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authorTreeston <treeston.mmoc@gmail.com>2021-01-01 04:03:19 +0100
committerShauren <shauren.trinity@gmail.com>2022-03-05 17:12:51 +0100
commit5b9fec5f0befaa96221ccf57285cdb4f1a1faf2e (patch)
tree181be18fad6a8c1c7c6992adb9ded8691de13ceb /src
parentb5f3a6fd80c105f94a4fc551be8349ea56e7b251 (diff)
Core/Maps: Move some more Map internals to actually be... internals.
(cherry picked from commit 94c03b2107ad6603aaf185d58d63480e79c97e76)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Maps/Map.cpp6
-rw-r--r--src/server/game/Maps/Map.h18
2 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index b20c50fd19e..06586100fa0 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3218,11 +3218,11 @@ bool Map::CheckRespawn(RespawnInfo* info)
return true;
}
-void Map::Respawn(RespawnInfo const* info, CharacterDatabaseTransaction dbTrans)
+void Map::Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans)
{
if (info->respawnTime <= GameTime::GetGameTime())
return;
- const_cast<RespawnInfo*>(info)->respawnTime = GameTime::GetGameTime();
+ info->respawnTime = GameTime::GetGameTime();
_respawnTimes.increase(info->handle);
SaveRespawnInfoDB(*info, dbTrans);
}
@@ -3300,7 +3300,7 @@ void Map::GetRespawnInfo(std::vector<RespawnInfo const*>& respawnData, SpawnObje
PushRespawnInfoFrom(respawnData, _gameObjectRespawnTimesBySpawnId);
}
-RespawnInfo const* Map::GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const
+RespawnInfo* Map::GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const
{
RespawnInfoMap const* map = GetRespawnMapForType(type);
if (!map)
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index cddca2e5d2c..24e21fa72a7 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -232,10 +232,10 @@ struct CompareRespawnInfo
{
bool operator()(RespawnInfo const* a, RespawnInfo const* b) const;
};
-typedef std::unordered_map<uint32 /*zoneId*/, ZoneDynamicInfo> ZoneDynamicInfoMap;
-typedef boost::heap::fibonacci_heap<RespawnInfo*, boost::heap::compare<CompareRespawnInfo>> RespawnListContainer;
-typedef RespawnListContainer::handle_type RespawnListHandle;
-typedef std::unordered_map<ObjectGuid::LowType, RespawnInfo*> RespawnInfoMap;
+using ZoneDynamicInfoMap = std::unordered_map<uint32 /*zoneId*/, ZoneDynamicInfo>;
+using RespawnListContainer = boost::heap::fibonacci_heap<RespawnInfo*, boost::heap::compare<CompareRespawnInfo>>;
+using RespawnListHandle = RespawnListContainer::handle_type;
+using RespawnInfoMap = std::unordered_map<ObjectGuid::LowType, RespawnInfo*>;
struct RespawnInfo
{
SpawnObjectType type;
@@ -763,22 +763,22 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
void DoRespawn(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 gridId);
bool AddRespawnInfo(RespawnInfo const& info);
void UnloadAllRespawnInfos();
+ RespawnInfo* GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const;
+ void Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans = nullptr);
void DeleteRespawnInfo(RespawnInfo* info, CharacterDatabaseTransaction dbTrans = nullptr);
void DeleteRespawnInfoFromDB(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans = nullptr);
public:
void GetRespawnInfo(std::vector<RespawnInfo const*>& respawnData, SpawnObjectTypeMask types) const;
- RespawnInfo const* GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const;
void Respawn(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans = nullptr)
{
- if (RespawnInfo const* info = GetRespawnInfo(type, spawnId))
+ if (RespawnInfo* info = GetRespawnInfo(type, spawnId))
Respawn(info, dbTrans);
}
- void Respawn(RespawnInfo const* info, CharacterDatabaseTransaction dbTrans = nullptr);
void RemoveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans = nullptr, bool alwaysDeleteFromDB = false)
{
- if (RespawnInfo const* info = GetRespawnInfo(type, spawnId))
- DeleteRespawnInfo(const_cast<RespawnInfo*>(info), dbTrans);
+ if (RespawnInfo* info = GetRespawnInfo(type, spawnId))
+ DeleteRespawnInfo(info, dbTrans);
// Some callers might need to make sure the database doesn't contain any respawn time
else if (alwaysDeleteFromDB)
DeleteRespawnInfoFromDB(type, spawnId, dbTrans);