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authorGildor <gildor55@gmail.com>2020-07-29 13:29:39 +0200
committerGitHub <noreply@github.com>2020-07-29 13:29:39 +0200
commit586c00fe2e226da99968ebe763d3226c6134658c (patch)
treee085d7b1acf073ab479cba8811b6a124b81cfa47 /src
parente0dae8feb6607b5190d14b56ecfc10bbfa667c95 (diff)
Core/Loot: Prevent loot already looted item (#25084)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index ab468f48476..c6cca97fcc2 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -24846,7 +24846,7 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem);
- if (!item)
+ if (!item || item->is_looted)
{
SendEquipError(EQUIP_ERR_ALREADY_LOOTED, nullptr, nullptr);
return;