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authormegamage <none@none.none>2011-11-11 08:50:16 -0500
committermegamage <none@none.none>2011-11-11 08:50:16 -0500
commit583f6575e1976e177f6c0234bce1914cc91280ae (patch)
tree8fa6ba59f769162de4c942af6cc36b1a26dde9d3 /src
parent4c44085dfaa3f751b08e99e4b6260618d3c37f13 (diff)
Do not add a corpse to grid twice. Should fix #3918.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Globals/ObjectAccessor.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp
index 28dcd64e3b7..e473fe535a1 100755
--- a/src/server/game/Globals/ObjectAccessor.cpp
+++ b/src/server/game/Globals/ObjectAccessor.cpp
@@ -250,6 +250,13 @@ void ObjectAccessor::AddCorpsesToGrid(GridCoord const& gridpair, GridType& grid,
for (Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter)
{
+ if (iter->second->IsInGrid())
+ {
+ //TODO: add this assert later
+ //ASSERT(iter->second->GetGridCoord() == gridpair);
+ continue;
+ }
+
if (iter->second->GetGridCoord() == gridpair)
{
// verify, if the corpse in our instance (add only corpses which are)