diff options
author | Shauren <shauren.trinity@gmail.com> | 2014-06-13 11:16:17 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2014-06-13 11:16:17 +0200 |
commit | 58043720420a0f59e95a5e7d226fec3ee98ebfa4 (patch) | |
tree | e70111942c3f9fc5f203bcfc77d7126ed9c26ee4 /src | |
parent | c75b7942a8f6b5ff7879238fefa3519f6fdd13eb (diff) |
Core/Transports: Fixed crash happening during teleporting transports
Closes #11793
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/DynamicObject/DynamicObject.cpp | 15 | ||||
-rw-r--r-- | src/server/game/Entities/DynamicObject/DynamicObject.h | 2 | ||||
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 14 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 5 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 34 | ||||
-rw-r--r-- | src/server/game/Entities/Transport/Transport.cpp | 41 | ||||
-rw-r--r-- | src/server/game/Entities/Transport/Transport.h | 11 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 7 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 2 | ||||
-rw-r--r-- | src/server/game/Grids/Notifiers/GridNotifiers.cpp | 7 | ||||
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 23 | ||||
-rw-r--r-- | src/server/game/Maps/Map.cpp | 8 |
12 files changed, 71 insertions, 98 deletions
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp index 7cc94d992a1..e008146bb85 100644 --- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp +++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp @@ -48,18 +48,6 @@ DynamicObject::~DynamicObject() delete _removedAura; } -void DynamicObject::CleanupsBeforeDelete(bool finalCleanup /* = true */) -{ - WorldObject::CleanupsBeforeDelete(finalCleanup); - - if (Transport* transport = GetTransport()) - { - transport->RemovePassenger(this); - SetTransport(NULL); - m_movementInfo.transport.Reset(); - } -} - void DynamicObject::AddToWorld() { ///- Register the dynamicObject for guid lookup and for caster @@ -124,14 +112,11 @@ bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spe Transport* transport = caster->GetTransport(); if (transport) { - m_movementInfo.transport.guid = GetGUID(); - float x, y, z, o; pos.GetPosition(x, y, z, o); transport->CalculatePassengerOffset(x, y, z, &o); m_movementInfo.transport.pos.Relocate(x, y, z, o); - SetTransport(transport); // This object must be added to transport before adding to map for the client to properly display it transport->AddPassenger(this); } diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.h b/src/server/game/Entities/DynamicObject/DynamicObject.h index f52c86afdee..c9fd1d29f8b 100644 --- a/src/server/game/Entities/DynamicObject/DynamicObject.h +++ b/src/server/game/Entities/DynamicObject/DynamicObject.h @@ -41,8 +41,6 @@ class DynamicObject : public WorldObject, public GridObject<DynamicObject>, publ void AddToWorld(); void RemoveFromWorld(); - void CleanupsBeforeDelete(bool finalCleanup = true) override; - bool CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type); void Update(uint32 p_time); void Remove(); diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index c6b4039621a..69b15c2b56b 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -98,20 +98,12 @@ std::string GameObject::GetAIName() const return ""; } -void GameObject::CleanupsBeforeDelete(bool /*finalCleanup*/) +void GameObject::CleanupsBeforeDelete(bool finalCleanup) { - if (IsInWorld()) - RemoveFromWorld(); + WorldObject::CleanupsBeforeDelete(finalCleanup); if (m_uint32Values) // field array can be not exist if GameOBject not loaded RemoveFromOwner(); - - if (GetTransport() && !ToTransport()) - { - GetTransport()->RemovePassenger(this); - SetTransport(NULL); - m_movementInfo.transport.Reset(); - } } void GameObject::RemoveFromOwner() @@ -705,7 +697,7 @@ void GameObject::getFishLoot(Loot* fishloot, Player* loot_owner) { //subzone no result,use zone loot fishloot->FillLoot(zone, LootTemplates_Fishing, loot_owner, true, true); - //use zone 1 as default, somewhere fishing got nothing,becase subzone and zone not set, like Off the coast of Storm Peaks. + //use zone 1 as default, somewhere fishing got nothing,becase subzone and zone not set, like Off the coast of Storm Peaks. if (fishloot->empty()) fishloot->FillLoot(defaultzone, LootTemplates_Fishing, loot_owner, true, true); } diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index f2215fa2d6d..4ff0153dea8 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1163,6 +1163,9 @@ void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/) { if (IsInWorld()) RemoveFromWorld(); + + if (Transport* transport = GetTransport()) + transport->RemovePassenger(this); } void WorldObject::_Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask) @@ -1215,7 +1218,7 @@ bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool float sizefactor = GetObjectSize() + obj->GetObjectSize(); float maxdist = dist2compare + sizefactor; - if (m_transport && obj->GetTransport() && obj->GetTransport()->GetGUIDLow() == m_transport->GetGUIDLow()) + if (GetTransport() && obj->GetTransport() && obj->GetTransport()->GetGUIDLow() == GetTransport()->GetGUIDLow()) { float dtx = m_movementInfo.transport.pos.m_positionX - obj->m_movementInfo.transport.pos.m_positionX; float dty = m_movementInfo.transport.pos.m_positionY - obj->m_movementInfo.transport.pos.m_positionY; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 977142c8b21..8ceb6c00808 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2131,11 +2131,9 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati { TC_LOG_DEBUG("maps", "Player %s using client without required expansion tried teleport to non accessible map %u", GetName().c_str(), mapid); - if (GetTransport()) + if (Transport* transport = GetTransport()) { - m_transport->RemovePassenger(this); - m_transport = NULL; - m_movementInfo.transport.Reset(); + transport->RemovePassenger(this); RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :) } @@ -2153,16 +2151,12 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati SetUnitMovementFlags(GetUnitMovementFlags() & MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE); DisableSpline(); - if (m_transport) + if (Transport* transport = GetTransport()) { if (options & TELE_TO_NOT_LEAVE_TRANSPORT) AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); else - { - m_transport->RemovePassenger(this); - m_transport = NULL; - m_movementInfo.transport.Reset(); - } + transport->RemovePassenger(this); } // The player was ported to another map and loses the duel immediately. @@ -2297,8 +2291,8 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati // send transfer packets WorldPacket data(SMSG_TRANSFER_PENDING, 4 + 4 + 4); data << uint32(mapid); - if (m_transport) - data << m_transport->GetEntry() << GetMapId(); + if (Transport* transport = GetTransport()) + data << transport->GetEntry() << GetMapId(); GetSession()->SendPacket(&data); } @@ -2316,7 +2310,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati { WorldPacket data(SMSG_NEW_WORLD, 4 + 4 + 4 + 4 + 4); data << uint32(mapid); - if (m_transport) + if (GetTransport()) data << m_movementInfo.transport.pos.PositionXYZOStream(); else data << m_teleport_dest.PositionXYZOStream(); @@ -17401,15 +17395,15 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) { uint64 transGUID = MAKE_NEW_GUID(transLowGUID, 0, HIGHGUID_MO_TRANSPORT); + Transport* transport = NULL; if (GameObject* go = HashMapHolder<GameObject>::Find(transGUID)) - m_transport = go->ToTransport(); + transport = go->ToTransport(); - if (m_transport) + if (transport) { - m_movementInfo.transport.guid = transGUID; float x = fields[26].GetFloat(), y = fields[27].GetFloat(), z = fields[28].GetFloat(), o = fields[29].GetFloat(); m_movementInfo.transport.pos.Relocate(x, y, z, o); - m_transport->CalculatePassengerPosition(x, y, z, &o); + transport->CalculatePassengerPosition(x, y, z, &o); if (!Trinity::IsValidMapCoord(x, y, z, o) || // transport size limited @@ -17420,7 +17414,6 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) TC_LOG_ERROR("entities.player", "Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to bind location.", guid, x, y, z, o); - m_transport = NULL; m_movementInfo.transport.Reset(); RelocateToHomebind(); @@ -17428,10 +17421,9 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) else { Relocate(x, y, z, o); - mapId = m_transport->GetMapId(); + mapId = transport->GetMapId(); - m_transport->AddPassenger(this); - AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); + transport->AddPassenger(this); } } else diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 8bc07732bb6..d907274f8d1 100644 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -35,7 +35,7 @@ Transport::Transport() : GameObject(), _transportInfo(NULL), _isMoving(true), _pendingStop(false), - _triggeredArrivalEvent(false), _triggeredDepartureEvent(false) + _triggeredArrivalEvent(false), _triggeredDepartureEvent(false), _passengerTeleportItr(_passengers.begin()) { m_updateFlag = UPDATEFLAG_TRANSPORT | UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_ROTATION; } @@ -107,9 +107,6 @@ void Transport::CleanupsBeforeDelete(bool finalCleanup /*= true*/) while (!_passengers.empty()) { WorldObject* obj = *_passengers.begin(); - obj->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT); - obj->m_movementInfo.transport.Reset(); - obj->SetTransport(NULL); RemovePassenger(obj); } @@ -231,6 +228,9 @@ void Transport::AddPassenger(WorldObject* passenger) if (_passengers.insert(passenger).second) { + passenger->SetTransport(this); + passenger->m_movementInfo.AddMovementFlag(MOVEMENTFLAG_ONTRANSPORT); + passenger->m_movementInfo.transport.guid = GetGUID(); TC_LOG_DEBUG("entities.transport", "Object %s boarded transport %s.", passenger->GetName().c_str(), GetName().c_str()); if (Player* plr = passenger->ToPlayer()) @@ -240,8 +240,27 @@ void Transport::AddPassenger(WorldObject* passenger) void Transport::RemovePassenger(WorldObject* passenger) { - if (_passengers.erase(passenger) || _staticPassengers.erase(passenger)) // static passenger can remove itself in case of grid unload + bool erased = false; + if (_passengerTeleportItr != _passengers.end()) { + PassengerSet::iterator itr = _passengers.find(passenger); + if (itr != _passengers.end()) + { + if (itr == _passengerTeleportItr) + ++_passengerTeleportItr; + + _passengers.erase(itr); + erased = true; + } + } + else + erased = _passengers.erase(passenger) > 0; + + if (erased || _staticPassengers.erase(passenger)) // static passenger can remove itself in case of grid unload + { + passenger->SetTransport(NULL); + passenger->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT); + passenger->m_movementInfo.transport.Reset(); TC_LOG_DEBUG("entities.transport", "Object %s removed from transport %s.", passenger->GetName().c_str(), GetName().c_str()); if (Player* plr = passenger->ToPlayer()) @@ -570,9 +589,9 @@ bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z, fl GetMap()->RemoveFromMap<Transport>(this, false); SetMap(newMap); - for (std::set<WorldObject*>::iterator itr = _passengers.begin(); itr != _passengers.end();) + for (_passengerTeleportItr = _passengers.begin(); _passengerTeleportItr != _passengers.end();) { - WorldObject* obj = (*itr++); + WorldObject* obj = (*_passengerTeleportItr++); float destX, destY, destZ, destO; obj->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO); @@ -595,7 +614,7 @@ bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z, fl } case TYPEID_PLAYER: if (!obj->ToPlayer()->TeleportTo(newMapid, destX, destY, destZ, destO, TELE_TO_NOT_LEAVE_TRANSPORT)) - _passengers.erase(obj); + RemovePassenger(obj); break; case TYPEID_DYNAMICOBJECT: obj->AddObjectToRemoveList(); @@ -613,7 +632,7 @@ bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z, fl else { // Teleport players, they need to know it - for (std::set<WorldObject*>::iterator itr = _passengers.begin(); itr != _passengers.end(); ++itr) + for (PassengerSet::iterator itr = _passengers.begin(); itr != _passengers.end(); ++itr) { if ((*itr)->GetTypeId() == TYPEID_PLAYER) { @@ -630,9 +649,9 @@ bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z, fl } } -void Transport::UpdatePassengerPositions(std::set<WorldObject*>& passengers) +void Transport::UpdatePassengerPositions(PassengerSet& passengers) { - for (std::set<WorldObject*>::iterator itr = passengers.begin(); itr != passengers.end(); ++itr) + for (PassengerSet::iterator itr = passengers.begin(); itr != passengers.end(); ++itr) { WorldObject* passenger = *itr; // transport teleported but passenger not yet (can happen for players) diff --git a/src/server/game/Entities/Transport/Transport.h b/src/server/game/Entities/Transport/Transport.h index 293d4334a2e..e644417f1ac 100644 --- a/src/server/game/Entities/Transport/Transport.h +++ b/src/server/game/Entities/Transport/Transport.h @@ -31,6 +31,8 @@ class Transport : public GameObject, public TransportBase Transport(); public: + typedef std::set<WorldObject*> PassengerSet; + ~Transport(); bool Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress); @@ -42,7 +44,7 @@ class Transport : public GameObject, public TransportBase void AddPassenger(WorldObject* passenger); void RemovePassenger(WorldObject* passenger); - std::set<WorldObject*> const& GetPassengers() const { return _passengers; } + PassengerSet const& GetPassengers() const { return _passengers; } Creature* CreateNPCPassenger(uint32 guid, CreatureData const* data); GameObject* CreateGOPassenger(uint32 guid, GameObjectData const* data); @@ -99,7 +101,7 @@ class Transport : public GameObject, public TransportBase void MoveToNextWaypoint(); float CalculateSegmentPos(float perc); bool TeleportTransport(uint32 newMapid, float x, float y, float z, float o); - void UpdatePassengerPositions(std::set<WorldObject*>& passengers); + void UpdatePassengerPositions(PassengerSet& passengers); void DoEventIfAny(KeyFrame const& node, bool departure); //! Helpers to know if stop frame was reached @@ -118,8 +120,9 @@ class Transport : public GameObject, public TransportBase bool _triggeredArrivalEvent; bool _triggeredDepartureEvent; - std::set<WorldObject*> _passengers; - std::set<WorldObject*> _staticPassengers; + PassengerSet _passengers; + PassengerSet::iterator _passengerTeleportItr; + PassengerSet _staticPassengers; }; #endif diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index e82790df46a..c0f179eb504 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -13555,12 +13555,7 @@ void Unit::CleanupsBeforeDelete(bool finalCleanup) { CleanupBeforeRemoveFromMap(finalCleanup); - if (GetTransport()) - { - GetTransport()->RemovePassenger(this); - SetTransport(NULL); - m_movementInfo.transport.Reset(); - } + WorldObject::CleanupsBeforeDelete(finalCleanup); } void Unit::UpdateCharmAI() diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 20c987c5105..103f6b596d9 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1289,7 +1289,7 @@ class Unit : public WorldObject void RemoveFromWorld(); void CleanupBeforeRemoveFromMap(bool finalCleanup); - void CleanupsBeforeDelete(bool finalCleanup = true); // used in ~Creature/~Player (or before mass creature delete to remove cross-references to already deleted units) + void CleanupsBeforeDelete(bool finalCleanup = true) override; // used in ~Creature/~Player (or before mass creature delete to remove cross-references to already deleted units) DiminishingLevels GetDiminishing(DiminishingGroup group); void IncrDiminishing(DiminishingGroup group); diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp index 472497ea5f2..270d598d53a 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp +++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp @@ -35,7 +35,8 @@ void VisibleNotifier::SendToSelf() // at this moment i_clientGUIDs have guids that not iterate at grid level checks // but exist one case when this possible and object not out of range: transports if (Transport* transport = i_player.GetTransport()) - for (std::set<WorldObject*>::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end();++itr) + { + for (Transport::PassengerSet::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr) { if (vis_guids.find((*itr)->GetGUID()) != vis_guids.end()) { @@ -54,11 +55,15 @@ void VisibleNotifier::SendToSelf() case TYPEID_UNIT: i_player.UpdateVisibilityOf((*itr)->ToCreature(), i_data, i_visibleNow); break; + case TYPEID_DYNAMICOBJECT: + i_player.UpdateVisibilityOf((*itr)->ToDynObject(), i_data, i_visibleNow); + break; default: break; } } } + } for (Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it) { diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index cef414163bd..6fedc481a14 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -285,7 +285,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) } /* handle special cases */ - if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT) + if (movementInfo.HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) { // transports size limited // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped) @@ -308,27 +308,15 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) if (!plrMover->GetTransport()) { if (Transport* transport = plrMover->GetMap()->GetTransport(movementInfo.transport.guid)) - { - plrMover->m_transport = transport; transport->AddPassenger(plrMover); - } } else if (plrMover->GetTransport()->GetGUID() != movementInfo.transport.guid) { - bool foundNewTransport = false; - plrMover->m_transport->RemovePassenger(plrMover); + plrMover->GetTransport()->RemovePassenger(plrMover); if (Transport* transport = plrMover->GetMap()->GetTransport(movementInfo.transport.guid)) - { - foundNewTransport = true; - plrMover->m_transport = transport; transport->AddPassenger(plrMover); - } - - if (!foundNewTransport) - { - plrMover->m_transport = NULL; + else movementInfo.transport.Reset(); - } } } @@ -336,13 +324,12 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) { GameObject* go = mover->GetMap()->GetGameObject(movementInfo.transport.guid); if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT) - movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT; + movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT); } } else if (plrMover && plrMover->GetTransport()) // if we were on a transport, leave { - plrMover->m_transport->RemovePassenger(plrMover); - plrMover->m_transport = NULL; + plrMover->GetTransport()->RemovePassenger(plrMover); movementInfo.transport.Reset(); } diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index d3be33cb441..01e3af149dc 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2506,15 +2506,9 @@ void Map::SendInitSelf(Player* player) // build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map if (Transport* transport = player->GetTransport()) - { - for (std::set<WorldObject*>::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr) - { + for (Transport::PassengerSet::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr) if (player != (*itr) && player->HaveAtClient(*itr)) - { (*itr)->BuildCreateUpdateBlockForPlayer(&data, player); - } - } - } WorldPacket packet; data.BuildPacket(&packet); 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