diff options
author | Subv <subv2112@gmail.com> | 2014-09-13 17:57:42 -0500 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2025-09-27 22:10:49 +0200 |
commit | 5b2106d6de99e18b42081b2ae2828a1f558065ea (patch) | |
tree | 77f60f81459d76a75ab057081b47671cee963f8b /src | |
parent | 80938ba13d92516d9fac988e018869a049830a5b (diff) |
Core/Quests: Fixed an issue with self-completing quests.
(cherry picked from commit af877867bf9684f55119f7f9451be3f1dfa72180)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Handlers/QuestHandler.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 4999f7e3c7f..113ae6501e4 100644 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -238,16 +238,13 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recvData) if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { - // not sure here what should happen to quests with QUEST_FLAGS_AUTOCOMPLETE - // if this breaks them, add && object->GetTypeId() == TYPEID_ITEM to this check - // item-started quests never have that flag if (!_player->CanTakeQuest(quest, true)) return; if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true)) _player->AddQuestAndCheckCompletion(quest, object); - if (quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE)) + if (quest->IsAutoComplete()) _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true); else _player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, object->GetGUID(), true); |