,3 by default -# -# Ra.Secure -# Kick client on wrong pass -# -# SOAP.Enable -# Enable soap service -# Default: 0 - off -# 1 - on -# -# SOAP.IP -# Bound SOAP service ip address, use 0.0.0.0 to access from everywhere -# Default: 127.0.0.1 -# -# SOAP.Port -# SOAP port -# Default: 7878 -# -################################################################################################################### - -Console.Enable = 1 -Ra.Enable = 0 -Ra.IP = 0.0.0.0 -Ra.Port = 3443 -Ra.MinLevel = 3 -Ra.Secure = 1 -SOAP.Enabled = 0 -SOAP.IP = 127.0.0.1 -SOAP.Port = 7878 - -################################################################################################################### -# CharDelete.Method -# Character deletion behavior -# Default: 0 - Completely remove the character from the database -# 1 - Unlinking, the character gets unlinked from the account, -# the name gets freed up and appears as deleted ingame -# -# CharDelete.MinLevel -# Character gets deleted by CharDelete.Method=0 when the character -# hasn't the specified level yet. -# Default: 0 - For all characters the specified mode will be used -# 1+ - Only for players which have reached the specified level -# will be deleted by the specified mode. -# the rest will be deleted by CharDelete.Method=0 -# -# CharDelete.KeepDays -# Define the amount of days for which the characters are kept in the database before -# they will be removed -# Default: 30 -# 0 - Don't delete any characters, they stay in the database forever. -# -################################################################################################################### - -CharDelete.Method = 0 -CharDelete.MinLevel = 0 -CharDelete.KeepDays = 30 - -############################################################################### -# CUSTOM SERVER OPTIONS -# -# PlayerStart.AllReputation -# Players will start with most of the high level reputations that are -# needed for items, mounts etc. -# -# PlayerStart.AllSpells -# If enabled, players will start with all their class spells -# (not talents). Useful for instant 80 servers. -# You must populate playercreateinfo_spell_custom table with the spells -# you want, or this WILL NOT WORK! The table has data for all -# classes / races up to TBC expansion. -# Do not enable if you do not know what you are doing! -# Default: 0 - off -# 1 - on -# -# PlayerStart.MapsExplored -# Players will start with all maps explored if enabled -# -# MusicInBattleground -# If enabled "L70ETC-Power of the horde" will be played when BG starts -# -# HonorPointsAfterDuel -# The amount of honor points the duel winner will get after a duel. -# Default: 0 - disable -# -# AlwaysMaxWeaponSkill -# Players will automatically gain max weapon/defense skill when -# logging in, leveling up etc. -# -# PvPToken.Enable -# Enable/disable PvP Token System. Players will get a token -# after slaying another player that gives honor. -# -# PvPToken.MapAllowType -# Where players can receive the pvp token -# 4 - In all maps -# 3 - In battlegrounds only -# 2 - In FFA areas only (gurubashi arena etc) -# 1 - In battlegrounds AND FFA areas only -# -# PvPToken.ItemID -# The item players will get after killing someone -# if PvP Token system is enabled. -# Default: 29434 - Badge of justice -# -# PvPToken.ItemCount -# Modify the item ID count - Default: 1 -# -# NoResetTalentsCost -# Enable or disable no cost when reseting talents -# -# Guild.AllowMultipleGuildMaster -# Allow override of 1 Guild Master limit. Additional Guild Masters must -# be set using the ".guild rank" command, not through the UI -# Default: 0 = Only 1 Guild Master per guild -# 1 = Allow more than one Guild Master -# -# ShowKickInWorld -# Determines wether a message is broadcasted to the entire server -# when a player gets kicked -# Default: 0 = Disable -# 1 = Enable -# -# RecordUpdateTimeDiffInterval -# Record update time diff to the log file -# update diff can be used as a criterion of performance -# diff < 300: good performance -# diff > 600: bad performance, may be caused by high cpu usage -# Default: 60000 (diff is written into log every 60000 ms or 1 minute. -# >0 = Interval -# 0 = Disable -# -# MinRecordUpdateTimeDiff -# Only record update time diff which is greater than this value -# Default: 10 -# -# PlayerStart.String -# If set to anything other than "", this string will be displayed -# to players when they login to a newly created character. -# Default: "" - send no text -# -# LevelReq.Trade -# The required level of character to be able to trade -# Default: 1 (From level 1) -# -# LevelReq.Ticket -# The required level of character to be able to write tickets -# Default: 1 (From level 1) -# -# LevelReq.Auction -# The required level of character to be able to use auction -# Default: 1 (From level 1) -# -# LevelReq.Mail -# The required level of character to be able to send and receive mail -# Default: 1 (From level 1) -# -# DungeonFinder.Enable -# Enable Dungeon Finder system. Will enable dungeon finder and raid finder -# Default: 0 - off -# 1 - on -# -############################################################################### - -PlayerStart.AllReputation = 0 -PlayerStart.AllSpells = 0 -PlayerStart.MapsExplored = 0 -MusicInBattleground = 0 -HonorPointsAfterDuel = 0 -AlwaysMaxWeaponSkill = 0 -PvPToken.Enable = 0 -PvPToken.MapAllowType = 4 -PvPToken.ItemID = 29434 -PvPToken.ItemCount = 1 -Guild.AllowMultipleGuildMaster = 0 -NoResetTalentsCost = 0 -ShowKickInWorld = 0 -RecordUpdateTimeDiffInterval = 60000 -MinRecordUpdateTimeDiff = 100 -PlayerStart.String = "" -LevelReq.Trade = 1 -LevelReq.Ticket = 1 -LevelReq.Auction = 1 -LevelReq.Mail = 1 -DungeonFinder.Enable = 0 +################################################
+# Trinity Core World Server configuration file #
+################################################
+[worldserver]
+
+###################################################################################################
+# SECTION INDEX
+#
+# EXAMPLE CONFIG
+# CONNECTIONS AND DIRECTORIES
+# PERFORMANCE SETTINGS
+# SERVER LOGGING
+# SERVER SETTINGS
+# PLAYER INTERACTION
+# CREATURE SETTINGS
+# CHAT SETTINGS
+# GAME MASTER SETTINGS
+# VISIBILITY AND DISTANCES
+# SERVER RATES
+# AUTO BROADCAST
+# BATTLEGROUND CONFIG
+# ARENA CONFIG
+# NETWORK CONFIG
+# CONSOLE AND REMOTE ACCESS
+# CHARACTER DELETE OPTIONS
+# CUSTOM SERVER OPTIONS
+#
+###################################################################################################
+
+###################################################################################################
+# EXAMPLE CONFIG
+#
+# Variable
+# Description: Brief description what the variable is doing.
+# Important: Annotation for important things about this variable.
+# Example: "Example, i.e. if the value is a string"
+# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options)
+# 0 - (Disabled|Comment|Variable name in case of grouped config options)
+#
+# Note to developers:
+# - Copy this example to keep the formatting.
+# - Line breaks should be at column 100.
+###################################################################################################
+
+###################################################################################################
+# CONNECTIONS AND DIRECTORIES
+#
+# RealmID
+# Description: ID of the Realm using this config.
+# Important: RealmID must match the realmlist inside the realmd database.
+# Default: 1
+
+RealmID = 1
+
+#
+# DataDir
+# Description: Data directory setting.
+# Important: DataDir needs to be quoted, as the string might contain space characters.
+# Example: "@prefix@/share/trinitycore"
+# Default: "."
+
+DataDir = "."
+
+#
+# LogsDir
+# Description: Logs directory setting.
+# Important: LogsDir needs to be quoted, as the string might contain space characters.
+# Logs directory must exists, or log file creation will be disabled.
+# Default: "" - (Log files will be stored in the current path)
+
+LogsDir = ""
+
+#
+# LoginDatabaseInfo
+# WorldDatabaseInfo
+# CharacterDatabaseInfo
+# Description: Database connection settings for the world server.
+# Example: "hostname;port;username;password;database"
+# ".;somenumber;username;password;database" - (Use named pipes on Windows
+# "enable-named-pipe" to [mysqld]
+# section my.ini)
+# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on
+# Unix/Linux)
+# Default: "127.0.0.1;3306;trinity;trinity;auth" - (LoginDatabaseInfo)
+# "127.0.0.1;3306;trinity;trinity;world" - (WorldDatabaseInfo)
+# "127.0.0.1;3306;trinity;trinity;characters" - (CharacterDatabaseInfo)
+
+LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;auth"
+WorldDatabaseInfo = "127.0.0.1;3306;trinity;trinity;world"
+CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters"
+
+#
+# LoginDatabase.WorkerThreads
+# WorldDatabase.WorkerThreads
+# CharacterDatabase.WorkerThreads
+# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL
+# statements. Each worker thread is mirrored with its own connection to the
+# MySQL server and their own thread on the MySQL server.
+# Default: 1 - (LoginDatabase.WorkerThreads)
+# 1 - (WorldDatabase.WorkerThreads)
+# 1 - (CharacterDatabase.WorkerThreads)
+
+LoginDatabase.WorkerThreads = 1
+WorldDatabase.WorkerThreads = 1
+CharacterDatabase.WorkerThreads = 1
+
+#
+# LoginDatabase.SynchThreads
+# WorldDatabase.SynchThreads
+# CharacterDatabase.SynchThreads
+# Description: The amount of MySQL connections spawned to handle.
+# Default: 1 - (LoginDatabase.WorkerThreads)
+# 1 - (WorldDatabase.WorkerThreads)
+# 2 - (CharacterDatabase.WorkerThreads)
+
+LoginDatabase.SynchThreads = 1
+WorldDatabase.SynchThreads = 1
+CharacterDatabase.SynchThreads = 2
+
+#
+# MaxPingTime
+# Description: Time (in seconds) between database pings.
+# Default: 1800 - (30 minutes)
+
+MaxPingTime = 1800
+
+#
+# WorldServerPort
+# Description: TCP port to reach the world server.
+# Default: 8085
+
+WorldServerPort = 8085
+
+#
+# BindIP
+# Description: Bind world server to IP/hostname
+# Default: "0.0.0.0" - (Bind to all IPs on the system)
+
+BindIP = "0.0.0.0"
+
+#
+###################################################################################################
+
+###################################################################################################
+# PERFORMANCE SETTINGS
+#
+# UseProcessors
+# Description: Processors mask for Windows based multi-processor systems.
+# Default: 0 - (Selected by OS)
+# 1+ - (Bit mask value of selected processors)
+
+UseProcessors = 0
+
+#
+# ProcessPriority
+# Description: Process priority setting for Windows based systems.
+# Default: 1 - (High)
+# 0 - (Normal)
+
+ProcessPriority = 1
+
+#
+# Compression
+# Description: Compression level for client update packages
+# Range: 1-9
+# Default: 1 - (Speed)
+# 9 - (Best compression)
+
+Compression = 1
+
+#
+# PlayerLimit
+# Description: Maximum number of players in the world. Excluding Mods, GMs and Admins.
+# Important: If you want to block players and only allow Mods, GMs or Admins to join the
+# server, use the DB field "realmd.realmlist.allowedSecurityLevel".
+# Default: 100 - (Enabled)
+# 1+ - (Enabled)
+# 0 - (Disabled, No limit)
+
+PlayerLimit = 100
+
+#
+# SaveRespawnTimeImmediately
+# Description: Save respawn time for creatures at death and gameobjects at use/open.
+# Default: 1 - (Enabled, Save respawn time immediately)
+# 0 - (Disabled, Save respawn time at grid unloading)
+
+SaveRespawnTimeImmediately = 1
+
+#
+# MaxOverspeedPings
+# Description: Maximum overspeed ping count before character is disconnected.
+# Default: 2 - (Enabled, Minimum value)
+# 3+ - (Enabled, More checks before kick)
+# 0 - (Disabled)
+
+MaxOverspeedPings = 2
+
+#
+# GridUnload
+# Description: Unload grids to save memory. Can be disabled if enough memory is available
+# to speed up moving players to new grids.
+# Default: 1 - (enable, Unload grids)
+# 0 - (disable, Do not unload grids)
+
+GridUnload = 1
+
+#
+# SocketSelectTime
+# Description: Time (in milliseconds) for socket selection.
+# Default: 10000 - (10 seconds)
+
+SocketSelectTime = 10000
+
+#
+# SocketTimeOutTime
+# Description: Time (in milliseconds) after which a connection being idle on the character
+# selection screen is disconnected.
+# Default: 900000 - (15 minutes)
+
+SocketTimeOutTime = 900000
+
+#
+# SessionAddDelay
+# Description: Time (in microseconds) that a network thread will sleep after authentication
+# protocol handling before adding a connection to the world session map.
+# Default: 10000 - (10 milliseconds, 0.01 second)
+
+SessionAddDelay = 10000
+
+#
+# GridCleanUpDelay
+# Description: Time (in milliseconds) grid clean up delay.
+# Default: 300000 - (5 minutes)
+
+GridCleanUpDelay = 300000
+
+#
+# MapUpdateInterval
+# Description: Time (milliseconds) for map update interval.
+# Default: 100 - (0.1 second)
+
+MapUpdateInterval = 100
+
+#
+# ChangeWeatherInterval
+# Description: Time (in milliseconds) for weather update interval.
+# Default: 600000 - (10 min)
+
+ChangeWeatherInterval = 600000
+
+#
+# PlayerSaveInterval
+# Description: Time (in milliseconds) for player save interval.
+# Default: 900000 - (15 min)
+
+PlayerSaveInterval = 900000
+
+#
+# PlayerSave.Stats.MinLevel
+# Description: Minimum level for saving character stats in the database for external usage.
+# Default: 0 - (Disabled, Do not save character stats)
+# 1+ - (Enabled, Level beyond which character stats are saved)
+
+PlayerSave.Stats.MinLevel = 0
+
+#
+# PlayerSave.Stats.SaveOnlyOnLogout
+# Description: Save player stats only on logout.
+# Default: 1 - (Enabled, Only save on logout)
+# 0 - (Disabled, Save on every player save)
+
+PlayerSave.Stats.SaveOnlyOnLogout = 1
+
+#
+# vmap.enableLOS
+# vmap.enableHeight
+# Description: VMmap support for line of sight and height calculation.
+# Default: 1 - (Enabled, vmap.enableLOS)
+# 1 - (Enabled, vmap.enableHeight)
+# 0 - (Disabled)
+
+vmap.enableLOS = 1
+vmap.enableHeight = 1
+
+#
+# vmap.ignoreSpellIds
+# Description: These spells are ignored for LoS calculation.
+# List of ids with delimiter ','.
+# Example: "7720,1337"
+# Default: "7720"
+
+vmap.ignoreSpellIds = "7720"
+
+#
+# vmap.petLOS
+# Description: Check line of sight for pets, to avoid them attacking through walls.
+# Default: 1 - (Enabled, each pet attack will be checked for line of sight)
+# 0 - (Disabled, somewhat less CPU usage)
+
+vmap.petLOS = 1
+
+#
+# vmap.enableIndoorCheck
+# Description: VMap based indoor check to remove outdoor-only auras (mounts etc.).
+# Default: 1 - (Enabled)
+# 0 - (Disabled, somewhat less CPU usage)
+
+vmap.enableIndoorCheck = 1
+
+#
+# DetectPosCollision
+# Description: Check final move position, summon position, etc for visible collision with
+# other objects or walls (walls only if vmaps are enabled).
+# Default: 1 - (Enabled)
+# 0 - (Disabled, Less position precision but less CPU usage)
+
+DetectPosCollision = 1
+
+#
+# TargetPosRecalculateRange
+# Description: Max distance from movement target point (+moving unit size) and targeted
+# object (+size) after that new target movement point calculated.
+# Range: 0.5-5.0
+# Default: 1.5
+# 0.5 - (Minimum, Contact Range, More sensitive reaction to target movement)
+# 5.0 - (Maximum, Melee attack range, Less CPU usage)
+
+TargetPosRecalculateRange = 1.5
+
+#
+# UpdateUptimeInterval
+# Description: Update realm uptime period (in minutes).
+# Default: 10 - (10 minutes)
+# 1+
+
+UpdateUptimeInterval = 10
+
+#
+# LogDB.Opt.ClearInterval
+# Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table
+# of old entries.
+# Default: 10 - (10 minutes)
+# 1+
+
+LogDB.Opt.ClearInterval = 10
+
+#
+# LogDB.Opt.ClearTime
+# Description: Time (in seconds) for keeping old `logs` table entries.
+# Default: 1209600 - (Enabled, 14 days)
+# 0 - (Disabled, Do not clear entries)
+
+LogDB.Opt.ClearTime = 1209600
+
+#
+# MaxCoreStuckTime
+# Description: Time (in seconds) before the server is forced to crash if it is frozen.
+# Default: 0 - (Disabled)
+# 10+ - (Enabled, Recommended 10+)
+
+MaxCoreStuckTime = 0
+
+#
+# AddonChannel
+# Description: Configure the use of the addon channel through the server (some client side
+# addons will not work correctly with disabled addon channel)
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+AddonChannel = 1
+
+#
+# MapUpdate.Threads
+# Description: Number of threads to update maps.
+# Default: 1
+
+MapUpdate.Threads = 1
+
+#
+# CleanCharacterDB
+# Description: Clean out deprecated achievements, skills, spells and talents from the db.
+# Default: 0 - (Disabled)
+# 1 - (Enable)
+
+CleanCharacterDB = 0
+
+#
+###################################################################################################
+
+###################################################################################################
+# SERVER LOGGING
+#
+# LogSQL
+# Description: Enable logging of SQL queries triggered by in game commands from in game
+# All commands are written to a file: YYYY-MM-DD_logSQL.sql
+# A new file will be created every day at 00:00:00.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+LogSQL = 1
+
+#
+# PidFile
+# Description: World daemon PID file
+# Example: "./worldd.pid" - (Enabled)
+# Default: "" - (Disabled)
+
+PidFile = ""
+
+#
+# LogLevel
+# Description: Server console level of logging
+# Default: 1 - (Basic)
+# 0 - (Minimum)
+# 2 - (Detail)
+# 3 - (Full/Debug)
+
+LogLevel = 1
+
+#
+# LogFile
+# Description: Log file for main server log.
+# Default: "Server.log" - (Enabled)
+# "" - (Disabled)
+
+LogFile = "Server.log"
+
+#
+# LogTimestamp
+# Description: Append timestamp to the server log file name.
+# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+LogTimestamp = 0
+
+#
+# LogFileLevel
+# Description: Server file level of logging
+# Default: 0 - (Minimum)
+# 1 - (Basic)
+# 2 - (Detail)
+# 3 - (Full/Debug)
+
+LogFileLevel = 0
+
+#
+# LogFilter_AchievementUpdates
+# LogFilter_CreatureMoves
+# LogFilter_TransportMoves
+# LogFilter_VisibilityChanges
+# Description: Filter log events
+# Default: 1 - (Enabled, LogFilter_AchievementUpdates)
+# 1 - (Enabled, LogFilter_CreatureMoves)
+# 1 - (Enabled, LogFilter_TransportMoves)
+# 1 - (Enabled, LogFilter_VisibilityChanges)
+# 0 - (Disabled)
+
+LogFilter_AchievementUpdates = 1
+LogFilter_CreatureMoves = 1
+LogFilter_TransportMoves = 1
+LogFilter_VisibilityChanges = 1
+
+#
+# WorldLogFile
+# Description: Packet logging file for the world server.
+# Example: "World.log" - (Enabled)
+# Default: "" - (Disabled)
+
+WorldLogFile = ""
+
+#
+# DBErrorLogFile
+# Description: Log file for database errors.
+# Default: "DBErrors.log" - (Enabled)
+# "" - (Disabled)
+
+DBErrorLogFile = "DBErrors.log"
+
+#
+# CharLogFile
+# Description: Log file for character operations
+# Default: "Char.log" - (Enabled)
+# "" - (Disabled)
+
+CharLogFile = "Char.log"
+
+#
+# CharLogTimestamp
+# Description: Append timestamp to the character log file name.
+# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+CharLogTimestamp = 0
+
+#
+# CharLogDump
+# Description: Write a character dump in the CharLogFile before deleting it.
+# For restoration, copy character data from log file starting from
+# line == START DUMP == to line == END DUMP == (exclusive)
+# and load it using the "pdump load" command.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+CharLogDump = 0
+
+#
+# CharLogDump.Separate
+# Description: Write character dump to separate files files rather than adding it to the
+# CharLogFile.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+CharLogDump.Separate = 0
+
+#
+# CharLogDump.SeparateDir
+# Description: Write dump files into the sub folder within the log folder.
+# Example: "chardumps" - (Enabled)
+# Default: "" - (Disabled)
+
+CharLogDump.SeparateDir = ""
+
+#
+# GmLogFile
+# Description: Log file for gamemaster commands.
+# Default: "GM.log" - (Enabled)
+# "" - (Disabled)
+
+GmLogFile = "GM.log"
+
+#
+# GmLogTimestamp
+# Description: Append timestamp to the gamemaster log file name.
+# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+GmLogTimestamp = 0
+
+#
+# GmLogPerAccount
+# Description: Create a log file per gamemaster account.
+# Important: Logs not created if GmLogFile is not set.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+GmLogPerAccount = 0
+
+#
+# RaLogFile
+# Description: Log file for Remote Access commands.
+# Default: "RA.log" - (Enabled)
+# "" - (Disabled)
+
+RaLogFile = "RA.log"
+
+#
+# ArenaLogFile
+# Description: Log file for arena fights and arena team creations.
+# Example: "Arena.log" - (Enabled)
+# Default: "" - (Disabled)
+
+ArenaLogFile = ""
+
+#
+# ArenaLog.ExtendedInfo
+# Description: Include extended info to ArenaLogFile for each player after rated arena
+# matches (guid, name, team, IP, healing/damage done, killing blows).
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ArenaLog.ExtendedInfo = 0
+
+#
+# SQLDriverLogFile
+# Description: Log file for SQL driver events.
+# Example: "SQLDriver.log" - (Enabled)
+# Default: "" - (Disabled)
+
+SQLDriverLogFile = ""
+
+#
+# SQLDriverQueryLogging
+# Description: Log SQL queries to the SQLDriverLogFile and console.
+# Default: 0 - (Disabled, Query errors only)
+# 1 - (Enabled, Full query logging - may have performance impact)
+
+SQLDriverQueryLogging = 0
+
+#
+# LogColors
+# Description: Colors for log messages (Format: "normal basic detail debug").
+# Colors: 0 - Black
+# 1 - Red
+# 2 - Green
+# 3 - Brown
+# 4 - Blue
+# 5 - Magenta
+# 6 - Cyan
+# 7 - Grey
+# 8 - Yellow
+# 9 - Lred
+# 10 - Lgreen
+# 11 - Lblue
+# 12 - Lmagenta
+# 13 - Lcyan
+# 14 - White
+# Example: "13 11 9 5" - (Enabled)
+# Default: "" - (Disabled)
+
+LogColors = ""
+
+#
+# EnableLogDB
+# Description: Write log messages to database (LogDatabaseInfo).
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+EnableLogDB = 0
+
+#
+# DBLogLevel
+# Description: Log level of databases logging.
+# Default: 2 - (Detail)
+# 0 - (Minimum)
+# 1 - (Basic)
+# 3 - (Full/Debug)
+
+DBLogLevel = 2
+
+#
+# LogDB.Char
+# Description: Log character operations to database.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+LogDB.Char = 0
+
+#
+# LogDB.GM
+# Description: Log gamemaster commands to database.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+LogDB.GM = 0
+
+#
+# LogDB.RA
+# Description: Log remote access events to database.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+LogDB.RA = 0
+
+#
+# LogDB.World
+# Description: Log world server packets to database.
+# Default: 0 - (Disabled)
+# 1 - (Enabled, May have performance impact)
+
+LogDB.World = 0
+
+#
+# LogDB.Chat
+# Description: Log chat messages to database.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+LogDB.Chat = 0
+
+
+# ChatLogFile
+# Description: Log file for chat logs.
+# Default: "Chat.log" - (Enabled)
+# "" - (Disabled)
+
+ChatLogFile = "Chat.log"
+
+# ChatLogTimestamp
+# Description: Append timestamp to the chat log file name.
+# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ChatLogTimestamp = 0
+
+#
+# ChatLogs.Channel
+# Description: Log custom channel chat.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ChatLogs.Channel = 0
+
+#
+# ChatLogs.Whisper
+# Description: Log whispers between players.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ChatLogs.Whisper = 0
+
+#
+# ChatLogs.SysChan
+# Description: Log system channel messages.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ChatLogs.SysChan = 0
+
+#
+# ChatLogs.Party
+# Description: Log party chat.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+
+ChatLogs.Party = 0
+
+#
+# ChatLogs.Raid
+# Description: Log raid chat.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+
+ChatLogs.Raid = 0
+
+#
+# ChatLogs.Guild
+# Description: Log guild chat.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ChatLogs.Guild = 0
+
+#
+# ChatLogs.Public
+# Description: Log public chat (say/yell/emote).
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ChatLogs.Public = 0
+
+#
+# ChatLogs.Addon
+# Description: Log addon messages.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ChatLogs.Addon = 0
+
+#
+# ChatLogs.BattleGround
+# Description: Log battleground chat.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ChatLogs.BattleGround = 0
+
+#
+###################################################################################################
+
+###################################################################################################
+# SERVER SETTINGS
+#
+# GameType
+# Description: Server realm type.
+# Default: 0 - (NORMAL)
+# 1 - (PVP)
+# 4 - (NORMAL)
+# 6 - (RP)
+# 8 - (RPPVP)
+# 16 - (FFA_PVP, Free for all pvp mode like arena PvP in all zones except rest
+# activated places and sanctuaries)
+
+GameType = 0
+
+#
+# RealmZone
+# Description: Server realm zone. Set allowed alphabet in character, etc. names.
+# Default 1 - (Development - any language)
+# 2 - (United States - extended-Latin)
+# 3 - (Oceanic - extended-Latin)
+# 4 - (Latin America - extended-Latin)
+# 5 - (Tournament - basic-Latin at create, any at login)
+# 6 - (Korea - East-Asian)
+# 7 - (Tournament - basic-Latin at create, any at login)
+# 8 - (English - extended-Latin)
+# 9 - (German - extended-Latin)
+# 10 - (French - extended-Latin)
+# 11 - (Spanish - extended-Latin)
+# 12 - (Russian - Cyrillic)
+# 13 - (Tournament - basic-Latin at create, any at login)
+# 14 - (Taiwan - East-Asian)
+# 15 - (Tournament - basic-Latin at create, any at login)
+# 16 - (China - East-Asian)
+# 17 - (CN1 - basic-Latin at create, any at login)
+# 18 - (CN2 - basic-Latin at create, any at login)
+# 19 - (CN3 - basic-Latin at create, any at login)
+# 20 - (CN4 - basic-Latin at create, any at login)
+# 21 - (CN5 - basic-Latin at create, any at login)
+# 22 - (CN6 - basic-Latin at create, any at login)
+# 23 - (CN7 - basic-Latin at create, any at login)
+# 24 - (CN8 - basic-Latin at create, any at login)
+# 25 - (Tournament - basic-Latin at create, any at login)
+# 26 - (Test Server - any language)
+# 27 - (Tournament - basic-Latin at create, any at login)
+# 28 - (QA Server - any language)
+# 29 - (CN9 - basic-Latin at create, any at login)
+
+RealmZone = 1
+
+#
+# StrictPlayerNames
+# Description: Limit player name to language specific symbol set. Prevents character
+# creation and forces rename request if not allowed symbols are used
+# Default: 0 - (Disable, Limited server timezone dependent client check)
+# 1 - (Enabled, Strictly basic Latin characters)
+# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
+# Note: Client needs to have the appropriate fonts installed which support
+# the charset. For non-official localization, custom fonts need to be
+# placed in clientdir/Fonts.
+# 3 - (Enabled, Basic Latin characters + server timezone specific)
+
+StrictPlayerNames = 0
+
+#
+# StrictCharterNames
+# Description: Limit guild/arena team charter names to language specific symbol set.
+# Prevents charter creation if not allowed symbols are used.
+# Default: 0 - (Disable, Limited server timezone dependent client check)
+# 1 - (Enabled, Strictly basic Latin characters)
+# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
+# Note: Client needs to have the appropriate fonts installed which support
+# the charset. For non-official localization, custom fonts need to be
+# placed in clientdir/Fonts.
+# 3 - (Enabled, Basic Latin characters + server timezone specific)
+
+StrictCharterNames = 0
+
+#
+# StrictPetNames
+# Description: Limit pet names to language specific symbol set.
+# Prevents pet naming if not allowed symbols are used.
+# Default: 0 - (Disable, Limited server timezone dependent client check)
+# 1 - (Enabled, Strictly basic Latin characters)
+# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
+# Note: Client needs to have the appropriate fonts installed which support
+# the charset. For non-official localization, custom fonts need to be
+# placed in clientdir/Fonts.
+# 3 - (Enabled, Basic Latin characters + server timezone specific)
+
+StrictPetNames = 0
+
+#
+# DBC.Locale
+# Description: DBC language settings.
+# Default: 255 - (Auto Detect)
+# 0 - (English)
+# 1 - (Korean)
+# 2 - (French)
+# 3 - (German)
+# 4 - (Chinese)
+# 5 - (Taiwanese)
+# 6 - (Spanish)
+# 7 - (Spanish Mexico)
+# 8 - (Russian)
+
+DBC.Locale = 255
+
+#
+# DeclinedNames
+# Description: Allow Russian clients to set and use declined names.
+# Default: 0 - (Disabled, Except when the Russian RealmZone is set)
+# 1 - (Enabled)
+
+DeclinedNames = 0
+
+#
+# Expansion
+# Description: Allow server to use content from expansions. Checks for expansion-related
+# map files, client compatibility and class/race character creation.
+# Default: 2 - (Expansion 2)
+# 1 - (Expansion 1)
+# 0 - (Disabled, Ignore and disable expansion content (maps, races, classes)
+
+Expansion = 2
+
+#
+# MinPlayerName
+# Description: Minimal player name length.
+# Range: 1-12
+# Default: 2
+
+MinPlayerName = 2
+
+#
+# MinCharterName
+# Description: Minimal charter name length.
+# Range: 1-24
+# Default: 2
+
+MinCharterName = 2
+
+#
+# MinPetName
+# Description: Minimal pet name length.
+# Range: 1-12
+# Default: 2
+
+MinPetName = 2
+
+#
+# MaxWhoListReturns
+# Description: Set the max number of players returned in the /who list and interface.
+# Default: 49 - (stable)
+
+MaxWhoListReturns = 49
+
+#
+# CharacterCreating.Disabled
+# Description: Disable character creation for players based on faction.
+# Default: 0 - (Enabled, All factions are allowed)
+# 1 - (Disabled, Alliance)
+# 2 - (Disabled, Horde)
+# 3 - (Disabled, Both factions)
+
+CharacterCreating.Disabled = 0
+
+#
+# CharacterCreating.Disabled.RaceMask
+# Description: Mask of races which cannot be created by players.
+# Example: 1536 - (1024 + 512, Blood Elf and Draenei races are disabled)
+# Default: 0 - (Enabled, All races are allowed)
+# 1 - (Disabled, Human)
+# 2 - (Disabled, Orc)
+# 4 - (Disabled, Dwarf)
+# 8 - (Disabled, Night Elf)
+# 16 - (Disabled, Undead)
+# 32 - (Disabled, Tauren)
+# 64 - (Disabled, Gnome)
+# 128 - (Disabled, Troll)
+# 512 - (Disabled, Blood Elf)
+# 1024 - (Disabled, Draenei)
+
+CharacterCreating.Disabled.RaceMask = 0
+
+#
+# CharacterCreating.Disabled.ClassMask
+# Description: Mask of classes which cannot be created by players.
+# Example: 288 - (32 + 256, Death Knight and Warlock classes are disabled)
+# Default: 0 - (Enabled, All classes are allowed)
+# 1 - (Disabled, Warrior)
+# 2 - (Disabled, Paladin)
+# 4 - (Disabled, Hunter)
+# 8 - (Disabled, Rogue)
+# 16 - (Disabled, Undead)
+# 32 - (Disabled, Death Knight)
+# 64 - (Disabled, Shaman)
+# 128 - (Disabled, Mage)
+# 256 - (Disabled, Warlock)
+# 1024 - (Disabled, Druid)
+
+CharacterCreating.Disabled.ClassMask = 0
+
+#
+# CharactersPerAccount
+# Description: Limit number of characters per account on all realms on this realmlist.
+# Important: Number must be >= CharactersPerRealm
+# Default: 50
+
+CharactersPerAccount = 50
+#
+# CharactersPerRealm
+# Description: Limit number of characters per account on this realm.
+# Range: 1-10
+# Default: 10 - (Client limitation)
+
+CharactersPerRealm = 10
+
+#
+# HeroicCharactersPerRealm
+# Description: Limit number of heroic class characters per account on this realm.
+# Range: 1-10
+# Default: 1
+
+HeroicCharactersPerRealm = 1
+
+#
+# CharacterCreating.MinLevelForHeroicCharacter
+# Description: Limit creating heroic characters only for account with another
+# character of specific level (ignored for GM accounts)
+# Default: 55 - (Enabled, Requires at least another level 55 character)
+# 0 - (Disabled)
+# 1 - (Enabled, Requires at least another level 1 character)
+
+CharacterCreating.MinLevelForHeroicCharacter = 55
+
+#
+# SkipCinematics
+# Description: Disable cinematic intro at first login after character creation.
+# Prevents buggy intros in case of custom start location coordinates.
+# Default: 0 - (Show intro for each new character)
+# 1 - (Show intro only for first character of selected race)
+# 2 - (Disable intro for all classes)
+
+SkipCinematics = 0
+
+#
+# MaxPlayerLevel
+# Description: Maximum level that can be reached by players.
+# Important: Levels beyond 100 are not recommended at all.
+# Range: 1-255
+# Default: 80
+
+MaxPlayerLevel = 80
+
+#
+# MinDualSpecLevel
+# Description: Level requirement for Dual Talent Specialization
+# Default: 40
+
+MinDualSpecLevel = 40
+
+#
+# StartPlayerLevel
+# Description: Starting level for characters after creation.
+# Range: 1-MaxPlayerLevel
+# Default: 1
+
+StartPlayerLevel = 1
+
+#
+# StartHeroicPlayerLevel
+# Description: Staring level for heroic class characters after creation.
+# Range: 1-MaxPlayerLevel
+# Default: 55
+
+StartHeroicPlayerLevel = 55
+
+#
+# StartPlayerMoney
+# Description: Amount of money (in Copper) that a character has after creation.
+# Default: 0
+# 100 - (1 Silver)
+
+StartPlayerMoney = 0
+
+#
+# MaxHonorPoints
+# Description: Maximum honor points a character can have.
+# Default: 75000
+
+MaxHonorPoints = 75000
+
+#
+# StartHonorPoints
+# Description: Amount of honor points that characters have after creation.
+# Default: 0
+
+StartHonorPoints = 0
+
+#
+# MaxArenaPoints
+# Description: Maximum arena points a character can have.
+# Default: 10000
+
+MaxArenaPoints = 10000
+
+#
+# StartArenaPoints
+# Description: Amount of arena points that characters has after creation.
+# Default: 0
+
+StartArenaPoints = 0
+
+#
+# RecruitAFriend.MaxLevel
+# Description: Highest level up to which a character can benefit from the Recruit-A-Friend
+# experience multiplier.
+# Default: 60
+
+RecruitAFriend.MaxLevel = 60
+
+#
+# RecruitAFriend.MaxDifference
+# Description: Highest level difference between linked Recruiter and Friend benefit from
+# the Recruit-A-Friend experience multiplier.
+# Default: 3
+
+RecruitAFriend.MaxDifference = 3
+
+#
+# InstantLogout
+# Description: Required security level for instantly logging out everywhere.
+# Does not work while in combat, dueling or falling.
+# Default: 1 - (Enabled, Mods/GMs/Admins)
+# 0 - (Enabled, Everyone)
+# 2 - (Enabled, GMs/Admins)
+# 3 - (Enabled, Admins)
+# 4 - (Disabled)
+
+InstantLogout = 1
+
+#
+# DisableWaterBreath
+# Description: Required security level for water breathing.
+# Default: 4 - (Disabled)
+# 0 - (Enabled, Everyone)
+# 1 - (Enabled, Mods/GMs/Admins)
+# 2 - (Enabled, GMs/Admins)
+# 3 - (Enabled, Admins)
+
+DisableWaterBreath = 4
+
+#
+# AllFlightPaths
+# Description: Character knows all flight paths (of both factions) after creation.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllFlightPaths = 0
+
+#
+# InstantFlightPaths
+# Description: Flight paths will take players to their destination instantly instead
+# of making them wait while flying.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+InstantFlightPaths = 0
+
+#
+# AlwaysMaxSkillForLevel
+# Description: Players will automatically gain max skill level when logging in or leveling
+# up.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AlwaysMaxSkillForLevel = 0
+
+#
+# ActivateWeather
+# Description: Activate the weather system.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+ActivateWeather = 1
+
+#
+# CastUnstuck
+# Description: Allow casting the Unstuck spell using .start or unstuck button in client
+# help options.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+CastUnstuck = 1
+
+#
+# Instance.IgnoreLevel
+# Description: Ignore level requirement when entering instances.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Instance.IgnoreLevel = 0
+
+#
+# Instance.IgnoreRaid
+# Description: Ignore raid group requirement when entering instances.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Instance.IgnoreRaid = 0
+
+#
+# Instance.ResetTimeHour
+# Description: Hour of the day when the global instance reset occurs.
+# Range: 0-23
+# Default: 4 - (04:00 AM)
+
+Instance.ResetTimeHour = 4
+
+#
+# Instance.UnloadDelay
+# Description: Time (in milliseconds) before instance maps are unloaded from memory if no
+# characters are inside.
+# Default: 1800000 - (Enabled, 30 minutes)
+# 0 - (Disabled, Instance maps are kept in memory until the instance
+# resets)
+
+Instance.UnloadDelay = 1800000
+
+#
+# Quests.LowLevelHideDiff
+# Description: Level difference between player and quest level at which quests are
+# considered low-level and are not shown via exclamation mark (!) at quest
+# givers.
+# Default: 4 - (Enabled, Hide quests that have 4 levels less than the character)
+# -1 - (Disabled, Show all available quest marks)
+
+Quests.LowLevelHideDiff = 4
+
+#
+# Quests.HighLevelHideDiff
+# Description: Level difference between player and quest level at which quests are
+# considered high-level and are not shown via exclamation mark (!) at quest
+# givers.
+# Default: 7 - (Enabled, Hide quests that have 7 levels more than the character)
+# -1 - (Disabled, Show all available quest marks)
+
+Quests.HighLevelHideDiff = 7
+
+#
+# Quests.IgnoreRaid
+# Description: Allow non-raid quests to be completed while in a raid group.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Quests.IgnoreRaid = 0
+
+#
+# Guild.EventLogRecordsCount
+# Description: Number of log entries for guild events that are stored per guild. Old entries
+ will be overwritten if the number of log entries exceed the configured value.
+# High numbers prevent this behavior but may have performance impacts.
+# Default: 100
+
+Guild.EventLogRecordsCount = 100
+
+#
+# Guild.BankEventLogRecordsCount
+# Description: Number of log entries for guild bank events that are stored per guild. Old
+# entries will be overwritten if the number of log entries exceed the
+# configured value. High numbers prevent this behavior but may have performance
+# impacts.
+# Default: 25 - (Minimum)
+
+Guild.BankEventLogRecordsCount = 25
+
+#
+# MaxPrimaryTradeSkill
+# Description: Maximum number of primary professions a character can learn.
+# Range: 0-10
+# Default: 2
+
+MaxPrimaryTradeSkill = 2
+
+#
+# MinPetitionSigns
+# Description: Number of required signatures on charters to create a guild.
+# Range: 0-9
+# Default: 9
+
+MinPetitionSigns = 9
+
+#
+# MaxGroupXPDistance
+# Description: Max distance to creature for group member to get experience at creature
+# death.
+# Default: 74
+
+MaxGroupXPDistance = 74
+
+#
+# MaxRecruitAFriendBonusDistance
+# Description: Max distance between character and and group to gain the Recruit-A-Friend
+# XP multiplier.
+# Default: 100
+
+MaxRecruitAFriendBonusDistance = 100
+
+#
+# MailDeliveryDelay
+# Description: Time (in seconds) mail delivery is delayed when sending items.
+# Default: 3600 - (1 hour)
+
+MailDeliveryDelay = 3600
+
+#
+# SkillChance.Prospecting
+# Description: Allow skill increase from prospecting.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+SkillChance.Prospecting = 0
+
+#
+# SkillChance.Milling
+# Description: Allow skill increase from milling.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+SkillChance.Milling = 0
+
+#
+# OffhandCheckAtSpellUnlearn
+# Description: Unlearning certain spells can change offhand weapon restrictions
+# for equip slots.
+# Default: 1 - (Recheck offhand slot weapon at unlearning a spell)
+# 0 - (Recheck offhand slot weapon only at zone update)
+
+OffhandCheckAtSpellUnlearn = 1
+
+#
+# ClientCacheVersion
+# Description: Client cache version for client cache data reset. Use any value different
+# from DB and not recently been used to trigger client side cache reset.
+# Default: 0 - (Use DB value from world DB db_version.cache_id field)
+
+ClientCacheVersion = 0
+
+#
+# Event.Announce
+# Description: Announce events.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Event.Announce = 0
+
+#
+# BeepAtStart
+# Description: Beep when the world server finished starting (Unix/Linux systems).
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+BeepAtStart = 1
+
+#
+# Motd
+# Description: Message of the Day, displayed at login.
+# Use '@' for a newline and be sure to escape special characters.
+# Example: "Welcome to John\'s Server@This server runs on Trinity Core."
+# Default: "Welcome to a Trinity Core server."
+
+Motd = "Welcome to a Trinity Core server."
+
+#
+# Server.LoginInfo
+# Description: Display core version (.server info) on login.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Server.LoginInfo = 0
+
+#
+# Command.LookupMaxResults
+# Description: Number of results being displayed using a .lookup command.
+# Default: 0 - (Unlimited)
+
+Command.LookupMaxResults = 0
+
+#
+# AllowTickets
+# Description: Allow/disallow sending new tickets.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+AllowTickets = 1
+
+#
+# DungeonFinder.Enable
+# Description: Dungeon and raid finder system.
+# Default: 0 - (Disabled)
+# 1 - (Enabled, Experimental as of still being in development)
+
+DungeonFinder.Enable = 0
+
+#
+###################################################################################################
+
+###################################################################################################
+# PLAYER INTERACTION
+#
+# AllowTwoSide.Accounts
+# Description: Allow creating characters of both factions on the same account.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+AllowTwoSide.Accounts = 1
+
+#
+# AllowTwoSide.Interaction.Chat
+# Description: Allow say chat between factions.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllowTwoSide.Interaction.Chat = 0
+
+#
+# AllowTwoSide.Interaction.Channel
+# Description: Allow channel chat between factions.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllowTwoSide.Interaction.Channel = 0
+
+#
+# AllowTwoSide.Interaction.Group
+# Description: Allow group joining between factions.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllowTwoSide.Interaction.Group = 0
+
+#
+# AllowTwoSide.Interaction.Guild
+# Description: Allow guild joining between factions.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllowTwoSide.Interaction.Guild = 0
+
+#
+# AllowTwoSide.Interaction.Auction
+# Description: Allow auctions between factions.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllowTwoSide.Interaction.Auction = 0
+
+#
+# AllowTwoSide.Interaction.Mail
+# Description: Allow sending mails between factions.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllowTwoSide.Interaction.Mail = 0
+
+#
+# AllowTwoSide.WhoList
+# Description: Show characters from both factions in the /who list.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllowTwoSide.WhoList = 0
+
+#
+# AllowTwoSide.AddFriend
+# Description: Allow adding friends from other faction the friends list.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllowTwoSide.AddFriend = 0
+
+#
+# AllowTwoSide.Trade
+# Description: Allow trading between factions.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllowTwoSide.Trade = 0
+
+#
+# TalentsInspecting
+# Description: Allow inspecting characters from the opposing faction.
+# Doesn't affect characters in gamemaster mode.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+TalentsInspecting = 1
+
+#
+###################################################################################################
+
+###################################################################################################
+# CREATURE SETTINGS
+#
+# ThreatRadius
+# Description: Distance for creatures to evade after being pulled away from the combat
+# starting point. If ThreatRadius is less than creature aggro radius then aggro
+# radius will be used.
+# Default: 60
+
+ThreatRadius = 60
+
+#
+# Rate.Creature.Aggro
+# Description: Aggro radius percentage.
+# Default: 1 - (Enabled, 100%)
+# 1.5 - (Enabled, 150%)
+# 0 - (Disabled, 0%)
+
+Rate.Creature.Aggro = 1
+
+#
+# CreatureFamilyFleeAssistanceRadius
+# Description: Distance for fleeing creatures seeking assistance from other creatures.
+# Default: 30 - (Enabled)
+# 0 - (Disabled)
+
+CreatureFamilyFleeAssistanceRadius = 30
+
+#
+# CreatureFamilyAssistanceRadius
+# Description: Distance for creatures calling for assistance from other creatures without
+# moving.
+# Default: 10 - (Enabled)
+# 0 - (Disabled)
+
+CreatureFamilyAssistanceRadius = 10
+
+#
+# CreatureFamilyAssistanceDelay
+# Description: Time (in milliseconds) before creature assistance call.
+# Default: 1500 - (1.5 Seconds)
+
+CreatureFamilyAssistanceDelay = 1500
+
+#
+# CreatureFamilyFleeDelay
+# Description: Time (in milliseconds) during which creature can flee if no assistance was
+# found.
+# Default: 7000 (7 Seconds)
+
+CreatureFamilyFleeDelay = 7000
+
+#
+# WorldBossLevelDiff
+# Description: World boss level difference.
+# Default: 3
+
+WorldBossLevelDiff = 3
+
+#
+# Corpse.Decay.NORMAL
+# Corpse.Decay.RARE
+# Corpse.Decay.ELITE
+# Corpse.Decay.RAREELITE
+# Corpse.Decay.WORLDBOSS
+# Description: Time (in seconds) until creature corpse will decay if not looted or skinned.
+# Default: 60 - (1 Minute, Corpse.Decay.NORMAL)
+# 300 - (5 Minutes, Corpse.Decay.RARE)
+# 300 - (5 Minutes, Corpse.Decay.ELITE)
+# 300 - (5 Minutes, Corpse.Decay.RAREELITE)
+# 3600 - (1 Hour, Corpse.Decay.WORLDBOSS)
+
+Corpse.Decay.NORMAL = 60
+Corpse.Decay.RARE = 300
+Corpse.Decay.ELITE = 300
+Corpse.Decay.RAREELITE = 300
+Corpse.Decay.WORLDBOSS = 3600
+
+#
+# Rate.Corpse.Decay.Looted
+# Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
+# after they have been looted.
+# Default: 0.5
+
+Rate.Corpse.Decay.Looted = 0.5
+
+#
+# Rate.Creature.Normal.Damage
+# Rate.Creature.Elite.Elite.Damage
+# Rate.Creature.Elite.RARE.Damage
+# Rate.Creature.Elite.RAREELITE.Damage
+# Rate.Creature.Elite.WORLDBOSS.Damage
+# Description: Mulitplier for creature melee damage.
+# Default: 1 - (Rate.Creature.Normal.Damage)
+# 1 - (Rate.Creature.Elite.Elite.Damage)
+# 1 - (Rate.Creature.Elite.RARE.Damage)
+# 1 - (Rate.Creature.Elite.RAREELITE.Damage)
+# 1 - (Rate.Creature.Elite.WORLDBOSS.Damage)
+#
+
+Rate.Creature.Normal.Damage = 1
+Rate.Creature.Elite.Elite.Damage = 1
+Rate.Creature.Elite.RARE.Damage = 1
+Rate.Creature.Elite.RAREELITE.Damage = 1
+Rate.Creature.Elite.WORLDBOSS.Damage = 1
+
+#
+# Rate.Creature.Normal.SpellDamage
+# Rate.Creature.Elite.Elite.SpellDamage
+# Rate.Creature.Elite.RARE.SpellDamage
+# Rate.Creature.Elite.RAREELITE.SpellDamage
+# Rate.Creature.Elite.WORLDBOSS.SpellDamage
+# Description: Mulitplier for creature spell damage.
+# Default: 1 - (Rate.Creature.Normal.SpellDamage)
+# 1 - (Rate.Creature.Elite.Elite.SpellDamage)
+# 1 - (Rate.Creature.Elite.RARE.SpellDamage)
+# 1 - (Rate.Creature.Elite.RAREELITE.SpellDamage)
+# 1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage)
+
+
+Rate.Creature.Normal.SpellDamage = 1
+Rate.Creature.Elite.Elite.SpellDamage = 1
+Rate.Creature.Elite.RARE.SpellDamage = 1
+Rate.Creature.Elite.RAREELITE.SpellDamage = 1
+Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
+
+#
+# Rate.Creature.Normal.HP
+# Rate.Creature.Elite.Elite.HP
+# Rate.Creature.Elite.RARE.HP
+# Rate.Creature.Elite.RAREELITE.HP
+# Rate.Creature.Elite.WORLDBOSS.HP
+# Description: Mulitplier for creature health.
+# Default: 1 - (Rate.Creature.Normal.HP)
+# 1 - (Rate.Creature.Elite.Elite.HP)
+# 1 - (Rate.Creature.Elite.RARE.HP)
+# 1 - (Rate.Creature.Elite.RAREELITE.HP)
+# 1 - (Rate.Creature.Elite.WORLDBOSS.HP)
+
+Rate.Creature.Normal.HP = 1
+Rate.Creature.Elite.Elite.HP = 1
+Rate.Creature.Elite.RARE.HP = 1
+Rate.Creature.Elite.RAREELITE.HP = 1
+Rate.Creature.Elite.WORLDBOSS.HP = 1
+
+#
+# ListenRange.Say
+# Description: Distance in which players can read say messages from creatures or
+# gameobjects.
+# Default: 40
+
+ListenRange.Say = 40
+
+#
+# ListenRange.TextEmote
+# Description: Distance in which players can read emotes from creatures or gameobjects.
+# Default: 40
+
+ListenRange.TextEmote = 40
+
+#
+# ListenRange.Yell
+# Description: Distance in which players can read yell messages from creatures or
+# gameobjects.
+# Default: 300
+
+ListenRange.Yell = 300
+#
+###################################################################################################
+
+###################################################################################################
+# CHAT SETTINGS
+#
+# ChatFakeMessagePreventing
+# Description: Chat protection from creating fake messages using a lot spaces or other
+# invisible symbols. Not applied to the addon language, but may break old
+# addons that use normal languages for sending data to other clients.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ChatFakeMessagePreventing = 0
+
+#
+# ChatStrictLinkChecking.Severity
+# Description: Check chat messages for ingame links to spells, items, quests, etc.
+# Default: 0 - (Disabled)
+# 1 - (Enabled, Check if only valid pipe commands are used, Prevents posting
+# pictures.)
+# 2 - (Enabled, Verify that pipe commands are used in a correct order)
+# 3 - (Check if color, entry and name don't contradict each other. For this to
+# work correctly, please assure that you have extracted locale DBCs of
+# every language specific client playing on this server)
+
+ChatStrictLinkChecking.Severity = 0
+
+#
+# ChatStrictLinkChecking.Kick
+# Description: Defines what should be done if a message is considered to contain invalid
+# pipe commands.
+# Default: 0 - (Silently ignore message)
+# 1 - (Disconnect players who sent malformed messages)
+
+ChatStrictLinkChecking.Kick = 0
+
+#
+# ChatFlood.MessageCount
+# Description: Chat flood protection, number of messages before player gets muted.
+# Default: 10 - (Enabled)
+# 0 - (Disabled)
+
+ChatFlood.MessageCount = 10
+
+#
+# ChatFlood.MessageDelay
+# Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.
+# Default: 1
+
+ChatFlood.MessageDelay = 1
+
+#
+# ChatFlood.MuteTime
+# Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.
+# Default: 10
+
+ChatFlood.MuteTime = 10
+
+#
+# Channel.RestrictedLfg
+# Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
+# Default: 1 - (Enabled, Allow join to channel only if registered in LFG)
+# 0 - (Disabled, Allow join to channel in any time)
+
+Channel.RestrictedLfg = 1
+
+#
+# Channel.SilentlyGMJoin
+# Description: Silently join GM characters to channels
+# Default: 0 - (Disabled, Join with announcement)
+# 1 - (Enabled, Join without announcement)
+
+Channel.SilentlyGMJoin = 0
+
+#
+# ChatLevelReq.Channel
+# Description: Level requirement for characters to be able to write in chat channels.
+# Default: 1
+
+ChatLevelReq.Channel = 1
+
+#
+# ChatLevelReq.Whisper
+# Description: Level requirement for characters to be able to whisper other characters.
+# Default: 1
+
+ChatLevelReq.Whisper = 1
+
+#
+# ChatLevelReq.Say
+# Description: Level requirement for characters to be able to use say/yell/emote.
+# Default: 1
+
+ChatLevelReq.Say = 1
+
+#
+# AllowPlayerCommands
+# Description: Allow players to use commands.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+AllowPlayerCommands = 1
+
+#
+###################################################################################################
+
+###################################################################################################
+# GAME MASTER SETTINGS
+#
+# GM.LoginState
+# Description: GM mode at login.
+# Default: 2 - (Last save state)
+# 0 - (Disable)
+# 1 - (Enable)
+
+GM.LoginState = 2
+
+#
+# GM.Visible
+# Description: GM visibility at login.
+# Default: 2 - (Last save state)
+# 0 - (Invisible)
+# 1 - (Visible)
+
+GM.Visible = 2
+
+#
+# GM.Chat
+# Description: GM chat mode at login.
+# Default: 2 - (Last save state)
+# 0 - (Disable)
+# 1 - (Enable)
+
+GM.Chat = 2
+
+#
+# GM.WhisperingTo
+# Description: Is GM accepting whispers from player by default or not.
+# Default: 2 - (Last save state)
+# 0 - (Disable)
+# 1 - (Enable)
+
+GM.WhisperingTo = 2
+
+#
+# GM.InGMList.Level
+# Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).
+# Default: 3 - (Anyone)
+# 0 - (Only players)
+# 1 - (Only moderators)
+# 2 - (Only gamemasters)
+
+GM.InGMList.Level = 3
+
+#
+# GM.InWhoList.Level
+# Description: Max GM level showed in who list (if visible).
+# Default: 3 - (Anyone)
+# 0 - (Only players)
+# 1 - (Only moderators)
+# 2 - (Only gamemasters)
+
+GM.InWhoList.Level = 3
+
+#
+# GM.LogTrade
+# Description: Include GM trade and trade slot enchanting operations in GM log.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+GM.LogTrade = 1
+
+#
+# GM.StartLevel
+# Description: GM character starting level.
+# Default: 1
+
+GM.StartLevel = 1
+
+#
+# GM.AllowInvite
+# Description: Allow players to invite GM characters.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+GM.AllowInvite = 0
+
+#
+# GM.AllowFriend
+# Description: Allow players to add GM characters to their friends list.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+GM.AllowFriend = 0
+
+#
+# GM.LowerSecurity
+# Description: Allow lower security levels to use commands on higher security level
+# characters.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+GM.LowerSecurity = 0
+
+#
+# GM.AllowAchievementGain
+# Description: Allow GM characters to obtain achievements.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+GM.AllowAchievementGain = 1
+
+#
+# GM.TicketSystem.ChanceOfGMSurvey
+# Description: Chance of sending a GM survey after ticket completion.
+# Default: 50 - (Enabled)
+# 0 - (Disabled)
+
+GM.TicketSystem.ChanceOfGMSurvey = 50
+
+#
+###################################################################################################
+
+###################################################################################################
+# VISIBILITY AND DISTANCES
+#
+# Visibility.GroupMode
+# Description: Group visibility modes. Defines which groups can aways detect invisible
+# characters of the same raid, group or faction.
+# Default: 1 - (Raid)
+# 0 - (Party)
+# 2 - (Faction)
+
+Visibility.GroupMode = 1
+
+#
+# Visibility.Distance.Continents
+# Visibility.Distance.Instances
+# Visibility.Distance.BGArenas
+# Description: Visibility distance to see other players or gameobjects.
+# Visibility on continents on retail ~90 yards. In BG/Arenas ~180.
+# For instances default ~120.
+# Max limited by active player zone: ~ 333
+# Min limit is max aggro radius (45) * Rate.Creature.Aggro
+# Default: 90 - (Visibility.Distance.Continents)
+# 120 - (Visibility.Distance.Instances)
+# 180 - (Visibility.Distance.BGArenas)
+
+Visibility.Distance.Continents = 90
+Visibility.Distance.Instances = 120
+Visibility.Distance.BGArenas = 180
+
+#
+# Visibility.Notify.Period.OnContinents
+# Visibility.Notify.Period.InInstances
+# Visibility.Notify.Period.InBGArenas
+# Description: Time (in milliseconds) for visibility update period. Lower values may have
+# performance impact.
+# Default: 1000 - (Visibility.Notify.Period.OnContinents)
+# 1000 - (Visibility.Notify.Period.InInstances)
+# 1000 - (Visibility.Notify.Period.InBGArenas)
+
+Visibility.Notify.Period.OnContinents = 1000
+Visibility.Notify.Period.InInstances = 1000
+Visibility.Notify.Period.InBGArenas = 1000
+
+#
+###################################################################################################
+
+###################################################################################################
+# SERVER RATES
+#
+# Rate.Health
+# Rate.Mana
+# Rate.Rage.Income
+# Rate.Rage.Loss
+# Rate.RunicPower.Income
+# Rate.RunicPower.Loss
+# Rate.Focus
+# Rate.Energy
+# Rate.Loyalty
+# Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus
+# energy and loyalty increase or decrease.
+# Default: 1 - (Rate.Health)
+# 1 - (Rate.Mana)
+# 1 - (Rate.Rage.Income)
+# 1 - (Rate.Rage.Loss)
+# 1 - (Rate.RunicPower.Income)
+# 1 - (Rate.RunicPower.Loss)
+# 1 - (Rate.Focus)
+# 1 - (Rate.Energy)
+# 1 - (Rate.Loyalty)
+
+Rate.Health = 1
+Rate.Mana = 1
+Rate.Rage.Income = 1
+Rate.Rage.Loss = 1
+Rate.RunicPower.Income = 1
+Rate.RunicPower.Loss = 1
+Rate.Focus = 1
+Rate.Energy = 1
+Rate.Loyalty = 1
+
+#
+# Rate.Skill.Discovery
+# Description: Multiplier for skill discovery.
+# Default: 1
+
+Rate.Skill.Discovery = 1
+
+#
+# Rate.Drop.Item.Poor
+# Rate.Drop.Item.Normal
+# Rate.Drop.Item.Uncommon
+# Rate.Drop.Item.Rare
+# Rate.Drop.Item.Epic
+# Rate.Drop.Item.Legendary
+# Rate.Drop.Item.Artifact
+# Rate.Drop.Item.Referenced
+# Rate.Drop.Money
+# Description: Drop rates for money and items based on quality.
+# Default: 1 - (Rate.Drop.Item.Poor)
+# 1 - (Rate.Drop.Item.Normal)
+# 1 - (Rate.Drop.Item.Uncommon)
+# 1 - (Rate.Drop.Item.Rare)
+# 1 - (Rate.Drop.Item.Epic)
+# 1 - (Rate.Drop.Item.Legendary)
+# 1 - (Rate.Drop.Item.Artifact)
+# 1 - (Rate.Drop.Item.Referenced)
+# 1 - (Rate.Drop.Money)
+
+Rate.Drop.Item.Poor = 1
+Rate.Drop.Item.Normal = 1
+Rate.Drop.Item.Uncommon = 1
+Rate.Drop.Item.Rare = 1
+Rate.Drop.Item.Epic = 1
+Rate.Drop.Item.Legendary = 1
+Rate.Drop.Item.Artifact = 1
+Rate.Drop.Item.Referenced = 1
+Rate.Drop.Money = 1
+
+#
+# Rate.Drop.Item.ReferencedAmount
+# Description: Multiplier for referenced loot amount.
+# Default: 1
+
+Rate.Drop.Item.ReferencedAmount = 1
+
+#
+# Rate.XP.Kill
+# Rate.XP.Quest
+# Rate.XP.Explore
+# Description: Experience rates.
+# Default: 1 - (Rate.XP.Kill)
+# 1 - (Rate.XP.Quest)
+# 1 - ( Rate.XP.Explore)
+
+Rate.XP.Kill = 1
+Rate.XP.Quest = 1
+Rate.XP.Explore = 1
+
+#
+# Rate.RepairCost
+# Description: Repair cost rate.
+# Default: 1
+
+Rate.RepairCost = 1
+
+#
+# Rate.Rest.InGame
+# Rate.Rest.Offline.InTavernOrCity
+# Rate.Rest.Offline.InWilderness
+# Description: Resting points grow rates.
+# Default: 1 - (Rate.Rest.InGame)
+# 1 - (Rate.Rest.Offline.InTavernOrCity)
+# 1 - (Rate.Rest.Offline.InWilderness)
+
+Rate.Rest.InGame = 1
+Rate.Rest.Offline.InTavernOrCity = 1
+Rate.Rest.Offline.InWilderness = 1
+
+#
+# Rate.Damage.Fall
+# Description: Damage after fall rate.
+# Default: 1
+
+Rate.Damage.Fall = 1
+
+#
+# Rate.Auction.Time
+# Rate.Auction.Deposit
+# Rate.Auction.Cut
+# Description: Auction rates (auction time, deposit get at auction start,
+# auction cut from price at auction end)
+# Default: 1 - (Rate.Auction.Time)
+# 1 - (Rate.Auction.Deposit)
+# 1 - (Rate.Auction.Cut)
+
+Rate.Auction.Time = 1
+Rate.Auction.Deposit = 1
+Rate.Auction.Cut = 1
+
+#
+# Rate.Honor
+# Description: Honor gain rate.
+# Default: 1
+
+Rate.Honor = 1
+
+#
+# Rate.Mining.Amount
+# Description: Rate for minimum/maximum times a deposit can be used.
+# Default: 1
+
+Rate.Mining.Amount = 1
+
+#
+# Rate.Mining.Next
+# Description: Mining rates.
+# Default: Chance to to mine a deposit again.
+
+Rate.Mining.Next = 1
+
+#
+# Rate.Talent
+# Description: Talent point rate.
+# Default: 1
+
+Rate.Talent = 1
+
+#
+# Rate.Reputation.Gain
+# Description: Reputation gain rate.
+# Default: 1
+
+Rate.Reputation.Gain = 1
+
+#
+# Rate.Reputation.LowLevel.Kill
+# Description: Reputation gain from killing low level (grey) creatures.
+# Default: 1
+
+Rate.Reputation.LowLevel.Kill = 1
+
+#
+# Rate.Reputation.LowLevel.Quest
+# Description: Reputation gain rate.
+# Default: 1
+
+Rate.Reputation.LowLevel.Quest = 1
+
+#
+# Rate.Reputation.RecruitAFriendBonus
+# Description: Reputation bonus rate for recruit-a-friend.
+# Default: 0.1
+
+Rate.Reputation.RecruitAFriendBonus = 0.1
+
+#
+# Rate.MoveSpeed
+# Description: Movement speed rate.
+# Default: 1
+
+Rate.MoveSpeed = 1
+
+#
+# Rate.InstanceResetTime
+# Description: Multiplier for the number of days in between global raid/heroic instance
+# resets.
+# Default: 1
+
+Rate.InstanceResetTime = 1
+
+#
+# SkillGain.Crafting
+# SkillGain.Defense
+# SkillGain.Gathering
+# SkillGain.Weapon
+# Description: Crafting/defense/gathering/weapon skills gain rate.
+# Default: 1 - (SkillGain.Crafting)
+# 1 - (SkillGain.Defense)
+# 1 - (SkillGain.Gathering)
+# 1 - (SkillGain.Weapon)
+
+SkillGain.Crafting = 1
+SkillGain.Defense = 1
+SkillGain.Gathering = 1
+SkillGain.Weapon = 1
+
+#
+# SkillChance.Orange
+# SkillChance.Yellow
+# SkillChance.Green
+# SkillChance.Grey
+# Description: Chance to increase skill based on recipe color.
+# Default: 100 - (SkillChance.Orange)
+# 75 - (SkillChance.Yellow)
+# 25 - (SkillChance.Green)
+# 0 - (SkillChance.Grey)
+
+SkillChance.Orange = 100
+SkillChance.Yellow = 75
+SkillChance.Green = 25
+SkillChance.Grey = 0
+
+#
+# SkillChance.MiningSteps
+# SkillChance.SkinningSteps
+# Description: Skinning and Mining chance decreases with skill level.
+# Default: 0 - (Disabled)
+# 75 - (In 2 times each 75 skill points)
+
+SkillChance.MiningSteps = 0
+SkillChance.SkinningSteps = 0
+
+#
+# DurabilityLoss.InPvP
+# Description: Durability loss on death during PvP.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+DurabilityLoss.InPvP = 0
+
+#
+# DurabilityLoss.OnDeath
+# Description: Durability loss percentage on death.
+# Default: 10
+
+DurabilityLoss.OnDeath = 10
+
+#
+# DurabilityLossChance.Damage
+# Description: Chance to lose durability on one equipped item from damage.
+# Default: 0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)
+
+DurabilityLossChance.Damage = 0.5
+
+#
+# DurabilityLossChance.Absorb
+# Description: Chance to lose durability on one equipped armor item when absorbing damage.
+# Default: 0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose
+# durability)
+
+DurabilityLossChance.Absorb = 0.5
+
+#
+# DurabilityLossChance.Parry
+# Description: Chance to lose durability on main weapon when parrying attacks.
+# Default: 0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose
+# durability)
+
+DurabilityLossChance.Parry = 0.05
+
+#
+# DurabilityLossChance.Block
+# Description: Chance to lose durability on shield when blocking attacks.
+# Default: 0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose
+# durability)
+
+DurabilityLossChance.Block = 0.05
+
+#
+# Death.SicknessLevel
+# Description: Starting level for resurrection sickness.
+# Example: 11 - (Level 1-10 characters will not be affected,
+# Level 11-19 characters will be affected for 1 minute,
+# Level 20-MaxPlayerLevel characters will be affected for 10 minutes)
+# Default: 11 - (Enabled, See Example)
+# MaxPlayerLevel+1 - (Disabled)
+# -10 - (Enabled, Level 1+ characters have 10 minute duration)
+
+Death.SicknessLevel = 11
+
+#
+# Death.CorpseReclaimDelay.PvP
+# Death.CorpseReclaimDelay.PvE
+# Description: Increase corpse reclaim delay at PvP/PvE deaths.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Death.CorpseReclaimDelay.PvP = 1
+Death.CorpseReclaimDelay.PvE = 0
+
+#
+# Death.Bones.World
+# Death.Bones.BattlegroundOrArena
+# Description: Create bones instead of corpses at resurrection in normal zones, instances,
+# battleground or arenas.
+# Default: 1 - (Enabled, Death.Bones.World)
+# 1 - (Enabled, Death.Bones.BattlegroundOrArena)
+# 0 - (Disabled)
+
+Death.Bones.World = 1
+Death.Bones.BattlegroundOrArena = 1
+
+#
+# Die.Command.Mode
+# Description: Do not trigger things like loot from .die command.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Die.Command.Mode = 1
+
+#
+###################################################################################################
+
+###################################################################################################
+# AUTO BROADCAST
+#
+# AutoBroadcast.On
+# Description: Enable auto broadcast.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AutoBroadcast.On = 0
+
+#
+# AutoBroadcast.Center
+# Description: Auto broadcasting display method.
+# Default: 0 - (Announce)
+# 1 - (Notify)
+# 2 - (Both)
+
+AutoBroadcast.Center = 0
+
+#
+# AutoBroadcast.Timer
+# Description: Timer (in milliseconds) for auto broadcasts.
+# Default: 60000 - (60 seconds)
+
+AutoBroadcast.Timer = 60000
+
+#
+###################################################################################################
+
+###################################################################################################
+# BATTLEGROUND CONFIG
+#
+# Battleground.CastDeserter
+# Description: Cast Deserter spell at players who leave battlegrounds in progress.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Battleground.CastDeserter = 1
+
+#
+# Battleground.QueueAnnouncer.Enable
+# Description: Announce battleground queue status to chat.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Battleground.QueueAnnouncer.Enable = 0
+
+#
+# Battleground.QueueAnnouncer.PlayerOnly
+# Description: Battleground queue announcement type.
+# Default: 0 - (System message, Anyone can see it)
+# 1 - (Private, Only queued players can see it)
+
+Battleground.QueueAnnouncer.PlayerOnly = 0
+
+#
+# Battleground.InvitationType
+# Description: Set Battleground invitation type.
+# Default: 0 - (Normal, Invite as much players to battlegrounds as queued,
+# Don't bother with balance)
+# 1 - (Experimental, Don't allow to invite much more players
+# of one faction)
+
+Battleground.InvitationType = 0
+
+#
+# Battleground.PrematureFinishTimer
+# Description: Time (in milliseconds) before battleground will end prematurely if there are
+# not enough players on one team. (Values defined in battleground template)
+# Default: 300000 - (Enabled, 5 minutes)
+# 0 - (Disabled, Not recommended)
+
+BattleGround.PrematureFinishTimer = 300000
+
+#
+# BattleGround.PremadeGroupWaitForMatch
+# Description: Time (in milliseconds) a pre-made group has to wait for matching group of the
+# other faction.
+# Default: 1800000 - (Enabled, 30 minutes)
+# 0 - (Disabled, Not recommended)
+
+BattleGround.PremadeGroupWaitForMatch = 1800000
+
+#
+# Battleground.GiveXPForKills
+# Description: Give experience for honorable kills in battlegrounds.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Battleground.GiveXPForKills = 0
+
+#
+# Battleground.Random.ResetHour
+# Description: Hour of the day when the global instance resets occur.
+# Range: 0-23
+# Default: 6 - (06:00 AM)
+
+Battleground.Random.ResetHour = 6
+
+#
+###################################################################################################
+
+###################################################################################################
+# ARENA CONFIG
+#
+# Arena.MaxRatingDifference
+# Description: Maximum rating difference between two teams in rated matches.
+# Default: 150 - (Enabled)
+# 0 - (Disabled)
+
+Arena.MaxRatingDifference = 150
+
+#
+# Arena.RatingDiscardTimer
+# Description: Time (in milliseconds) after which rating differences are ignored when
+# setting up matches.
+# Default: 600000 - (Enabled, 10 minutes)
+# 0 - (Disabled)
+
+Arena.RatingDiscardTimer = 600000
+
+#
+# Arena.AutoDistributePoints
+# Description: Automatically distribute arena points.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Arena.AutoDistributePoints = 0
+
+#
+# Arena.AutoDistributeInterval
+# Description: Time (in days) how often arena points should be distributed if automatic
+# distribution is enabled.
+# Default: 7 - (Weekly)
+
+Arena.AutoDistributeInterval = 7
+
+#
+# Arena.QueueAnnouncer.Enable
+# Description: Announce arena queue status to chat.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Arena.QueueAnnouncer.Enable = 0
+
+#
+# Arena.ArenaSeason.ID
+# Description: Current area season id shown in clients.
+# Default: 8
+
+Arena.ArenaSeason.ID = 8
+
+#
+# Arena.ArenaSeason.InProgress
+# Description: State of current area season.
+# Default: 1 - (Active)
+# 0 - (Finished)
+
+Arena.ArenaSeason.InProgress = 1
+
+#
+# Arena.ArenaStartRating
+# Description: Start rating for new arena teams.
+# Default: 0
+
+Arena.ArenaStartRating = 0
+
+#
+# Arena.ArenaStartPersonalRating
+# Description: Start personal rating when joining a team.
+# Default: 0
+
+Arena.ArenaStartPersonalRating = 0
+
+#
+# Arena.ArenaStartMatchmakerRating
+# Description: Start matchmaker rating for players.
+# Default: 1500
+
+Arena.ArenaStartMatchmakerRating = 1500
+
+#
+###################################################################################################
+
+###################################################################################################
+# NETWORK CONFIG
+#
+# Network.Threads
+# Description: Number of threads for network.
+# Default: 1 - (Recommended 1 thread per 1000 connections)
+
+Network.Threads = 1
+
+#
+# Network.OutKBuff
+# Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF
+# socket option, TCP manual).
+# Default: -1 - (Use system default setting)
+
+Network.OutKBuff = -1
+
+#
+# Network.OutUBuff
+# Description: Amount of memory (in bytes) reserved in the user space per connection for
+# output buffering.
+# Default: 65536
+
+Network.OutUBuff = 65536
+
+#
+# Network.TcpNoDelay:
+# Description: TCP Nagle algorithm setting.
+# Default: 0 - (Enabled, Less traffic, More latency)
+# 1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY)
+
+Network.TcpNodelay = 1
+
+#
+###################################################################################################
+
+###################################################################################################
+# CONSOLE AND REMOTE ACCESS
+#
+# Console.Enable
+# Description: Enable console.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Console.Enable = 1
+
+#
+# Ra.Enable
+# Description: Enable remote console (telnet).
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Ra.Enable = 0
+
+#
+# Ra.IP
+# Description: Bind remote access to IP/hostname.
+# Default: "0.0.0.0" - (Bind to all IPs on the system)
+
+Ra.IP = "0.0.0.0"
+
+#
+# Ra.Port
+# Description: TCP port to reach the remote console.
+# Default: 3443
+
+Ra.Port = 3443
+
+#
+# Ra.MinLevel
+# Description: Required security level to use the remote console.
+# Default: 3
+
+Ra.MinLevel = 3
+
+#
+# Ra.Secure
+# Description: Kick clients on invalid authentication.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Ra.Secure = 1
+
+#
+# SOAP.Enable
+# Description: Enable soap service
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+SOAP.Enabled = 0
+
+#
+# SOAP.IP
+# Description: Bind SOAP service to IP/hostname
+# Default: "127.0.0.1" - (Bind to localhost)
+
+SOAP.IP = "127.0.0.1"
+
+#
+# SOAP.Port
+# Description: TCP port to reach the SOAP service.
+# Default: 7878
+
+SOAP.Port = 7878
+
+#
+###################################################################################################
+
+###################################################################################################
+# CHARACTER DELETE OPTIONS
+#
+# CharDelete.Method
+# Description: Character deletion behavior.
+# Default: 0 - (Completely remove character from the database)
+# 1 - (Unlink the character from account and free up the name, Appears as
+# deleted ingame)
+
+CharDelete.Method = 0
+
+#
+# CharDelete.MinLevel
+# Description: Required level to use the unlinking method if enabled.
+# Default: 0 - (Same method for every level)
+# 1+ - (Only characters with the specified level will use the unlinking method)
+
+CharDelete.MinLevel = 0
+
+#
+# CharDelete.KeepDays
+# Description: Time (in days) before unlinked characters will be removed from the database.
+# Default: 30 - (Enabled)
+# 0 - (Disabled, Don't delete any characters)
+
+CharDelete.KeepDays = 30
+
+#
+###################################################################################################
+
+###################################################################################################
+# CUSTOM SERVER OPTIONS
+#
+# PlayerStart.AllReputation
+# Description: Players will start with most of the high level reputations that are needed
+# for items, mounts etc.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+PlayerStart.AllReputation = 0
+
+#
+# PlayerStart.AllSpells
+# Description: If enabled, players will start with all their class spells (not talents).
+# You must populate playercreateinfo_spell_custom table with the spells you
+# want, or this will not work! The table has data for all classes / races up
+# to TBC expansion.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+PlayerStart.AllSpells = 0
+
+#
+# PlayerStart.MapsExplored
+# Description: Characters start with all maps explored.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+PlayerStart.MapsExplored = 0
+
+#
+# HonorPointsAfterDuel
+# Description: Amount of honor points the duel winner will get after a duel.
+# Default: 0 - (Disabled)
+# 1+ - (Enabled)
+
+HonorPointsAfterDuel = 0
+
+#
+# AlwaysMaxWeaponSkill
+# Description: Players will automatically gain max weapon/defense skill when logging in,
+# or leveling.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AlwaysMaxWeaponSkill = 0
+
+#
+# PvPToken.Enable
+# Description: Character will receive a token after defeating another character that yields
+# honor.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+PvPToken.Enable = 0
+
+#
+# PvPToken.MapAllowType
+# Description: Define where characters can receive tokens.
+# Default: 4 - (All maps)
+# 3 - (Battlegrounds)
+# 2 - (FFA areas only like Gurubashi arena)
+# 1 - (Battlegrounds and FFA areas)
+
+PvPToken.MapAllowType = 4
+
+#
+# PvPToken.ItemID
+# Description: Item characters will receive after defeating another character if PvP Token
+# system is enabled.
+# Default: 29434 - (Badge of justice)
+
+PvPToken.ItemID = 29434
+
+#
+# PvPToken.ItemCount
+# Description: Number of tokens a character will receive.
+# Default: 1
+
+PvPToken.ItemCount = 1
+
+#
+# NoResetTalentsCost
+# Description: Resetting talents doesn't cost anything.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+NoResetTalentsCost = 0
+
+#
+# Guild.AllowMultipleGuildMaster
+# Description: Allow more than one guild master. Additional Guild Masters must be set using
+ the ".guild rank" command.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Guild.AllowMultipleGuildMaster = 0
+
+#
+# ShowKickInWorld
+# Description: Determines whether a message is broadcasted to the entire server when a
+# player gets kicked
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ShowKickInWorld = 0
+
+#
+# RecordUpdateTimeDiffInterval
+# Description: Time (in milliseconds) update time diff is written to the log file.
+# Update diff can be used as a performance indicator. Diff < 300: good
+# performance. Diff > 600 bad performance, may be caused by high CPU usage.
+# Default: 60000 - (Enabled, 1 minute)
+# 0 - (Disabled)
+
+RecordUpdateTimeDiffInterval = 60000
+#
+# MinRecordUpdateTimeDiff
+# Description: Only record update time diff which is greater than this value.
+# Default: 100
+
+MinRecordUpdateTimeDiff = 100
+
+#
+# PlayerStart.String
+# Description: String to be displayed at first login of newly created characters.
+# Default: "" - (Disabled)
+
+PlayerStart.String = ""
+
+#
+# LevelReq.Trade
+# Description: Level requirement for characters to be able to trade.
+# Default: 1
+
+LevelReq.Trade = 1
+
+#
+# LevelReq.Ticket
+# Description: Level requirement for characters to be able to write tickets.
+# Default: 1
+
+LevelReq.Ticket = 1
+
+#
+# LevelReq.Auction
+# Description: Level requirement for characters to be able to use the auction house.
+# Default: 1
+
+LevelReq.Auction = 1
+
+#
+# LevelReq.Mail
+# Description: Level requirement for characters to be able to send and receive mails.
+# Default: 1
+
+LevelReq.Mail = 1
+
+#
+###################################################################################################
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