diff options
author | Gildor <gildor55@gmail.com> | 2020-07-29 13:29:39 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-29 13:29:39 +0200 |
commit | 586c00fe2e226da99968ebe763d3226c6134658c (patch) | |
tree | e085d7b1acf073ab479cba8811b6a124b81cfa47 /src | |
parent | e0dae8feb6607b5190d14b56ecfc10bbfa667c95 (diff) |
Core/Loot: Prevent loot already looted item (#25084)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index ab468f48476..c6cca97fcc2 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -24846,7 +24846,7 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot) LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem); - if (!item) + if (!item || item->is_looted) { SendEquipError(EQUIP_ERR_ALREADY_LOOTED, nullptr, nullptr); return; |