diff options
author | maximius <none@none> | 2009-09-26 12:28:48 -0700 |
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committer | maximius <none@none> | 2009-09-26 12:28:48 -0700 |
commit | 59586af421a82f96bb5af93d9ecbec2aa73c5cee (patch) | |
tree | 492c19a685b113a6cd514c48d2a5b9c55cc0c36f /src | |
parent | ff9a2f6ba1a4f0eb3fdd84ae15daf92e72403b92 (diff) |
*More logical to cause the damage -after- the fall, not before, lol.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Player.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index d901ac45476..5ce152cd588 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -4461,15 +4461,16 @@ bool Player::FallGround(uint8 FallMode) if ((z_diff = fabs(ground_Z - z)) < 0.1f) return false; + GetMotionMaster()->MoveFall(ground_Z, EVENT_FALL_GROUND); + // Below formula for falling damage is from Player::HandleFall if(FallMode == 2 && z_diff >= 14.57f) { uint32 damage = std::min(GetMaxHealth(), (uint32)((0.018f*z_diff-0.2426f)*GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL))); if(damage > 0) EnvironmentalDamage(DAMAGE_FALL, damage); } - - GetMotionMaster()->MoveFall(ground_Z, EVENT_FALL_GROUND); - if(FallMode == 0) Unit::setDeathState(DEAD_FALLING); + else if(FallMode == 0) + Unit::setDeathState(DEAD_FALLING); return true; } |