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authorOvahlord <dreadkiller@gmx.de>2024-11-29 17:16:08 +0100
committerOvahlord <dreadkiller@gmx.de>2024-11-29 17:16:08 +0100
commit592ab3146320afbc720e04157ddeb50d686cbc41 (patch)
tree387ccd4fb202ab0b5077d4a4fda85cd45a0ca21d /src
parent7bdbcc5bdaf9f73ce285e1520304e42f3f4880df (diff)
Scripts/Spells: removed broken Steady Shot energize spell_linked_spell fix and properly fix it via spell script
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Spells/spell_hunter.cpp24
1 files changed, 23 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp
index a3ebb2a2bfc..12797725746 100644
--- a/src/server/scripts/Spells/spell_hunter.cpp
+++ b/src/server/scripts/Spells/spell_hunter.cpp
@@ -31,7 +31,8 @@ namespace Scripts::Spells::Hunter
{
enum HunterSpells
{
- SPELL_HUN_IMPROVED_STEADY_SHOT_TRIGGERED = 53220
+ SPELL_HUN_IMPROVED_STEADY_SHOT_TRIGGERED = 53220,
+ SPELL_HUN_STEADY_SHOT_ENERGIZE = 77443
};
enum HunterSpellFamilies
@@ -85,10 +86,31 @@ namespace Scripts::Spells::Hunter
private:
uint8 _steadyShotCount = 0;
};
+
+ // 56641 - Steady Shot
+ class spell_hun_steady_shot : public SpellScript
+ {
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_HUN_STEADY_SHOT_ENERGIZE });
+ }
+
+ // Cast the energize spell when successfully launching the spell against a target. Will not trigger when the target is missed (intentional)
+ void HandleEnergize(SpellEffIndex /*effIndex*/)
+ {
+ GetCaster()->CastSpell(nullptr, SPELL_HUN_STEADY_SHOT_ENERGIZE, CastSpellExtraArgs(TRIGGERED_FULL_MASK));
+ }
+
+ void Register() override
+ {
+ OnEffectLaunchTarget += SpellEffectFn(spell_hun_steady_shot::HandleEnergize, EFFECT_0, SPELL_EFFECT_NORMALIZED_WEAPON_DMG);
+ }
+ };
}
void AddSC_hunter_spell_scripts()
{
using namespace Scripts::Spells::Hunter;
RegisterSpellScript(spell_hun_improved_steady_shot);
+ RegisterSpellScript(spell_hun_steady_shot);
}