diff options
author | Seyden <saiifii@live.de> | 2021-11-06 18:11:17 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-06 18:11:17 +0100 |
commit | 581d5146781355603d00703be2ac629286ed2e2b (patch) | |
tree | f83c8229b7ee9c382848fb25a55087bfbcc218aa /src | |
parent | 6681f4770a4a4c5e53abe076681b947a53bff1bd (diff) |
Core/Movement: Remove random direction knockbacks and instead use unit orientation (#27194)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Object/Position.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Object/Position.cpp b/src/server/game/Entities/Object/Position.cpp index 3e469434dff..dc8c24c78b0 100644 --- a/src/server/game/Entities/Object/Position.cpp +++ b/src/server/game/Entities/Object/Position.cpp @@ -69,9 +69,9 @@ void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos) if (std::fabs(dx) < 0.001f && std::fabs(dy) < 0.001f) { - float angle = (float)rand_norm()*static_cast<float>(2 * M_PI); - vcos = std::cos(angle); - vsin = std::sin(angle); + float o = NormalizeOrientation(GetOrientation() - M_PI); + vcos = std::cos(o); + vsin = std::sin(o); } else { |