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authorShauren <shauren.trinity@gmail.com>2023-09-28 14:57:25 +0200
committerShauren <shauren.trinity@gmail.com>2023-09-28 14:57:25 +0200
commit58a5d485f81f5baa05db11da75756d59fb3c1194 (patch)
tree6ef12b83afb7fdce159b613976eb61aee6893cb1 /src
parent2e81104b2e073285017f667b3fc6943e8d29987a (diff)
Core/Units: Implemented UNIT_FLAG2_INTERACT_WHILE_HOSTILE
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 10f11f08bf5..4236195ed10 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2048,7 +2048,7 @@ Creature* Player::GetNPCIfCanInteractWith(ObjectGuid const& guid, NPCFlags npcFl
return nullptr;
// not unfriendly/hostile
- if (creature->GetReactionTo(this) <= REP_UNFRIENDLY)
+ if (!creature->HasUnitFlag2(UNIT_FLAG2_INTERACT_WHILE_HOSTILE) && creature->GetReactionTo(this) <= REP_UNFRIENDLY)
return nullptr;
// not too far, taken from CGGameUI::SetInteractTarget