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authorShauren <shauren.trinity@gmail.com>2019-11-20 15:24:18 +0100
committerShauren <shauren.trinity@gmail.com>2019-11-20 15:24:18 +0100
commit5aca7445770e5cfe7091961ab708a633661dd072 (patch)
treea34c80646ace5dd07fa9f3a0ecc68927057aaa8c /src
parentdd39f2c1a720083a65ce95b9071c8480baa4e1dd (diff)
Core/PacketIO: Fixed displaying weapon enchants on character selection screen
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Server/Packets/CharacterPackets.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/Packets/CharacterPackets.cpp b/src/server/game/Server/Packets/CharacterPackets.cpp
index 9a909f1b890..d3a8f080a89 100644
--- a/src/server/game/Server/Packets/CharacterPackets.cpp
+++ b/src/server/game/Server/Packets/CharacterPackets.cpp
@@ -119,7 +119,7 @@ WorldPackets::Character::EnumCharactersResult::CharacterInfo::CharacterInfo(Fiel
VisualItems[slot].InvType = Player::GetUInt32ValueFromArray(equipment, visualBase);
VisualItems[slot].DisplayID = Player::GetUInt32ValueFromArray(equipment, visualBase + 1);
VisualItems[slot].DisplayEnchantID = Player::GetUInt32ValueFromArray(equipment, visualBase + 2);
- VisualItems[slot].DisplayEnchantID = Player::GetUInt32ValueFromArray(equipment, visualBase + 3);
+ VisualItems[slot].Subclass = Player::GetUInt32ValueFromArray(equipment, visualBase + 3);
}
}