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author | MrSmite <MrSmite@users.noreply.github.com> | 2014-11-14 16:38:12 -0500 |
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committer | Nayd <dnpd.dd@gmail.com> | 2014-12-27 13:58:06 +0000 |
commit | 584672556c5d485b93ff805f52be548a813581ab (patch) | |
tree | cd1165ae08a4d2c092867f5d658e92c7e686237e /src | |
parent | cf893351773c9193b4860a9c54e825f2138773a4 (diff) |
Fix spell cooldown for guardian pets
(cherry picked from commit 54cc8adac5db101f427b76373ce79d587f7e5332)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 66e67d0f09e..9daf32188df 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3555,7 +3555,7 @@ void Spell::SendSpellCooldown() { // Handle pet cooldowns here if needed instead of in PetAI to avoid hidden cooldown restarts Creature* _creature = m_caster->ToCreature(); - if (_creature && _creature->IsPet()) + if (_creature && (_creature->IsPet() || _creature->IsGuardian())) _creature->AddCreatureSpellCooldown(m_spellInfo->Id); return; |