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authortreeston <treeston.mmoc@gmail.com>2016-09-14 23:53:37 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-03-01 22:03:35 +0100
commit59d48ce7e42a7bf68f47254de518780631572545 (patch)
treed1c673ae3c6a98e9d58e3051c257ec350d2bc056 /src
parent9aa4b6d10f638160cf2bd8bad61b62296efdc490 (diff)
Core/Movement: Add new SplineChainMovementGenerator that allows accurate replication of sniffed waypoints in static sequences, along with DB facilities that allow loading of waypoints from DB.
(cherry picked from commit 6d00d3f28380dd0811a18913450b1dc4f07fef48) Merge remote-tracking branch 'Treeston/3.3.5-splinechains' into 3.3.5 (PR #17946) (cherry picked from commit 20f483967fb3a430fbd54148c08b6d8e8937daac) Core/Movement: Add a convenience default ctor to SplineChainResumeInfo, and fix PCH build in some configurations (zzz why do we even keep Appveyor and Travis around). (cherry picked from commit 4fa646c0b2ae3261e7fab249f4177900d4c8d013) PCH build fix. Again. (( Alright, you made me waste 20 minutes of my life on a full nonPCH rebuild of the core now. )) (( I hope you're happy. )) (cherry picked from commit 4a1a460241acf511467decd92d2a30e19927d74d)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp13
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp2
-rw-r--r--src/server/game/Movement/MotionMaster.cpp29
-rw-r--r--src/server/game/Movement/MotionMaster.h9
-rw-r--r--src/server/game/Movement/MovementGenerators/SplineChainMovementGenerator.cpp140
-rw-r--r--src/server/game/Movement/MovementGenerators/SplineChainMovementGenerator.h50
-rw-r--r--src/server/game/Movement/Spline/SplineChain.h47
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp1
-rw-r--r--src/server/game/Scripting/ScriptSystem.cpp84
-rw-r--r--src/server/game/Scripting/ScriptSystem.h25
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp1
11 files changed, 380 insertions, 21 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index 0fb832fdc46..abd3b90f69f 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -402,12 +402,11 @@ void npc_escortAI::AddWaypoint(uint32 id, float x, float y, float z, uint32 wait
void npc_escortAI::FillPointMovementListForCreature()
{
- ScriptPointVector const& movePoints = sScriptSystemMgr->GetPointMoveList(me->GetEntry());
- if (movePoints.empty())
+ ScriptPointVector const* movePoints = sScriptSystemMgr->GetPointMoveList(me->GetEntry());
+ if (!movePoints)
return;
- ScriptPointVector::const_iterator itrEnd = movePoints.end();
- for (ScriptPointVector::const_iterator itr = movePoints.begin(); itr != itrEnd; ++itr)
+ for (ScriptPointVector::const_iterator itr = movePoints->begin(); itr != movePoints->end(); ++itr)
{
Escort_Waypoint point(itr->uiPointId, itr->fX, itr->fY, itr->fZ, itr->uiWaitTime);
WaypointList.push_back(point);
@@ -563,11 +562,11 @@ bool npc_escortAI::SetNextWaypoint(uint32 pointId, bool setPosition, bool resetW
bool npc_escortAI::GetWaypointPosition(uint32 pointId, float& x, float& y, float& z)
{
- ScriptPointVector const& waypoints = sScriptSystemMgr->GetPointMoveList(me->GetEntry());
- if (waypoints.empty())
+ ScriptPointVector const* waypoints = sScriptSystemMgr->GetPointMoveList(me->GetEntry());
+ if (!waypoints)
return false;
- for (ScriptPointVector::const_iterator itr = waypoints.begin(); itr != waypoints.end(); ++itr)
+ for (ScriptPointVector::const_iterator itr = waypoints->begin(); itr != waypoints->end(); ++itr)
{
if (itr->uiPointId == pointId)
{
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index ab6651cedd6..81b4a909e17 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -574,7 +574,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
}
case SMART_EVENT_MOVEMENTINFORM:
{
- if (e.event.movementInform.type > NULL_MOTION_TYPE)
+ if (e.event.movementInform.type >= MAX_MOTION_TYPE)
{
TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry " SI64FMTD " SourceType %u Event %u Action %u uses invalid Motion type %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.movementInform.type);
return false;
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 22f06801640..79d7c1026d4 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -19,6 +19,7 @@
#include "MotionMaster.h"
#include "CreatureAISelector.h"
#include "Creature.h"
+#include "ScriptSystem.h"
#include "ConfusedMovementGenerator.h"
#include "FleeingMovementGenerator.h"
@@ -28,6 +29,7 @@
#include "TargetedMovementGenerator.h"
#include "WaypointMovementGenerator.h"
#include "RandomMovementGenerator.h"
+#include "SplineChainMovementGenerator.h"
#include "MoveSpline.h"
#include "MoveSplineInit.h"
@@ -479,6 +481,33 @@ void MotionMaster::MoveSmoothPath(uint32 pointId, Movement::PointsArray const& p
//MovePoint(EVENT_CHARGE_PREPATH, pos, false);
}
+void MotionMaster::MoveAlongSplineChain(uint32 pointId, uint32 dbChainId, bool walk)
+{
+ Creature* owner = _owner->ToCreature();
+ if (!owner)
+ {
+ TC_LOG_ERROR("misc", "MotionMaster::MoveAlongSplineChain: non-creature %s tried to walk along DB spline chain. Ignoring.", _owner->GetGUID().ToString().c_str());
+ return;
+ }
+ SplineChain const* chain = sScriptSystemMgr->GetSplineChain(owner, dbChainId);
+ if (!chain)
+ {
+ TC_LOG_ERROR("misc", "MotionMaster::MoveAlongSplineChain: creature with entry %u tried to walk along non-existing spline chain with DB id %u.", owner->GetEntry(), dbChainId);
+ return;
+ }
+ MoveAlongSplineChain(pointId, *chain, walk);
+}
+
+void MotionMaster::MoveAlongSplineChain(uint32 pointId, SplineChain const& chain, bool walk)
+{
+ Mutate(new SplineChainMovementGenerator(pointId, chain, walk), MOTION_SLOT_ACTIVE);
+}
+
+void MotionMaster::ResumeSplineChain(SplineChainResumeInfo const& info)
+{
+ Mutate(new SplineChainMovementGenerator(info), MOTION_SLOT_ACTIVE);
+}
+
void MotionMaster::MoveFall(uint32 id /*=0*/)
{
// use larger distance for vmap height search than in most other cases
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 7e2d6a47e56..a36fab0e735 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -24,6 +24,7 @@
#include "SharedDefines.h"
#include "Object.h"
#include "MoveSplineInitArgs.h"
+#include "SplineChain.h"
class MovementGenerator;
class Unit;
@@ -57,7 +58,9 @@ enum MovementGeneratorType
FOLLOW_MOTION_TYPE = 14,
ROTATE_MOTION_TYPE = 15,
EFFECT_MOTION_TYPE = 16,
- NULL_MOTION_TYPE = 17
+ NULL_MOTION_TYPE = 17,
+ SPLINE_CHAIN_MOTION_TYPE = 18, // SplineChainMovementGenerator.h
+ MAX_MOTION_TYPE // limit
};
enum MovementSlot
@@ -206,6 +209,10 @@ class TC_GAME_API MotionMaster //: private std::stack<MovementGenerator *>
void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount);
void MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints, size_t pathSize, bool walk);
void MoveSmoothPath(uint32 pointId, Movement::PointsArray const& points, bool walk);
+ // Walk along spline chain stored in DB (script_spline_chain_meta and script_spline_chain_waypoints)
+ void MoveAlongSplineChain(uint32 pointId, uint32 dbChainId, bool walk);
+ void MoveAlongSplineChain(uint32 pointId, SplineChain const& chain, bool walk);
+ void ResumeSplineChain(SplineChainResumeInfo const& info);
void MoveFall(uint32 id = 0);
void MoveSeekAssistance(float x, float y, float z);
diff --git a/src/server/game/Movement/MovementGenerators/SplineChainMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/SplineChainMovementGenerator.cpp
new file mode 100644
index 00000000000..551bc3e0283
--- /dev/null
+++ b/src/server/game/Movement/MovementGenerators/SplineChainMovementGenerator.cpp
@@ -0,0 +1,140 @@
+/*
+* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
+*
+* This program is free software; you can redistribute it and/or modify it
+* under the terms of the GNU General Public License as published by the
+* Free Software Foundation; either version 2 of the License, or (at your
+* option) any later version.
+*
+* This program is distributed in the hope that it will be useful, but WITHOUT
+* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+* more details.
+*
+* You should have received a copy of the GNU General Public License along
+* with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "SplineChainMovementGenerator.h"
+#include "Creature.h"
+#include "CreatureAI.h"
+#include "MoveSplineInit.h"
+#include "MoveSpline.h"
+#include "Log.h"
+
+uint32 SplineChainMovementGenerator::SendPathSpline(Unit* me, Movement::PointsArray const& wp) const
+{
+ uint32 numWp = wp.size();
+ ASSERT(numWp > 1 && "Every path must have source & destination");
+ Movement::MoveSplineInit init(me);
+ if (numWp > 2)
+ init.MovebyPath(wp);
+ else
+ init.MoveTo(wp[1], false, true);
+ init.SetWalk(_walk);
+ return init.Launch();
+}
+
+void SplineChainMovementGenerator::SendSplineFor(Unit* me, uint32 index, uint32& toNext)
+{
+ ASSERT(index < _chainSize);
+ TC_LOG_DEBUG("movement.splinechain", "%s: Sending spline for %u.", me->GetGUID().ToString().c_str(), index);
+
+ SplineChainLink const& thisLink = _chain[index];
+ uint32 actualDuration = SendPathSpline(me, thisLink.Points);
+ if (actualDuration != thisLink.ExpectedDuration)
+ {
+ TC_LOG_DEBUG("movement.splinechain", "%s: Sent spline for %u, duration is %u ms. Expected was %u ms (delta %d ms). Adjusting.", me->GetGUID().ToString().c_str(), index, actualDuration, thisLink.ExpectedDuration, int32(actualDuration) - int32(thisLink.ExpectedDuration));
+ toNext = uint32(double(actualDuration)/double(thisLink.ExpectedDuration) * toNext);
+ }
+ else
+ {
+ TC_LOG_DEBUG("movement.splinechain", "%s: Sent spline for %u, duration is %u ms.", me->GetGUID().ToString().c_str(), index, actualDuration);
+ }
+}
+
+void SplineChainMovementGenerator::Initialize(Unit* me)
+{
+ if (_chainSize)
+ {
+ if (_nextFirstWP) // this is a resumed movegen that has to start with a partial spline
+ {
+ if (finished)
+ return;
+ SplineChainLink const& thisLink = _chain[_nextIndex];
+ if (_nextFirstWP >= thisLink.Points.size())
+ {
+ TC_LOG_ERROR("movement.splinechain", "%s: Attempted to resume spline chain from invalid resume state (%u, %u).", me->GetGUID().ToString().c_str(), _nextIndex, _nextFirstWP);
+ _nextFirstWP = thisLink.Points.size()-1;
+ }
+ Movement::PointsArray partial(thisLink.Points.begin() + (_nextFirstWP-1), thisLink.Points.end());
+ SendPathSpline(me, partial);
+ TC_LOG_DEBUG("movement.splinechain", "%s: Resumed spline chain generator from resume state.", me->GetGUID().ToString().c_str());
+ ++_nextIndex;
+ if (!_msToNext)
+ _msToNext = 1;
+ _nextFirstWP = 0;
+ }
+ else
+ {
+ _msToNext = std::max(_chain[_nextIndex].TimeToNext, 1u);
+ SendSplineFor(me, _nextIndex, _msToNext);
+ ++_nextIndex;
+ if (_nextIndex >= _chainSize)
+ _msToNext = 0;
+ }
+ }
+ else
+ {
+ TC_LOG_ERROR("movement", "SplineChainMovementGenerator::Initialize - empty spline chain passed for %s.", me->GetGUID().ToString().c_str());
+ }
+}
+
+void SplineChainMovementGenerator::Finalize(Unit* me)
+{
+ if (!finished)
+ return;
+ Creature* cMe = me->ToCreature();
+ if (cMe && cMe->IsAIEnabled)
+ cMe->AI()->MovementInform(SPLINE_CHAIN_MOTION_TYPE, _id);
+}
+
+bool SplineChainMovementGenerator::Update(Unit* me, uint32 diff)
+{
+ if (finished)
+ return false;
+
+ // _msToNext being zero here means we're on the final spline
+ if (!_msToNext)
+ {
+ finished = me->movespline->Finalized();
+ return !finished;
+ }
+
+ if (_msToNext <= diff)
+ {
+ // Send next spline
+ TC_LOG_DEBUG("movement.splinechain", "%s: Should send spline %u (%u ms late).", me->GetGUID().ToString().c_str(), _nextIndex, diff - _msToNext);
+ _msToNext = std::max(_chain[_nextIndex].TimeToNext, 1u);
+ SendSplineFor(me, _nextIndex, _msToNext);
+ ++_nextIndex;
+ if (_nextIndex >= _chainSize)
+ {
+ // We have reached the final spline, once it finalizes we should also finalize the movegen (start checking on next update)
+ _msToNext = 0;
+ return true;
+ }
+ }
+ else
+ _msToNext -= diff;
+ return true;
+}
+
+SplineChainResumeInfo SplineChainMovementGenerator::GetResumeInfo(Unit const* me) const
+{
+ if (!_nextIndex)
+ return SplineChainResumeInfo(_id, &_chain, _walk, 0, 0, _msToNext);
+ if (me->movespline->Finalized())
+ return SplineChainResumeInfo(_id, &_chain, _walk, _nextIndex, 0, 1u);
+ return SplineChainResumeInfo(_id, &_chain, _walk, uint8(_nextIndex - 1), uint8(me->movespline->_currentSplineIdx()), _msToNext);
+}
diff --git a/src/server/game/Movement/MovementGenerators/SplineChainMovementGenerator.h b/src/server/game/Movement/MovementGenerators/SplineChainMovementGenerator.h
new file mode 100644
index 00000000000..8d64bf14562
--- /dev/null
+++ b/src/server/game/Movement/MovementGenerators/SplineChainMovementGenerator.h
@@ -0,0 +1,50 @@
+/*
+* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
+*
+* This program is free software; you can redistribute it and/or modify it
+* under the terms of the GNU General Public License as published by the
+* Free Software Foundation; either version 2 of the License, or (at your
+* option) any later version.
+*
+* This program is distributed in the hope that it will be useful, but WITHOUT
+* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+* more details.
+*
+* You should have received a copy of the GNU General Public License along
+* with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef TRINITY_SPLINECHAINMOVEMENTGENERATOR_H
+#define TRINITY_SPLINECHAINMOVEMENTGENERATOR_H
+
+#include "SplineChain.h"
+#include "MovementGenerator.h"
+
+class TC_GAME_API SplineChainMovementGenerator : public MovementGenerator
+{
+ public:
+ explicit SplineChainMovementGenerator(uint32 id, SplineChain const& chain, bool walk = false) : _id(id), _chain(chain), _chainSize(chain.size()), _walk(walk), finished(false), _nextIndex(0), _nextFirstWP(0), _msToNext(0) { }
+ explicit SplineChainMovementGenerator(SplineChainResumeInfo const& info) : _id(info.PointID), _chain(*info.Chain), _chainSize(info.Chain->size()), _walk(info.IsWalkMode), finished(info.SplineIndex >= info.Chain->size()), _nextIndex(info.SplineIndex), _nextFirstWP(info.PointIndex), _msToNext(info.TimeToNext) { }
+ void Initialize(Unit* me) override;
+ void Finalize(Unit* me) override;
+ void Reset(Unit* /*me*/) override { };
+ bool Update(Unit* me, uint32 diff) override;
+ MovementGeneratorType GetMovementGeneratorType() const override { return SPLINE_CHAIN_MOTION_TYPE; }
+ // Builds info that can later be used to resume this spline chain movement at the current position
+ SplineChainResumeInfo GetResumeInfo(Unit const* me) const;
+
+ private:
+ void SendSplineFor(Unit* me, uint32 index, uint32& toNext);
+ uint32 SendPathSpline(Unit* me, Movement::PointsArray const& wp) const;
+ uint32 const _id;
+ SplineChain const& _chain;
+ uint8 const _chainSize;
+ bool const _walk;
+ bool finished;
+ uint8 _nextIndex;
+ uint8 _nextFirstWP; // only used for resuming
+ uint32 _msToNext;
+};
+
+#endif
diff --git a/src/server/game/Movement/Spline/SplineChain.h b/src/server/game/Movement/Spline/SplineChain.h
new file mode 100644
index 00000000000..bfb66eb7fee
--- /dev/null
+++ b/src/server/game/Movement/Spline/SplineChain.h
@@ -0,0 +1,47 @@
+/*
+* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
+*
+* This program is free software; you can redistribute it and/or modify it
+* under the terms of the GNU General Public License as published by the
+* Free Software Foundation; either version 2 of the License, or (at your
+* option) any later version.
+*
+* This program is distributed in the hope that it will be useful, but WITHOUT
+* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+* more details.
+*
+* You should have received a copy of the GNU General Public License along
+* with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef TRINITY_SPLINECHAIN_H
+#define TRINITY_SPLINECHAIN_H
+
+#include "MoveSplineInitArgs.h"
+
+struct TC_GAME_API SplineChainLink
+{
+ SplineChainLink(Movement::PointsArray const& points, uint32 expectedDuration, uint32 msToNext) : Points(points), ExpectedDuration(expectedDuration), TimeToNext(msToNext) { }
+ template <typename iteratorType> SplineChainLink(iteratorType begin, iteratorType end, uint32 expectedDuration, uint32 msToNext) : Points(begin, end), ExpectedDuration(expectedDuration), TimeToNext(msToNext) { }
+ SplineChainLink(uint32 expectedDuration, uint32 msToNext) : Points(), ExpectedDuration(expectedDuration), TimeToNext(msToNext) { }
+ Movement::PointsArray Points;
+ uint32 ExpectedDuration;
+ uint32 TimeToNext;
+};
+typedef std::vector<SplineChainLink> SplineChain;
+
+struct TC_GAME_API SplineChainResumeInfo
+{
+ SplineChainResumeInfo() : PointID(0), Chain(nullptr), IsWalkMode(false), SplineIndex(0), PointIndex(0), TimeToNext(0) { }
+ SplineChainResumeInfo(uint32 id, SplineChain const* chain, bool walk, uint8 splineIndex, uint8 wpIndex, uint32 msToNext) :
+ PointID(id), Chain(chain), IsWalkMode(walk), SplineIndex(splineIndex), PointIndex(wpIndex), TimeToNext(msToNext) { }
+ uint32 PointID;
+ SplineChain const* Chain;
+ bool IsWalkMode;
+ uint8 SplineIndex;
+ uint8 PointIndex;
+ uint32 TimeToNext;
+};
+
+#endif
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index bba0310d17b..d9c5427247b 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1177,6 +1177,7 @@ void ScriptMgr::Unload()
void ScriptMgr::LoadDatabase()
{
sScriptSystemMgr->LoadScriptWaypoints();
+ sScriptSystemMgr->LoadScriptSplineChains();
}
void ScriptMgr::FillSpellSummary()
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp
index a9147dfc6e8..6cae097c8c4 100644
--- a/src/server/game/Scripting/ScriptSystem.cpp
+++ b/src/server/game/Scripting/ScriptSystem.cpp
@@ -20,8 +20,7 @@
#include "ObjectMgr.h"
#include "DatabaseEnv.h"
#include "ScriptMgr.h"
-
-TC_GAME_API ScriptPointVector const SystemMgr::_empty;
+#include "Creature.h"
SystemMgr* SystemMgr::instance()
{
@@ -53,7 +52,6 @@ void SystemMgr::LoadScriptWaypoints()
TC_LOG_INFO("server.loading", ">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty.");
return;
}
-
uint32 count = 0;
do
@@ -62,7 +60,7 @@ void SystemMgr::LoadScriptWaypoints()
ScriptPointMove temp;
temp.uiCreatureEntry = pFields[0].GetUInt32();
- uint32 uiEntry = temp.uiCreatureEntry;
+ uint32 uiEntry = temp.uiCreatureEntry;
temp.uiPointId = pFields[1].GetUInt32();
temp.fX = pFields[2].GetFloat();
temp.fY = pFields[3].GetFloat();
@@ -82,8 +80,82 @@ void SystemMgr::LoadScriptWaypoints()
m_mPointMoveMap[uiEntry].push_back(temp);
++count;
- }
- while (result->NextRow());
+ } while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
+
+void SystemMgr::LoadScriptSplineChains()
+{
+ uint32 oldMSTime = getMSTime();
+
+ m_mSplineChainsMap.clear();
+
+ // 0 1 2 3 4
+ QueryResult resultMeta = WorldDatabase.Query("SELECT entry, chainId, splineId, expectedDuration, msUntilNext FROM script_spline_chain_meta ORDER BY entry asc, chainId asc, splineId asc");
+ // 0 1 2 3 4 5 6
+ QueryResult resultWP = WorldDatabase.Query("SELECT entry, chainId, splineId, wpId, x, y, z FROM script_spline_chain_waypoints ORDER BY entry asc, chainId asc, splineId asc, wpId asc");
+ if (!resultMeta || !resultWP)
+ {
+ TC_LOG_INFO("server.loading", ">> Loaded spline chain data for 0 chains, consisting of 0 splines with 0 waypoints. DB tables `script_spline_chain_meta` and `script_spline_chain_waypoints` are empty.");
+ }
+ else
+ {
+ uint32 chainCount = 0, splineCount = 0, wpCount = 0;
+ do
+ {
+ Field* fieldsMeta = resultMeta->Fetch();
+ uint32 entry = fieldsMeta[0].GetUInt32();
+ uint8 chainId = fieldsMeta[1].GetUInt8(), splineId = fieldsMeta[2].GetUInt8();
+ SplineChain& chain = m_mSplineChainsMap[{entry,chainId}];
+
+ if (splineId != chain.size())
+ {
+ TC_LOG_WARN("server.loading", "Creature #%u: Chain %u has orphaned spline %u, skipped.", entry, chainId, splineId);
+ continue;
+ }
+
+ uint32 expectedDuration = fieldsMeta[3].GetUInt32(), msUntilNext = fieldsMeta[4].GetUInt32();
+ chain.push_back(SplineChainLink(expectedDuration, msUntilNext));
+
+ if (splineId == 0)
+ ++chainCount;
+ ++splineCount;
+ } while (resultMeta->NextRow());
+
+ do
+ {
+ Field* fieldsWP = resultWP->Fetch();
+ uint32 entry = fieldsWP[0].GetUInt32();
+ uint8 chainId = fieldsWP[1].GetUInt8(), splineId = fieldsWP[2].GetUInt8(), wpId = fieldsWP[3].GetUInt8();
+ float posX = fieldsWP[4].GetFloat(), posY = fieldsWP[5].GetFloat(), posZ = fieldsWP[6].GetFloat();
+ auto it = m_mSplineChainsMap.find({entry,chainId});
+ if (it == m_mSplineChainsMap.end())
+ {
+ TC_LOG_WARN("server.loading", "Creature #%u has waypoint data for spline chain %u. No such chain exists - entry skipped.", entry, chainId);
+ continue;
+ }
+ SplineChain& chain = it->second;
+ if (splineId >= chain.size())
+ {
+ TC_LOG_WARN("server.loading", "Creature #%u has waypoint data for spline (%u,%u). The specified chain does not have a spline with this index - entry skipped.", entry, chainId, splineId);
+ continue;
+ }
+ SplineChainLink& spline = chain[splineId];
+ if (wpId != spline.Points.size())
+ {
+ TC_LOG_WARN("server.loading", "Creature #%u has orphaned waypoint data in spline (%u,%u) at index %u. Skipped.", entry, chainId, splineId, wpId);
+ continue;
+ }
+ spline.Points.emplace_back(posX, posY, posZ);
+ ++wpCount;
+ } while (resultWP->NextRow());
+
+ TC_LOG_INFO("server.loading", ">> Loaded spline chain data for %u chains, consisting of %u splines with %u waypoints in %u ms", chainCount, splineCount, wpCount, GetMSTimeDiffToNow(oldMSTime));
+ }
+}
+
+SplineChain const* SystemMgr::GetSplineChain(Creature const* who, uint8 id) const
+{
+ return GetSplineChain(who->GetEntry(), id);
+}
diff --git a/src/server/game/Scripting/ScriptSystem.h b/src/server/game/Scripting/ScriptSystem.h
index b28b31a8b85..6086b10e2be 100644
--- a/src/server/game/Scripting/ScriptSystem.h
+++ b/src/server/game/Scripting/ScriptSystem.h
@@ -20,6 +20,9 @@
#define SC_SYSTEM_H
#include "ScriptMgr.h"
+#include "SplineChain.h"
+
+class Creature;
#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
@@ -72,22 +75,32 @@ class TC_GAME_API SystemMgr
//Database
void LoadScriptWaypoints();
+ void LoadScriptSplineChains();
- ScriptPointVector const& GetPointMoveList(uint32 creatureEntry) const
+ ScriptPointVector const* GetPointMoveList(uint32 creatureEntry) const
{
PointMoveMap::const_iterator itr = m_mPointMoveMap.find(creatureEntry);
if (itr == m_mPointMoveMap.end())
- return _empty;
+ return nullptr;
+
+ return &itr->second;
+ }
- return itr->second;
+ SplineChain const* GetSplineChain(uint32 entry, uint8 id) const
+ {
+ auto it = m_mSplineChainsMap.find({ entry, id });
+ if (it == m_mSplineChainsMap.end())
+ return nullptr;
+ return &it->second;
}
+ SplineChain const* GetSplineChain(Creature const* who, uint8 id) const;
+
protected:
PointMoveMap m_mPointMoveMap; //coordinates for waypoints
-
- private:
- static ScriptPointVector const _empty;
+ typedef std::pair<uint32, uint8> ChainKeyType; // creature entry + chain ID
+ std::unordered_map<ChainKeyType, SplineChain> m_mSplineChainsMap; // spline chains
};
#define sScriptSystemMgr SystemMgr::instance()
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
index 41bb7971635..9de4194c733 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
@@ -1272,6 +1272,7 @@ class npc_crate_helper : public CreatureScript
}
};
+
void AddSC_culling_of_stratholme()
{
new npc_arthas();