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authorSeyden <saiifii@live.de>2021-11-06 18:11:17 +0100
committerGitHub <noreply@github.com>2021-11-06 18:11:17 +0100
commit581d5146781355603d00703be2ac629286ed2e2b (patch)
treef83c8229b7ee9c382848fb25a55087bfbcc218aa /src
parent6681f4770a4a4c5e53abe076681b947a53bff1bd (diff)
Core/Movement: Remove random direction knockbacks and instead use unit orientation (#27194)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Object/Position.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Object/Position.cpp b/src/server/game/Entities/Object/Position.cpp
index 3e469434dff..dc8c24c78b0 100644
--- a/src/server/game/Entities/Object/Position.cpp
+++ b/src/server/game/Entities/Object/Position.cpp
@@ -69,9 +69,9 @@ void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos)
if (std::fabs(dx) < 0.001f && std::fabs(dy) < 0.001f)
{
- float angle = (float)rand_norm()*static_cast<float>(2 * M_PI);
- vcos = std::cos(angle);
- vsin = std::sin(angle);
+ float o = NormalizeOrientation(GetOrientation() - M_PI);
+ vcos = std::cos(o);
+ vsin = std::sin(o);
}
else
{