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authorShauren <shauren.trinity@gmail.com>2022-10-30 15:46:54 +0100
committerShauren <shauren.trinity@gmail.com>2022-10-30 15:46:54 +0100
commit5c78d4868af0c041207e4185494997da02895669 (patch)
tree73c873095f46a7aed234b2bf4a4426a38339d9ca /src
parenta7dbede82ad1453de1382b36434eb89819a38142 (diff)
Core/GameObjects: Increased default visibility range for some gameobject types
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/GameObject/GameObjectData.h17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/server/game/Entities/GameObject/GameObjectData.h b/src/server/game/Entities/GameObject/GameObjectData.h
index 90dd21ad59a..8521e460cd6 100644
--- a/src/server/game/Entities/GameObject/GameObjectData.h
+++ b/src/server/game/Entities/GameObject/GameObjectData.h
@@ -1116,12 +1116,16 @@ struct GameObjectTemplate
{
switch (type)
{
- case GAMEOBJECT_TYPE_DOOR: return door.InfiniteAOI != 0;
- case GAMEOBJECT_TYPE_FLAGSTAND: return flagStand.InfiniteAOI != 0;
- case GAMEOBJECT_TYPE_FLAGDROP: return flagDrop.InfiniteAOI != 0;
- case GAMEOBJECT_TYPE_TRAPDOOR: return trapdoor.InfiniteAOI != 0;
- case GAMEOBJECT_TYPE_NEW_FLAG: return newflag.InfiniteAOI != 0;
- case GAMEOBJECT_TYPE_CLIENT_MODEL: return newflag.InfiniteAOI != 0;
+ case GAMEOBJECT_TYPE_DOOR: return door.InfiniteAOI != 0;
+ case GAMEOBJECT_TYPE_FLAGSTAND: return flagStand.InfiniteAOI != 0;
+ case GAMEOBJECT_TYPE_FLAGDROP: return flagDrop.InfiniteAOI != 0;
+ case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING: return true;
+ case GAMEOBJECT_TYPE_TRAPDOOR: return trapdoor.InfiniteAOI != 0;
+ case GAMEOBJECT_TYPE_NEW_FLAG: return newflag.InfiniteAOI != 0;
+ case GAMEOBJECT_TYPE_GARRISON_BUILDING: return true;
+ case GAMEOBJECT_TYPE_PHASEABLE_MO: return true;
+ case GAMEOBJECT_TYPE_SIEGEABLE_MO: return true;
+ case GAMEOBJECT_TYPE_CLIENT_MODEL: return newflag.InfiniteAOI != 0;
default: return false;
}
}
@@ -1146,6 +1150,7 @@ struct GameObjectTemplate
case GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY: return dungeonDifficulty.GiganticAOI != 0;
case GAMEOBJECT_TYPE_TRAPDOOR: return trapdoor.GiganticAOI != 0;
case GAMEOBJECT_TYPE_NEW_FLAG: return newflag.GiganticAOI != 0;
+ case GAMEOBJECT_TYPE_GARRISON_PLOT: return true;
case GAMEOBJECT_TYPE_CAPTURE_POINT: return capturePoint.GiganticAOI != 0;
case GAMEOBJECT_TYPE_GARRISON_SHIPMENT: return garrisonShipment.GiganticAOI != 0;
case GAMEOBJECT_TYPE_UI_LINK: return UILink.GiganticAOI != 0;