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authorkaelima <kaelima@live.se>2012-08-31 11:58:45 +0200
committerkaelima <kaelima@live.se>2012-08-31 11:58:45 +0200
commit58d250ce83245dfebf089dc7e8d8f2aa05a7a2ed (patch)
treeb9c0b84daab8eaacaf9e9734240a5cb3993fca9f /src
parent554e88dd63c244f740d385d8a45d4e4405e951ba (diff)
Core/Mmaps: Use mmaps if enabled when re-generating point-movement path after speed changes. (often used by pets)
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
index c8a7c8f8f8d..20f1c3a29e9 100755
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
@@ -59,7 +59,7 @@ bool PointMovementGenerator<T>::Update(T* unit, const uint32& /*diff*/)
{
i_recalculateSpeed = false;
Movement::MoveSplineInit init(unit);
- init.MoveTo(i_x, i_y, i_z);
+ init.MoveTo(i_x, i_y, i_z, m_generatePath);
if (speed > 0.0f) // Default value for point motion type is 0.0, if 0.0 spline will use GetSpeed on unit
init.SetVelocity(speed);
init.Launch();