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authormegamage <none@none>2009-08-20 16:17:50 -0500
committermegamage <none@none>2009-08-20 16:17:50 -0500
commit5bde26a6a9d5dd6e5f7de2750fc6672cd4c5a11d (patch)
tree913f4965704d3fa5bddc73cb63837098cc0a94a5 /src
parent2d4dac07113c6620b6fa8f6d8d0648cbb18ccdcd (diff)
*Remove a hack in player's visibility update. This hack was for TC1 to restrict the size of update packet. It may no longer be needed in TC2. Please report if your client gets freezed in populated area (such as big cities) after this rev.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 7b709b623db..8f704de84a5 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -19103,7 +19103,7 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObjec
#endif
}
}
- else if(visibleNow.size() < 30 || target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isVehicle())
+ else //if(visibleNow.size() < 30 || target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isVehicle())
{
if(target->isVisibleForInState(this,false))
{