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authorChaz Brown <iamparadox@netscape.net>2009-08-28 00:43:34 -0400
committerChaz Brown <iamparadox@netscape.net>2009-08-28 00:43:34 -0400
commit5a0569e797698e6c6d6f6106a4d6cbe82d21d7e4 (patch)
tree2fe5d9e094e212f412e65f5eda3d2d57779e1b4d /src
parent91c030334121e7cd3dfa99addb22a1b511c249e3 (diff)
Remove character_db_version check from pdump and pload (commented out, in case we decide to start using that system, we originally suggested...
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/PlayerDump.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/PlayerDump.cpp b/src/game/PlayerDump.cpp
index 06550269856..03d7999755f 100644
--- a/src/game/PlayerDump.cpp
+++ b/src/game/PlayerDump.cpp
@@ -337,6 +337,7 @@ std::string PlayerDumpWriter::GetDump(uint32 guid)
dump += "IMPORTANT NOTE: NOT APPLY ITS DIRECTLY to character DB or you will DAMAGE and CORRUPT character DB\n\n";
// revision check guard
+ /*
QueryNamedResult* result = CharacterDatabase.QueryNamed("SELECT * FROM character_db_version LIMIT 1");
if(result)
{
@@ -363,7 +364,7 @@ std::string PlayerDumpWriter::GetDump(uint32 guid)
}
else
sLog.outError("Character DB not have 'character_db_version' table, revision guard query not added to pdump.");
-
+ */
for(int i = 0; i < DUMP_TABLE_COUNT; ++i)
DumpTable(dump, guid, dumpTables[i].name, dumpTables[i].name, dumpTables[i].type);
@@ -482,6 +483,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
continue;
// add required_ check
+ /*
if(line.substr(nw_pos,41)=="UPDATE character_db_version SET required_")
{
if(!CharacterDatabase.Execute(line.c_str()))
@@ -489,6 +491,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
continue;
}
+ */
// determine table name and load type
std::string tn = gettablename(line);