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authorShauren <shauren.trinity@gmail.com>2011-03-26 20:30:45 +0100
committerShauren <shauren.trinity@gmail.com>2011-03-26 20:30:45 +0100
commit592ad10866a5e6948849934ef044593c98e0e31b (patch)
treef38cac61f16740cf7bbc14612384c45193cc9ff5 /src
parent89fd9d9ca502f0635a44c57647635d940a568bed (diff)
Core/Transports: Fixed NPCs on transport disappearing after grid unloading
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Transport/Transport.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index 7afa683d4b3..e60f415dc15 100755
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -687,6 +687,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
else
currenttguid = std::max(tguid, currenttguid);
+ pCreature->setActive(true);
pCreature->SetGUIDTransport(tguid);
sScriptMgr->OnAddCreaturePassenger(this, pCreature);
return tguid;