diff options
author | offl <offl@users.noreply.github.com> | 2021-03-12 18:06:10 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-03-07 20:25:57 +0100 |
commit | 581a573c09a7ad76697b6964dd70e5ea786a3468 (patch) | |
tree | 65741732d67f7641c1f11ad0367be74665151b60 /src | |
parent | 43f63d76315ec251cc04d70ec6ee811aef9d1176 (diff) |
Scripts/Misc: Let core take care of Feign Death related flags
(cherry picked from commit 62594c62f6bb6420ae1c0582ebf52beff4711609)
Diffstat (limited to 'src')
3 files changed, 6 insertions, 7 deletions
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp index e0cf29f5ef5..126a6a7bef9 100644 --- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp +++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp @@ -153,7 +153,7 @@ class boss_apothecary_hummel : public CreatureScript _isDead = true; me->RemoveAurasDueToSpell(SPELL_ALLURING_PERFUME); DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH, true); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE)); + me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); Talk(SAY_HUMMEL_DEATH); } } @@ -174,7 +174,7 @@ class boss_apothecary_hummel : public CreatureScript Talk(SAY_HUMMEL_DEATH); events.Reset(); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); instance->SetBossState(DATA_APOTHECARY_HUMMEL, DONE); Map::PlayerList const& players = me->GetMap()->GetPlayers(); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp index e89adb639e2..42ff3e83f10 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp @@ -557,7 +557,6 @@ struct BloodPrincesBossAI : public BossAI me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); me->SetImmuneToPC(false); me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD); - me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); me->m_Events.AddEvent(new StandUpEvent(me), me->m_Events.CalculateTime(1s)); break; case ACTION_CAST_INVOCATION: diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp index fdf2bd36b1f..da56e3c26aa 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp @@ -644,12 +644,12 @@ struct npc_cult_fanatic : public ScriptedAI DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH); DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS); DoCastSelf(SPELL_FULL_HEAL, true); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE)); + me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); }) .Schedule(Seconds(6), [this](TaskContext /*context*/) { me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_AGGRESSIVE); DoZoneInCombat(me); @@ -735,12 +735,12 @@ struct npc_cult_adherent : public ScriptedAI DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH); DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS); DoCastSelf(SPELL_FULL_HEAL, true); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE)); + me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); }) .Schedule(Seconds(6), [this](TaskContext /*context*/) { me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_AGGRESSIVE); DoCastSelf(SPELL_SHROUD_OF_THE_OCCULT); DoZoneInCombat(me); |