diff options
author | Blaymoira <none@none> | 2009-03-14 22:50:37 +0100 |
---|---|---|
committer | Blaymoira <none@none> | 2009-03-14 22:50:37 +0100 |
commit | 596488d05eb787af12fa5155cabe8ae080b79b18 (patch) | |
tree | a9326bdf1212e2d2add5619e005dc3582653db82 /src | |
parent | 05c7639e7b6d87ef15267c990bc089d181d55d84 (diff) |
*Fix haunt
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/SpellEffects.cpp | 4 | ||||
-rw-r--r-- | src/game/Unit.cpp | 10 |
2 files changed, 11 insertions, 3 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 16a2efef8b3..3946eaddb5c 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -443,8 +443,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) // Haunt else if (m_spellInfo->SpellFamilyFlags[1] & 0x40000) { - // Save damage for future healing - // TODO: Implement spell proc on aura expire m_currentBasePoints[1] = int32(damage * m_currentBasePoints[1] / 100); } @@ -3704,7 +3702,7 @@ void Spell::EffectAddFarsight(uint32 i) dynObj->GetMap()->Add(dynObj); //grid will also be loaded // Need to update visibility of object for client to accept farsight guid - ((Player*)m_caster)->CreateSeer(dynObj); + ((Player*)m_caster)->SetSeer(dynObj); //((Player*)m_caster)->UpdateVisibilityOf(dynObj); } diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index eb20ee91845..aa4ff05828a 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -5594,6 +5594,16 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu basepoints0 = damage * triggerAmount / 100; break; } + // Haunt + if (dummySpell->SpellFamilyFlags[1] & 0x40000) + { + if(!pVictim || !pVictim->isAlive()) + return false; + + basepoints0 = dummySpell->EffectBasePoints[1]; + triggered_spell_id = 48210; + return true; + } switch(dummySpell->Id) { // Nightfall |