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authormegamage <none@none>2009-01-09 16:06:17 -0600
committermegamage <none@none>2009-01-09 16:06:17 -0600
commit5c8f52d134899e10484dd47e91b612e2228842bf (patch)
tree6eaf4cff3d2307dbf22c8fe0b9568c55899a125b /src
parent75cd06b98c7dc489ee4554cf3af6a8f6403decee (diff)
*Update to Mangos 7059.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/CharacterHandler.cpp2
-rw-r--r--src/game/Pet.cpp30
-rw-r--r--src/game/Pet.h3
-rw-r--r--src/game/Player.cpp57
-rw-r--r--src/game/Player.h7
-rw-r--r--src/game/SharedDefines.h3
-rw-r--r--src/game/Spell.cpp24
-rw-r--r--src/game/SpellAuras.cpp587
-rw-r--r--src/game/SpellAuras.h50
-rw-r--r--src/game/SpellEffects.cpp92
-rw-r--r--src/game/SpellMgr.h14
-rw-r--r--src/game/StatSystem.cpp8
-rw-r--r--src/game/Unit.cpp385
-rw-r--r--src/game/Unit.h4
-rw-r--r--src/mangosd/mangosd.conf.dist.in4
-rw-r--r--src/shared/revision_nr.h2
16 files changed, 636 insertions, 636 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index b51f24800ad..7556e9e7c86 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -68,7 +68,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,slot,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADTUTORIALS, "SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u' AND realmid = '%u'", GetAccountId(), realmID);
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index e889d365096..f02587c1e1b 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -593,7 +593,7 @@ void Pet::RegenerateFocus()
AuraList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
for(AuraList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
if ((*i)->GetModifier()->m_miscvalue == POWER_FOCUS)
- addvalue *= ((*i)->GetModifierValue() + 100) / 100.0f;
+ addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f;
ModifyPower(POWER_FOCUS, (int32)addvalue);
}
@@ -1108,7 +1108,7 @@ void Pet::_SaveSpellCooldowns()
void Pet::_LoadSpells()
{
- QueryResult *result = CharacterDatabase.PQuery("SELECT spell,slot,active FROM pet_spell WHERE guid = '%u'",m_charmInfo->GetPetNumber());
+ QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active FROM pet_spell WHERE guid = '%u'",m_charmInfo->GetPetNumber());
if(result)
{
@@ -1116,7 +1116,7 @@ void Pet::_LoadSpells()
{
Field *fields = result->Fetch();
- addSpell(fields[0].GetUInt16(), fields[2].GetUInt16(), PETSPELL_UNCHANGED, fields[1].GetUInt16());
+ addSpell(fields[0].GetUInt16(), fields[1].GetUInt16(), PETSPELL_UNCHANGED);
}
while( result->NextRow() );
@@ -1133,7 +1133,7 @@ void Pet::_SaveSpells()
if (itr->second->state == PETSPELL_REMOVED || itr->second->state == PETSPELL_CHANGED)
CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first);
if (itr->second->state == PETSPELL_NEW || itr->second->state == PETSPELL_CHANGED)
- CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,slot,active) VALUES ('%u', '%u', '%u','%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second->slotId,itr->second->active);
+ CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second->active);
if (itr->second->state == PETSPELL_REMOVED)
_removeSpell(itr->first);
@@ -1251,7 +1251,7 @@ void Pet::_SaveAuras()
{
CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) "
"VALUES ('%u', '" I64FMTD "', '%u', '%u', '%u', '%d', '%d', '%d', '%d')",
- m_charmInfo->GetPetNumber(), itr2->second->GetCasterGUID(),(uint32)itr2->second->GetId(), (uint32)itr2->second->GetEffIndex(), (uint32)itr2->second->GetStackAmount(), itr2->second->GetModifier()->m_amount,int(itr2->second->GetAuraMaxDuration()),int(itr2->second->GetAuraDuration()),int(itr2->second->GetAuraCharges()));
+ m_charmInfo->GetPetNumber(), itr2->second->GetCasterGUID(),(uint32)itr2->second->GetId(), (uint32)itr2->second->GetEffIndex(), (uint32)itr2->second->GetStackAmount(), itr2->second->GetModifier()->m_amount ,int(itr2->second->GetAuraMaxDuration()),int(itr2->second->GetAuraDuration()),int(itr2->second->GetAuraCharges()));
}
}
}
@@ -1269,7 +1269,7 @@ void Pet::_SaveAuras()
}
}
-bool Pet::addSpell(uint16 spell_id, uint16 active, PetSpellState state, uint16 slot_id, PetSpellType type)
+bool Pet::addSpell(uint16 spell_id, uint16 active, PetSpellState state, PetSpellType type)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
if (!spellInfo)
@@ -1333,7 +1333,6 @@ bool Pet::addSpell(uint16 spell_id, uint16 active, PetSpellState state, uint16 s
if(spellmgr.GetFirstSpellInChain(itr->first) == chainstart)
{
- slot_id = itr->second->slotId;
newspell->active = itr->second->active;
if(newspell->active == ACT_ENABLED)
@@ -1345,21 +1344,6 @@ bool Pet::addSpell(uint16 spell_id, uint16 active, PetSpellState state, uint16 s
}
}
- uint16 tmpslot = slot_id;
-
- if (tmpslot == 0xffff)
- {
- uint16 maxid = 0;
- PetSpellMap::iterator itr;
- for (itr = m_spells.begin(); itr != m_spells.end(); ++itr)
- {
- if(itr->second->state == PETSPELL_REMOVED) continue;
- if (itr->second->slotId > maxid) maxid = itr->second->slotId;
- }
- tmpslot = maxid + 1;
- }
-
- newspell->slotId = tmpslot;
m_spells[spell_id] = newspell;
if (IsPassiveSpell(spell_id))
@@ -1631,7 +1615,7 @@ void Pet::LearnPetPassives()
// Passive 01~10, Passive 00 (20782, not used), Ferocious Inspiration (34457)
// Scale 01~03 (34902~34904, bonus from owner, not used)
for(PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet)
- addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, 0xffff, PETSPELL_FAMILY);
+ addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY);
}
}
diff --git a/src/game/Pet.h b/src/game/Pet.h
index 178ebfb131e..d62418e8ee7 100644
--- a/src/game/Pet.h
+++ b/src/game/Pet.h
@@ -68,7 +68,6 @@ enum PetSpellType
struct PetSpell
{
- uint16 slotId;
uint16 active;
PetSpellState state : 16;
@@ -191,7 +190,7 @@ class Pet : public Creature
void _LoadSpells();
void _SaveSpells();
- bool addSpell(uint16 spell_id,uint16 active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, uint16 slot_id=0xffff, PetSpellType type = PETSPELL_NORMAL);
+ bool addSpell(uint16 spell_id,uint16 active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, PetSpellType type = PETSPELL_NORMAL);
bool learnSpell(uint16 spell_id);
void learnLevelupSpells();
bool unlearnSpell(uint16 spell_id);
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 20b6a911fa9..0b046d36aba 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -945,7 +945,7 @@ void Player::HandleDrowning()
AuraList const& mModWaterBreathing = GetAurasByType(SPELL_AURA_MOD_WATER_BREATHING);
for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
- UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetModifierValue()) / 100.0f);
+ UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetModifier()->m_amount) / 100.0f);
if ((m_isunderwater & 0x01) && !(m_isunderwater & 0x80) && isAlive())
{
@@ -1987,7 +1987,7 @@ void Player::Regenerate(Powers power)
AuraList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
for(AuraList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
if ((*i)->GetModifier()->m_miscvalue == power)
- addvalue *= ((*i)->GetModifierValue() + 100) / 100.0f;
+ addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f;
}
if (power != POWER_RAGE && power != POWER_RUNIC_POWER)
@@ -2028,7 +2028,7 @@ void Player::RegenerateHealth()
{
AuraList const& mModHealthRegenPct = GetAurasByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
for(AuraList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i)
- addvalue *= (100.0f + (*i)->GetModifierValue()) / 100.0f;
+ addvalue *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
}
else if(HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
addvalue *= GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT) / 100.0f;
@@ -2226,7 +2226,7 @@ void Player::GiveXP(uint32 xp, Unit* victim)
// handle SPELL_AURA_MOD_XP_PCT auras
Unit::AuraList const& ModXPPctAuras = GetAurasByType(SPELL_AURA_MOD_XP_PCT);
for(Unit::AuraList::const_iterator i = ModXPPctAuras.begin();i != ModXPPctAuras.end(); ++i)
- xp = uint32(xp*(1.0f + (*i)->GetModifierValue() / 100.0f));
+ xp = uint32(xp*(1.0f + (*i)->GetModifier()->m_amount / 100.0f));
// XP resting bonus for kill
uint32 rested_bonus_xp = victim ? GetXPRestBonus(xp) : 0;
@@ -2633,7 +2633,7 @@ void Player::AddNewMailDeliverTime(time_t deliver_time)
}
}
-bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading, uint16 slot_id, bool disabled)
+bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading, bool disabled)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
if (!spellInfo)
@@ -2751,7 +2751,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading,
else if(uint32 prev_spell = spellmgr.GetPrevSpellInChain(spell_id))
{
if(loading) // at spells loading, no output, but allow save
- addSpell(prev_spell,active,true,loading,SPELL_WITHOUT_SLOT_ID,disabled);
+ addSpell(prev_spell,active,true,loading,disabled);
else // at normal learning
learnSpell(prev_spell);
}
@@ -2809,23 +2809,6 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading,
}
}
- uint16 tmpslot=slot_id;
-
- if (tmpslot == SPELL_WITHOUT_SLOT_ID)
- {
- uint16 maxid = 0;
- PlayerSpellMap::iterator itr;
- for (itr = m_spells.begin(); itr != m_spells.end(); ++itr)
- {
- if(itr->second->state == PLAYERSPELL_REMOVED)
- continue;
- if (itr->second->slotId > maxid)
- maxid = itr->second->slotId;
- }
- tmpslot = maxid + 1;
- }
-
- newspell->slotId = tmpslot;
m_spells[spell_id] = newspell;
// return false if spell disabled
@@ -4961,22 +4944,8 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType)
UpdateAllCritPercentages();
}
-void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, MeleeHitOutcome outcome, bool defence)
+void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence)
{
-/* Not need, this checked on call this func from trigger system
- switch(outcome)
- {
- case MELEE_HIT_CRIT:
- case MELEE_HIT_DODGE:
- case MELEE_HIT_PARRY:
- case MELEE_HIT_BLOCK:
- case MELEE_HIT_BLOCK_CRIT:
- return;
-
- default:
- break;
- }
-*/
uint32 plevel = getLevel(); // if defense than pVictim == attacker
uint32 greylevel = Trinity::XP::GetGrayLevel(plevel);
uint32 moblevel = pVictim->getLevelForTarget(this);
@@ -6920,7 +6889,7 @@ void Player::_ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attac
if (item->IsFitToSpellRequirements(aura->GetSpellProto()))
{
- HandleBaseModValue(mod, FLAT_MOD, float (aura->GetModifierValue()), apply);
+ HandleBaseModValue(mod, FLAT_MOD, float (aura->GetModifier()->m_amount), apply);
}
}
@@ -6954,7 +6923,7 @@ void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType att
if (item->IsFitToSpellRequirements(aura->GetSpellProto()))
{
- HandleStatModifier(unitMod, unitModType, float(aura->GetModifierValue()),apply);
+ HandleStatModifier(unitMod, unitModType, float(aura->GetModifier()->m_amount),apply);
}
}
@@ -15342,7 +15311,7 @@ void Player::_LoadSpells(QueryResult *result)
delete itr->second;
m_spells.clear();
- //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,slot,active FROM character_spell WHERE guid = '%u'",GetGUIDLow());
+ //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'",GetGUIDLow());
if(result)
{
@@ -15350,7 +15319,7 @@ void Player::_LoadSpells(QueryResult *result)
{
Field *fields = result->Fetch();
- addSpell(fields[0].GetUInt16(), fields[2].GetBool(), false, true, fields[1].GetUInt16(), fields[3].GetBool());
+ addSpell(fields[0].GetUInt16(), fields[1].GetBool(), false, true, fields[2].GetBool());
}
while( result->NextRow() );
@@ -15927,7 +15896,7 @@ void Player::_SaveAuras()
{
CharacterDatabase.PExecute("INSERT INTO character_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) "
"VALUES ('%u', '" I64FMTD "' ,'%u', '%u', '%u', '%d', '%d', '%d', '%d')",
- GetGUIDLow(), itr2->second->GetCasterGUID(), (uint32)itr2->second->GetId(), (uint32)itr2->second->GetEffIndex(), (uint32)itr2->second->GetStackAmount(), itr2->second->GetModifier()->m_amount,int(itr2->second->GetAuraMaxDuration()),int(itr2->second->GetAuraDuration()),int(itr2->second->GetAuraCharges()));
+ GetGUIDLow(), itr2->second->GetCasterGUID(), (uint32)itr2->second->GetId(), (uint32)itr2->second->GetEffIndex(), (uint32)itr2->second->GetStackAmount(), itr2->second->GetModifier()->m_amount ,int(itr2->second->GetAuraMaxDuration()),int(itr2->second->GetAuraDuration()),int(itr2->second->GetAuraCharges()));
}
}
}
@@ -16134,7 +16103,7 @@ void Player::_SaveSpells()
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED)
CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u' and spell = '%u'", GetGUIDLow(), itr->first);
if (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED)
- CharacterDatabase.PExecute("INSERT INTO character_spell (guid,spell,slot,active,disabled) VALUES ('%u', '%u', '%u','%u','%u')", GetGUIDLow(), itr->first, itr->second->slotId,itr->second->active ? 1 : 0,itr->second->disabled ? 1 : 0);
+ CharacterDatabase.PExecute("INSERT INTO character_spell (guid,spell,active,disabled) VALUES ('%u', '%u', '%u', '%u')", GetGUIDLow(), itr->first, itr->second->active ? 1 : 0,itr->second->disabled ? 1 : 0);
if (itr->second->state == PLAYERSPELL_REMOVED)
_removeSpell(itr->first);
diff --git a/src/game/Player.h b/src/game/Player.h
index f4a089ec1c1..63e11ea1cfe 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -75,14 +75,11 @@ enum PlayerSpellState
struct PlayerSpell
{
- uint16 slotId : 16;
PlayerSpellState state : 8;
bool active : 1;
bool disabled : 1;
};
-#define SPELL_WITHOUT_SLOT_ID uint16(-1)
-
// Spell modifier (used for modify other spells)
struct SpellModifier
{
@@ -1481,7 +1478,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void SendProficiency(uint8 pr1, uint32 pr2);
void SendInitialSpells();
- bool addSpell(uint32 spell_id, bool active, bool learning = true, bool loading = false, uint16 slot_id=SPELL_WITHOUT_SLOT_ID, bool disabled = false);
+ bool addSpell(uint32 spell_id, bool active, bool learning = true, bool loading = false, bool disabled = false);
void learnSpell(uint32 spell_id);
void removeSpell(uint32 spell_id, bool disabled = false);
void resetSpells();
@@ -1749,7 +1746,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void UpdateDefense();
void UpdateWeaponSkill (WeaponAttackType attType);
- void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, MeleeHitOutcome outcome, bool defence);
+ void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence);
void SetSkill(uint32 id, uint16 currVal, uint16 maxVal);
uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index d9b88829531..d192495c70a 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -288,7 +288,7 @@ enum SpellCategory
#define SPELL_ATTR_EX2_UNK2 0x00000004 // 2 boss spells?
#define SPELL_ATTR_EX2_UNK3 0x00000008 // 3
#define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
-#define SPELL_ATTR_EX2_UNK5 0x00000020 // 5
+#define SPELL_ATTR_EX2_AUTOREPEAT_FLAG 0x00000020 // 5
#define SPELL_ATTR_EX2_UNK6 0x00000040 // 6
#define SPELL_ATTR_EX2_UNK7 0x00000080 // 7
#define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 3.0.3
@@ -2149,6 +2149,7 @@ enum SummonType
SUMMON_TYPE_UNKNOWN5 = 409,
SUMMON_TYPE_POSESSED3 = 427,
SUMMON_TYPE_POSESSED2 = 428,
+ SUMMON_TYPE_FORCE_OF_NATURE = 669,
SUMMON_TYPE_GUARDIAN2 = 1161
};
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 16e5ebd894f..7214fdd103b 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -658,22 +658,30 @@ void Spell::prepareDataForTriggerSystem()
m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
break;
case SPELL_DAMAGE_CLASS_RANGED:
- m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
- m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
+ // Auto attack
+ if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
+ {
+ m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
+ m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
+ }
+ else // Ranged spell attack
+ {
+ m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
+ m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
+ }
break;
default:
- if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell
+ if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell
{
m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
}
- // Wands
- else if (IsAutoRepeatRangedSpell(m_spellInfo) && m_spellInfo->Id != SPELL_ID_AUTOSHOT)
+ else if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
{
- m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
- m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
+ m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
+ m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
}
- else
+ else // Negative spell
{
m_procAttacker = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
m_procVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index b3af266501b..808b04c8cc1 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -341,11 +341,11 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
};
Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
-m_procCharges(0), m_stackAmount(1), m_spellmod(NULL), m_effIndex(eff), m_caster_guid(0), m_target(target),
-m_timeCla(1000), m_castItemGuid(castItem?castItem->GetGUID():0), m_auraSlot(MAX_AURAS),
-m_positive(false), m_permanent(false), m_isPeriodic(false), m_isTrigger(false), m_isAreaAura(false),
-m_isPersistent(false), m_updated(false), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_isRemovedOnShapeLost(true), m_in_use(false),
-m_periodicTimer(0), m_PeriodicEventId(0), m_AuraDRGroup(DIMINISHING_NONE)
+m_spellmod(NULL), m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target),
+m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
+m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
+m_positive(false), m_permanent(false), m_isPeriodic(false), m_isTrigger(false), m_isAreaAura(false), m_isPersistent(false),
+m_updated(false), m_isRemovedOnShapeLost(true), m_in_use(false)
{
assert(target);
@@ -796,11 +796,12 @@ void Aura::_AddAura()
if(!m_target)
return;
- // we can found aura in NULL_AURA_SLOT and then need store state instead check slot != NULL_AURA_SLOT
+ // Second aura if some spell
bool secondaura = false;
+ // Try find slot for aura
uint8 slot = NULL_AURA_SLOT;
-
- for(uint8 i = 0; i < 3; i++)
+ // Lookup for some spell auras (and get slot from it)
+ for(uint8 i = 0; i < m_effIndex; i++)
{
Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
@@ -808,18 +809,30 @@ void Aura::_AddAura()
// allow use single slot only by auras from same caster
if(itr->second->GetCasterGUID()==GetCasterGUID())
{
- secondaura = true;
slot = itr->second->GetAuraSlot();
+ secondaura = true;
break;
}
}
-
- if(secondaura)
+ if (secondaura)
break;
}
-
- Unit* caster = GetCaster();
-
+ // Lookup free slot
+ if (!secondaura && m_target->GetVisibleAurasCount() < MAX_AURAS)
+ {
+ Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
+ for(uint8 i = 0; i < MAX_AURAS; ++i)
+ {
+ Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(i);
+ if(itr == visibleAuras->end())
+ {
+ slot = i;
+ // update for out of range group members (on 1 slot use)
+ m_target->UpdateAuraForGroup(slot);
+ break;
+ }
+ }
+ }
// not call total regen auras at adding
switch (m_modifier.m_auraname)
{
@@ -847,60 +860,51 @@ void Aura::_AddAura()
if (getDiminishGroup() != DIMINISHING_NONE )
m_target->ApplyDiminishingAura(getDiminishGroup(),true);
+ Unit* caster = GetCaster();
+
// passive auras (except totem auras) do not get placed in the slots
// area auras with SPELL_AURA_NONE are not shown on target
if((!m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) &&
(m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster))
{
- if(!secondaura) // new slot need
+ SetAuraSlot( slot );
+ if(slot < MAX_AURAS) // slot found send data to client
{
- if(m_target->GetVisibleAurasCount() < MAX_AURAS)
- {
- Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
- for(uint8 i = 0; i < MAX_AURAS; ++i)
- {
- Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(i);
- if(itr == visibleAuras->end())
- {
- slot = i;
- break;
- }
- }
- }
-
- SetAuraSlot( slot );
-
- // Not update fields for not first spell's aura, all data already in fields
- if(slot < MAX_AURAS) // slot found
- {
- SetAura(false);
- SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE));
- SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
- SendAuraUpdate(false);
-
- // update for out of range group members
- m_target->UpdateAuraForGroup(slot);
- }
+ SetAura(false);
+ SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE));
+ SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
+ SendAuraUpdate(false);
}
- else // use found slot
+
+ //*****************************************************
+ // Update target aura state flag (at 1 aura apply)
+ // TODO: Make it easer
+ //*****************************************************
+ if (!secondaura)
{
- SetAuraSlot( slot );
- }
-
- UpdateSlotCounterAndDuration();
+ // Update Seals information
+ if( IsSealSpell(GetSpellProto()) )
+ m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
- // Update Seals information
- if( IsSealSpell(GetSpellProto()) )
- m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
+ // Conflagrate aura state on Immolate
+ if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags & 4)
+ m_target->ModifyAuraState(AURA_STATE_IMMOLATE, true);
+
+ // Faerie Fire (druid versions)
+ if( m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags & 0x0000000000000400LL)
+ m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true);
- // Conflagrate aura state
- if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 4))
- m_target->ModifyAuraState(AURA_STATE_IMMOLATE, true);
+ // Victorious
+ if( m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags & 0x0004000000000000LL)
+ m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true);
- if(GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID
- && (GetSpellProto()->SpellFamilyFlags == 0x40 || GetSpellProto()->SpellFamilyFlags == 0x10))
- {
- m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
+ // Swiftmend state on Regrowth & Rejuvenation
+ if(m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags & 0x50 )
+ m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
+
+ // Deadly poison aura state
+ if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellProto->SpellFamilyFlags & 0x10000)
+ m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
}
}
}
@@ -938,7 +942,7 @@ void Aura::_RemoveAura()
if(m_target->GetVisibleAura(slot) == 0)
return;
- bool samespell = false;
+ bool lastaura = true;
// find other aura in same slot (current already removed from list)
for(uint8 i = 0; i < 3; i++)
@@ -948,27 +952,30 @@ void Aura::_RemoveAura()
{
if(itr->second->GetAuraSlot()==slot)
{
- samespell = true;
-
+ lastaura = false;
break;
}
}
- if(samespell)
+ if(!lastaura)
break;
}
// only remove icon when the last aura of the spell is removed (current aura already removed from list)
- if (!samespell)
+ if (lastaura)
{
SetAura(true);
SetAuraFlags(AFLAG_NONE);
SetAuraLevel(0);
- SetAuraCharges(0);
SendAuraUpdate(true);
// update for out of range group members
m_target->UpdateAuraForGroup(slot);
+ //*****************************************************
+ // Update target aura state flag (at last aura remove)
+ // TODO: Make it easer
+ //*****************************************************
+ // Update Seals information
if( IsSealSpell(GetSpellProto()) )
m_target->ModifyAuraState(AURA_STATE_JUDGEMENT,false);
@@ -976,16 +983,22 @@ void Aura::_RemoveAura()
if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 4))
m_target->ModifyAuraState(AURA_STATE_IMMOLATE, false);
+ // Faerie Fire (druid versions)
+ if( m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags & 0x0000000000000400LL)
+ m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, false);
+
+ // Victorious
+ if( m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags & 0x0004000000000000LL)
+ m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, false);
+
// Swiftmend aura state
- if(GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID
- && (GetSpellProto()->SpellFamilyFlags == 0x40 || GetSpellProto()->SpellFamilyFlags == 0x10))
+ if(GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID && GetSpellProto()->SpellFamilyFlags & 0x50)
{
bool found = false;
Unit::AuraList const& RejorRegr = m_target->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
{
- if((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID
- && ((*i)->GetSpellProto()->SpellFamilyFlags == 0x40 || (*i)->GetSpellProto()->SpellFamilyFlags == 0x10) )
+ if((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID && (*i)->GetSpellProto()->SpellFamilyFlags & 0x50 )
{
found = true;
break;
@@ -995,6 +1008,26 @@ void Aura::_RemoveAura()
m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, false);
}
+ // Deadly poison aura state
+ if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellProto->SpellFamilyFlags & 0x10000)
+ {
+ // current aura already removed, search present of another
+ bool found = false;
+ Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
+ for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ {
+ SpellEntry const* itr_spell = (*itr)->GetSpellProto();
+ if(itr_spell && itr_spell->SpellFamilyName==SPELLFAMILY_ROGUE && itr_spell->SpellFamilyFlags & 0x10000)
+ {
+ found = true;
+ break;
+ }
+ }
+ // this has been last deadly poison aura
+ if(!found)
+ m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON,false);
+ }
+
// reset cooldown state for spells
if(caster && caster->GetTypeId() == TYPEID_PLAYER)
{
@@ -1020,7 +1053,7 @@ void Aura::SendAuraUpdate(bool remove)
uint8 auraFlags = GetAuraFlags();
data << uint8(auraFlags);
data << uint8(GetAuraLevel());
- data << uint8(GetAuraCharges());
+ data << uint8(m_procCharges ? m_procCharges : m_stackAmount);
if(!(auraFlags & AFLAG_NOT_CASTER))
{
@@ -1036,22 +1069,52 @@ void Aura::SendAuraUpdate(bool remove)
m_target->SendMessageToSet(&data, true);
}
-void Aura::UpdateSlotCounterAndDuration()
+void Aura::SetStackAmount(uint8 stackAmount)
{
- uint8 slot = GetAuraSlot();
- if(slot >= MAX_AURAS)
- return;
+ if (stackAmount != m_stackAmount)
+ {
+ Unit *target = GetTarget();
+ Unit *caster = GetCaster();
+ if (!target || !caster)
+ return;
+ m_stackAmount = stackAmount;
+ int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
+ // Reapply if amount change
+ if (amount!=m_modifier.m_amount)
+ {
+ ApplyModifier(false, true);
+ m_modifier.m_amount = amount;
+ ApplyModifier(true, true);
+ }
+ }
+ RefreshAura();
+}
- // Three possibilities:
- // Charge = 0; Stack >= 0
- // Charge = 1; Stack >= 0
- // Charge > 1; Stack = 0
- //SetAuraDuration(GetAuraDuration());
- if(m_procCharges < 2)
+bool Aura::modStackAmount(int32 num)
+{
+ // Can`t mod
+ if (!m_spellProto->StackAmount)
+ return true;
+
+ // Modify stack but limit it
+ int32 stackAmount = m_stackAmount + num;
+ if (stackAmount > m_spellProto->StackAmount)
+ stackAmount = m_spellProto->StackAmount;
+ else if (stackAmount <=0) // Last aura from stack removed
{
- SetAuraCharges(m_stackAmount-1);
- SendAuraUpdate(false);
+ m_stackAmount = 0;
+ return true; // need remove aura
}
+
+ // Update stack amount
+ SetStackAmount(stackAmount);
+ return false;
+}
+
+void Aura::RefreshAura()
+{
+ m_duration = m_maxduration;
+ SendAuraUpdate(false);
}
bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
@@ -1090,13 +1153,14 @@ void Aura::HandleAddModifier(bool apply, bool Real)
case 34754: // Clearcasting
case 34936: // Backlash
case 48108: // Hot Streak
+ case 57761: // Fireball!
SetAuraCharges(1);
break;
}
SpellModifier *mod = new SpellModifier;
mod->op = SpellModOp(m_modifier.m_miscvalue);
- mod->value = GetModifierValue();
+ mod->value = m_modifier.m_amount;
mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types
mod->spellId = GetId();
@@ -1851,8 +1915,8 @@ void Aura::TriggerSpell()
{
switch((*i)->GetModifier()->m_miscvalue)
{
- case STAT_INTELLECT: intellectLoss += (*i)->GetModifierValue(); break;
- case STAT_SPIRIT: spiritLoss += (*i)->GetModifierValue(); break;
+ case STAT_INTELLECT: intellectLoss += (*i)->GetModifier()->m_amount; break;
+ case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break;
default: break;
}
}
@@ -1920,7 +1984,7 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
return;
case 43873: // Headless Horseman Laugh
if(caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)caster)->SendPlaySound(11965, false);
+ ((Player*)caster)->PlaySound(11965, false);
return;
case 46354: // Blood Elf Illusion
if(caster)
@@ -2056,12 +2120,6 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
m_target->RemoveAurasDueToSpell(spellId);
return;
}
- // Victorious
- if(GetId()==32216 && m_target->getClass()==CLASS_WARRIOR)
- {
- m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, apply);
- return;
- }
//Summon Fire Elemental
if (GetId() == 40133 && caster)
{
@@ -2114,15 +2172,29 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
m_modifier.m_amount = caster->SpellHealingBonus(GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE, m_target);
}
- // Do final heal for real !apply
- else if (Real)
+ else
{
- if (GetAuraDuration() <= 0 || m_removeMode==AURA_REMOVE_BY_DISPEL)
+ // Final heal only on dispelled or duration end
+ if ( !(GetAuraDuration() <= 0 || m_removeMode==AURA_REMOVE_BY_DISPEL) )
+ return;
+
+ // final heal
+ if(m_target->IsInWorld())
+ m_target->CastCustomSpell(m_target,33778,&m_modifier.m_amount,NULL,NULL,true,NULL,this,GetCasterGUID());
+
+ /*// have a look if there is still some other Lifebloom dummy aura
+ Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
+ for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); ++itr)
+ if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
+ (*itr)->GetSpellProto()->SpellFamilyFlags & 0x1000000000LL)
+ return;
+
+ // final heal
+ if(m_target->IsInWorld() && m_stackAmount > 0)
{
- // final heal
- if(m_target->IsInWorld())
- m_target->CastCustomSpell(m_target,33778,&m_modifier.m_amount,NULL,NULL,true,NULL,this,GetCasterGUID());
- }
+ int32 amount = m_modifier.m_amount / m_stackAmount;
+ m_target->CastCustomSpell(m_target,33778,&amount,NULL,NULL,true,NULL,this,GetCasterGUID());
+ }*/
}
return;
}
@@ -2804,7 +2876,7 @@ void Aura::HandleAuraModSkill(bool apply, bool Real)
return;
uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
- int32 points = GetModifierValue();
+ int32 points = m_modifier.m_amount;
((Player*)m_target)->ModifySkillBonus(prot,(apply ? points: -points),m_modifier.m_auraname==SPELL_AURA_MOD_SKILL_TALENT);
if(prot == SKILL_DEFENSE)
@@ -2901,7 +2973,7 @@ void Aura::HandleAuraTrackStealthed(bool apply, bool Real)
void Aura::HandleAuraModScale(bool apply, bool Real)
{
- m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,GetModifierValue(),apply);
+ m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,m_modifier.m_amount,apply);
}
void Aura::HandleModPossess(bool apply, bool Real)
@@ -3446,7 +3518,7 @@ void Aura::HandleAuraModSilence(bool apply, bool Real)
return;
// Search Mana Tap auras on caster
- Aura * dummy = m_target->GetDummyAura(28734);
+ Aura * dummy = caster->GetDummyAura(28734);
if (dummy)
{
int32 bp = dummy->GetStackAmount() * 10;
@@ -3503,7 +3575,7 @@ void Aura::HandleModThreat(bool apply, bool Real)
if(m_modifier.m_miscvalue & int32(1<<x))
{
if(m_target->GetTypeId() == TYPEID_PLAYER)
- ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_positive ? GetModifierValue() : -GetModifierValue(), apply);
+ ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_positive ? m_modifier.m_amount : -m_modifier.m_amount, apply);
}
}
}
@@ -3524,9 +3596,9 @@ void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
float threatMod = 0.0f;
if(apply)
- threatMod = float(GetModifierValue());
+ threatMod = float(m_modifier.m_amount);
else
- threatMod = float(-GetModifierValue());
+ threatMod = float(-m_modifier.m_amount);
m_target->getHostilRefManager().threatAssist(caster, threatMod);
}
@@ -3943,6 +4015,10 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real)
Unit *caster = GetCaster();
+ // Custom damage calculation after
+ if (!apply || loading || !caster)
+ return;
+
switch (m_spellProto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
@@ -3951,8 +4027,7 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real)
if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 )
{
// $AP*0.18/6 bonus per tick
- if (apply && !loading && caster)
- m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
+ m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
return;
}
break;
@@ -3962,16 +4037,12 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real)
// Rend
if (m_spellProto->SpellFamilyFlags & 0x0000000000000020LL)
{
- // 0.00743*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
- if (apply && !loading && caster)
- {
- float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
- int32 mws = caster->GetAttackTime(BASE_ATTACK);
- float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
- float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
- // WARNING! in 3.0 multiplier 0.00743f change to 0.6
- m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.00743f);
- }
+ // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
+ float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
+ int32 mws = caster->GetAttackTime(BASE_ATTACK);
+ float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
+ float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
+ m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
return;
}
break;
@@ -3981,90 +4052,78 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real)
// Rake
if (m_spellProto->SpellFamilyFlags & 0x0000000000001000LL)
{
- // $AP*0.06/3 bonus per tick
- if (apply && !loading && caster)
- m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 / 100);
+ // $AP*0.06 bonus per tick
+ m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
return;
}
// Lacerate
if (m_spellProto->SpellFamilyFlags & 0x000000010000000000LL)
{
// $AP*0.05/5 bonus per tick
- if (apply && !loading && caster)
- m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
+ m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
return;
}
// Rip
if (m_spellProto->SpellFamilyFlags & 0x000000000000800000LL)
{
- // $AP * min(0.06*$cp, 0.24)/6 [Yes, there is no difference, whether 4 or 5 CPs are being used]
- if (apply && !loading && caster && caster->GetTypeId() == TYPEID_PLAYER)
- {
- uint8 cp = ((Player*)caster)->GetComboPoints();
+ // 0.01*$AP*cp
+ if (caster->GetTypeId() != TYPEID_PLAYER)
+ return;
- // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
- Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
- for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
+ uint8 cp = ((Player*)caster)->GetComboPoints();
+
+ // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
+ Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
+ for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
+ {
+ if((*itr)->GetId()==34241)
{
- if((*itr)->GetId()==34241)
- {
- m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
- break;
- }
+ m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
+ break;
}
-
- if (cp > 4) cp = 4;
- m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
}
+ m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
+ return;
+ }
+ // Lock Jaw
+ if (m_spellProto->SpellFamilyFlags & 0x1000000000000000LL)
+ {
+ // 0.15*$AP
+ m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
return;
}
break;
}
case SPELLFAMILY_ROGUE:
{
- // Deadly poison aura state
- if((m_spellProto->SpellFamilyFlags & 0x10000) && m_spellProto->SpellVisual[0]==5100)
- {
- if(apply)
- m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON,true);
- else
- {
- // current aura already removed, search present of another
- bool found = false;
- Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
- for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
- {
- SpellEntry const* itr_spell = (*itr)->GetSpellProto();
- if(itr_spell && itr_spell->SpellFamilyName==SPELLFAMILY_ROGUE && (itr_spell->SpellFamilyFlags & 0x10000) && itr_spell->SpellVisual[0]==5100)
- {
- found = true;
- break;
- }
- }
- // this has been last deadly poison aura
- if(!found)
- m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON,false);
- }
- return;
- }
// Rupture
if (m_spellProto->SpellFamilyFlags & 0x000000000000100000LL)
{
- // Dmg/tick = $AP*min(0.01*$cp, 0.03) [Like Rip: only the first three CP increase the contribution from AP]
- if (apply && !loading && caster && caster->GetTypeId() == TYPEID_PLAYER)
- {
- uint8 cp = ((Player*)caster)->GetComboPoints();
- if (cp > 3) cp = 3;
- m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
- }
+ if (caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+ //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
+ //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
+ //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
+ //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
+ //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
+ float AP_per_combo[] = {0, 0.015f, 0.024, 0.03, 0.03428571, 0.0375};
+ uint8 cp = ((Player*)caster)->GetComboPoints();
+ if (cp > 5) cp = 5;
+ m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
return;
}
// Garrote
if (m_spellProto->SpellFamilyFlags & 0x000000000000000100LL)
{
- // $AP*0.18/6 bonus per tick
- if (apply && !loading && caster)
- m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
+ // $AP*0.07 bonus per tick
+ m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
+ return;
+ }
+ // Deadly Poison
+ if (m_spellProto->SpellFamilyFlags & 0x0000000000010000)
+ {
+ // 0.08*$AP / 4 * amount of stack
+ m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100);
return;
}
break;
@@ -4075,16 +4134,14 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real)
if (m_spellProto->SpellFamilyFlags & 0x0000000000004000LL)
{
// $RAP*0.1/5 bonus per tick
- if (apply && !loading && caster)
- m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
+ m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
return;
}
// Immolation Trap
if (m_spellProto->SpellFamilyFlags & 0x0000000000000004LL && m_spellProto->SpellIconID == 678)
{
// $RAP*0.1/5 bonus per tick
- if (apply && !loading && caster)
- m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
+ m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
return;
}
break;
@@ -4094,27 +4151,37 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real)
// Consecration
if (m_spellProto->SpellFamilyFlags & 0x0000000000000020LL)
{
- if (apply && !loading)
+ // ($m1+0.04*$SPH+0.04*$AP)
+ float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
+ int32 holy = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) +
+ caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellProto), m_target);
+ m_modifier.m_amount += int32(0.04f*holy + 0.04f*ap);
+
+ // Improved Consecration - Libram of the Eternal Rest
+ Unit::AuraList const& classScripts = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(Unit::AuraList::const_iterator k = classScripts.begin(); k != classScripts.end(); ++k)
{
- if(Unit* caster = GetCaster())
+ switch((*k)->GetModifier()->m_miscvalue)
{
- Unit::AuraList const& classScripts = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(Unit::AuraList::const_iterator k = classScripts.begin(); k != classScripts.end(); ++k)
+ case 5147:
{
int32 tickcount = GetSpellDuration(m_spellProto) / m_spellProto->EffectAmplitude[m_effIndex];
- switch((*k)->GetModifier()->m_miscvalue)
- {
- case 5147: // Improved Consecration - Libram of the Eternal Rest
- {
- m_modifier.m_amount += (*k)->GetModifier()->m_amount / tickcount;
- break;
- }
- }
+ m_modifier.m_amount += (*k)->GetModifier()->m_amount / tickcount;
+ break;
}
}
}
return;
}
+ // Seal of Vengeance 0.013*$SPH+0.025*$AP per tick (also can stack)
+ if(m_spellProto->SpellFamilyFlags & 0x0000080000000000LL)
+ {
+ float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
+ int32 holy = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) +
+ caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellProto), m_target);
+ m_modifier.m_amount += int32((0.013f*holy + 0.025f*ap) * GetStackAmount());
+ return;
+ }
break;
}
default:
@@ -4160,9 +4227,9 @@ void Aura::HandleAuraModResistanceExclusive(bool apply, bool Real)
{
if(m_modifier.m_miscvalue & int32(1<<x))
{
- m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
if(m_target->GetTypeId() == TYPEID_PLAYER)
- m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,GetModifierValue(), apply);
+ m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
}
}
}
@@ -4173,19 +4240,11 @@ void Aura::HandleAuraModResistance(bool apply, bool Real)
{
if(m_modifier.m_miscvalue & int32(1<<x))
{
- m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
- m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,GetModifierValue(), apply);
+ m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
}
}
-
- // Faerie Fire (druid versions)
- if( m_spellProto->SpellIconID == 109 &&
- m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID &&
- m_spellProto->SpellFamilyFlags & 0x0000000000000400LL )
- {
- m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE,apply);
- }
}
void Aura::HandleAuraModBaseResistancePCT(bool apply, bool Real)
@@ -4195,14 +4254,14 @@ void Aura::HandleAuraModBaseResistancePCT(bool apply, bool Real)
{
//pets only have base armor
if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
- m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
}
else
{
for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
{
if(m_modifier.m_miscvalue & int32(1<<x))
- m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
}
}
}
@@ -4213,11 +4272,11 @@ void Aura::HandleModResistancePercent(bool apply, bool Real)
{
if(m_modifier.m_miscvalue & int32(1<<i))
{
- m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
{
- m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,GetModifierValue(), apply);
- m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,GetModifierValue(), apply);
+ m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,m_modifier.m_amount, apply);
+ m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,m_modifier.m_amount, apply);
}
}
}
@@ -4230,13 +4289,13 @@ void Aura::HandleModBaseResistance(bool apply, bool Real)
{
//only pets have base stats
if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
- m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
else
{
for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
if(m_modifier.m_miscvalue & (1<<i))
- m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
}
@@ -4258,9 +4317,9 @@ void Aura::HandleAuraModStat(bool apply, bool Real)
if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
{
//m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
- m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
- m_target->ApplyStatBuffMod(Stats(i),GetModifierValue(),apply);
+ m_target->ApplyStatBuffMod(Stats(i),m_modifier.m_amount,apply);
}
}
}
@@ -4280,7 +4339,7 @@ void Aura::HandleModPercentStat(bool apply, bool Real)
for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
{
if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
- m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
}
}
@@ -4358,9 +4417,9 @@ void Aura::HandleModTotalPercentStat(bool apply, bool Real)
{
if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
{
- m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
- m_target->ApplyStatPercentBuffMod(Stats(i), GetModifierValue(), apply );
+ m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply );
}
}
@@ -4458,7 +4517,7 @@ void Aura::HandleModRegen(bool apply, bool Real) // eating
if(m_periodicTimer <= 0)
{
m_periodicTimer += 5000;
- int32 gain = m_target->ModifyHealth(GetModifierValue());
+ int32 gain = m_target->ModifyHealth(m_modifier.m_amount);
Unit *caster = GetCaster();
if (caster)
{
@@ -4549,7 +4608,7 @@ void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
{
if(apply)
{
- m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
m_target->ModifyHealth(m_modifier.m_amount);
}
else
@@ -4558,7 +4617,7 @@ void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
m_target->ModifyHealth(-m_modifier.m_amount);
else
m_target->SetHealth(1);
- m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
}
}
@@ -4589,7 +4648,7 @@ void Aura::HandleAuraModIncreaseEnergy(bool apply, bool Real)
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
- m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
@@ -4600,12 +4659,12 @@ void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
- m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
{
- m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
@@ -4674,9 +4733,9 @@ void Aura::HandleAuraModCritPercent(bool apply, bool Real)
if (GetSpellProto()->EquippedItemClass == -1)
{
- ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (GetModifierValue()), apply);
- ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (GetModifierValue()), apply);
- ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (GetModifierValue()), apply);
+ ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
+ ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
+ ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
}
else
{
@@ -4722,7 +4781,7 @@ void Aura::HandleModSpellCritChance(bool apply, bool Real)
}
else
{
- m_target->m_baseSpellCritChance += apply ? GetModifierValue():-GetModifierValue();
+ m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:-m_modifier.m_amount;
}
}
@@ -4746,22 +4805,22 @@ void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
void Aura::HandleModCastingSpeed(bool apply, bool Real)
{
- m_target->ApplyCastTimePercentMod(GetModifierValue(),apply);
+ m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
}
void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool Real)
{
- m_target->ApplyAttackTimePercentMod(BASE_ATTACK,GetModifierValue(),apply);
- m_target->ApplyAttackTimePercentMod(OFF_ATTACK,GetModifierValue(),apply);
- m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetModifierValue(), apply);
+ m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
+ m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
+ m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
}
void Aura::HandleModCombatSpeedPct(bool apply, bool Real)
{
- m_target->ApplyCastTimePercentMod(GetModifierValue(),apply);
- m_target->ApplyAttackTimePercentMod(BASE_ATTACK,GetModifierValue(),apply);
- m_target->ApplyAttackTimePercentMod(OFF_ATTACK,GetModifierValue(),apply);
- m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetModifierValue(), apply);
+ m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
+ m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
+ m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
+ m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
}
void Aura::HandleModAttackSpeed(bool apply, bool Real)
@@ -4769,26 +4828,26 @@ void Aura::HandleModAttackSpeed(bool apply, bool Real)
if(!m_target->isAlive() )
return;
- m_target->ApplyAttackTimePercentMod(BASE_ATTACK,GetModifierValue(),apply);
+ m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
}
void Aura::HandleHaste(bool apply, bool Real)
{
- m_target->ApplyAttackTimePercentMod(BASE_ATTACK, GetModifierValue(),apply);
- m_target->ApplyAttackTimePercentMod(OFF_ATTACK, GetModifierValue(),apply);
- m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,GetModifierValue(),apply);
+ m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount,apply);
+ m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount,apply);
+ m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount,apply);
}
void Aura::HandleAuraModRangedHaste(bool apply, bool Real)
{
- m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetModifierValue(), apply);
+ m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
}
void Aura::HandleRangedAmmoHaste(bool apply, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
- m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,GetModifierValue(), apply);
+ m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply);
}
/********************************/
@@ -4797,7 +4856,7 @@ void Aura::HandleRangedAmmoHaste(bool apply, bool Real)
void Aura::HandleAuraModAttackPower(bool apply, bool Real)
{
- m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModRangedAttackPower(bool apply, bool Real)
@@ -4805,13 +4864,13 @@ void Aura::HandleAuraModRangedAttackPower(bool apply, bool Real)
if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
return;
- m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModAttackPowerPercent(bool apply, bool Real)
{
//UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
- m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool Real)
@@ -4820,7 +4879,7 @@ void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool Real)
return;
//UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
- m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real)
@@ -4872,9 +4931,9 @@ void Aura::HandleModDamageDone(bool apply, bool Real)
// apply generic physical damage bonuses including wand case
if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
{
- m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(GetModifierValue()), apply);
- m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(GetModifierValue()), apply);
- m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
+ m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
+ m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
else
{
@@ -4884,9 +4943,9 @@ void Aura::HandleModDamageDone(bool apply, bool Real)
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
if(m_positive)
- m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,GetModifierValue(),apply);
+ m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_modifier.m_amount,apply);
else
- m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,GetModifierValue(),apply);
+ m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_modifier.m_amount,apply);
}
}
@@ -4912,7 +4971,7 @@ void Aura::HandleModDamageDone(bool apply, bool Real)
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
{
if((m_modifier.m_miscvalue & (1<<i)) != 0)
- m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,GetModifierValue(),apply);
+ m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_modifier.m_amount,apply);
}
}
else
@@ -4920,7 +4979,7 @@ void Aura::HandleModDamageDone(bool apply, bool Real)
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
{
if((m_modifier.m_miscvalue & (1<<i)) != 0)
- m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,GetModifierValue(),apply);
+ m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_modifier.m_amount,apply);
}
}
Pet* pet = m_target->GetPet();
@@ -4955,9 +5014,9 @@ void Aura::HandleModDamagePercentDone(bool apply, bool Real)
// apply generic physical damage bonuses including wand case
if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
{
- m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(GetModifierValue()), apply);
- m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(GetModifierValue()), apply);
- m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
+ m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
+ m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
else
{
@@ -4996,7 +5055,7 @@ void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
sLog.outDebug("AURA MOD OFFHAND DAMAGE");
- m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(GetModifierValue()), apply);
+ m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
/********************************/
@@ -5009,7 +5068,7 @@ void Aura::HandleModPowerCostPCT(bool apply, bool Real)
if(!Real)
return;
- float amount = GetModifierValue() /100.0f;
+ float amount = m_modifier.m_amount /100.0f;
for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if(m_modifier.m_miscvalue & (1<<i))
m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply);
@@ -5023,7 +5082,7 @@ void Aura::HandleModPowerCost(bool apply, bool Real)
for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if(m_modifier.m_miscvalue & (1<<i))
- m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,GetModifierValue(),apply);
+ m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_modifier.m_amount,apply);
}
void Aura::HandleNoReagentUseAura(bool Apply, bool Real)
@@ -5270,7 +5329,7 @@ void Aura::HandleModRating(bool apply, bool Real)
for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
if (m_modifier.m_miscvalue & (1 << rating))
- ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), GetModifierValue(), apply);
+ ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply);
}
void Aura::HandleModRatingFromStat(bool apply, bool Real)
@@ -5315,11 +5374,11 @@ void Aura::HandleModTargetResistance(bool apply, bool Real)
// show armor penetration
if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
- m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,GetModifierValue(), apply);
+ m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,m_modifier.m_amount, apply);
// show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
- m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,GetModifierValue(), apply);
+ m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,m_modifier.m_amount, apply);
}
void Aura::HandleShieldBlockValue(bool apply, bool Real)
@@ -5329,7 +5388,7 @@ void Aura::HandleShieldBlockValue(bool apply, bool Real)
modType = PCT_MOD;
if(m_target->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(GetModifierValue()), apply);
+ ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
@@ -5347,7 +5406,7 @@ void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
// remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
if( !apply && m_duration==0 && target->GetComboTarget())
if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget()))
- target->AddComboPoints(unit, -GetModifierValue());
+ target->AddComboPoints(unit, -m_modifier.m_amount);
}
void Aura::HandleModUnattackable( bool Apply, bool Real )
@@ -5859,7 +5918,7 @@ void Aura::PeriodicTick()
return;
// ignore non positive values (can be result apply spellmods to aura damage
- uint32 pdamage = GetModifierValue() > 0 ? GetModifierValue() : 0;
+ uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
@@ -5921,7 +5980,7 @@ void Aura::PeriodicTick()
case SPELL_AURA_PERIODIC_ENERGIZE:
{
// ignore non positive values (can be result apply spellmods to aura damage
- uint32 pdamage = GetModifierValue() > 0 ? GetModifierValue() : 0;
+ uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
@@ -5953,7 +6012,7 @@ void Aura::PeriodicTick()
case SPELL_AURA_OBS_MOD_MANA:
{
// ignore non positive values (can be result apply spellmods to aura damage
- uint32 amount = GetModifierValue() > 0 ? GetModifierValue() : 0;
+ uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount/100);
@@ -5989,7 +6048,7 @@ void Aura::PeriodicTick()
if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
return;
- int32 pdamage = GetModifierValue() > 0 ? GetModifierValue() : 0;
+ int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
Powers powerType = Powers(m_modifier.m_miscvalue);
@@ -6426,8 +6485,12 @@ void Aura::PeriodicDummyTick()
case SPELLFAMILY_DEATHKNIGHT:
{
// Death and Decay
-// if (spell->SpellFamilyFlags & 0x0000000000000020LL)
-// return;
+ if (spell->SpellFamilyFlags & 0x0000000000000020LL)
+ {
+ if (caster)
+ caster->CastCustomSpell(m_target, 52212, &m_modifier.m_amount, NULL, NULL, true);
+ return;
+ }
// Raise Dead
// if (spell->SpellFamilyFlags & 0x0000000000001000LL)
// return;
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index 9b1ac66c795..8a8c30df04b 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -222,8 +222,6 @@ class TRINITY_DLL_SPEC Aura
void SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue);
Modifier* GetModifier() {return &m_modifier;}
- int32 GetModifierValuePerStack() {return m_modifier.m_amount;}
- int32 GetModifierValue() {return m_modifier.m_amount * m_stackAmount;}
int32 GetMiscValue() {return m_spellProto->EffectMiscValue[m_effIndex];}
int32 GetMiscBValue() {return m_spellProto->EffectMiscValueB[m_effIndex];}
@@ -238,11 +236,8 @@ class TRINITY_DLL_SPEC Aura
int32 GetAuraDuration() const { return m_duration; }
void SetAuraDuration(int32 duration) { m_duration = duration; }
time_t GetAuraApplyTime() { return m_applyTime; }
- SpellModifier *getAuraSpellMod() {return m_spellmod; }
- void UpdateAuraDuration();
- void SendAuraDurationForCaster(Player* caster);
- void UpdateSlotCounterAndDuration();
+ SpellModifier *getAuraSpellMod() {return m_spellmod; }
uint64 const& GetCasterGUID() const { return m_caster_guid; }
Unit* GetCaster() const;
@@ -283,6 +278,12 @@ class TRINITY_DLL_SPEC Aura
void SetAura(bool remove) { m_target->SetVisibleAura(m_auraSlot, remove ? 0 : GetId()); }
void SendAuraUpdate(bool remove);
+ int8 GetStackAmount() {return m_stackAmount;}
+ int32 GetModifierValuePerStack() {return m_modifier.m_amount / m_stackAmount;}
+ void SetStackAmount(uint8 num);
+ bool modStackAmount(int32 num); // return true if last charge dropped
+ void RefreshAura();
+
bool IsPositive() { return m_positive; }
void SetNegative() { m_positive = false; }
void SetPositive() { m_positive = true; }
@@ -323,31 +324,33 @@ class TRINITY_DLL_SPEC Aura
uint32 const *getAuraSpellClassMask() const { return m_spellProto->EffectSpellClassMaskA + m_effIndex * 3; }
bool isAffectedOnSpell(SpellEntry const *spell) const;
-
- int32 GetStackAmount() {return m_stackAmount;}
- void SetStackAmount(int32 amount) {m_stackAmount=amount;}
protected:
Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
Modifier m_modifier;
SpellModifier *m_spellmod;
- uint32 m_effIndex;
+
SpellEntry const *m_spellProto;
- int32 m_currentBasePoints; // cache SpellEntry::EffectBasePoints and use for set custom base points
- uint64 m_caster_guid;
Unit* m_target;
- int32 m_maxduration;
- int32 m_duration;
- int32 m_timeCla;
+ uint64 m_caster_guid;
uint64 m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted
time_t m_applyTime;
- AuraRemoveMode m_removeMode;
+ int32 m_currentBasePoints; // cache SpellEntry::EffectBasePoints and use for set custom base points
+ int32 m_maxduration; // Max aura duration
+ int32 m_duration; // Current time
+ int32 m_timeCla; // Timer for power per sec calcultion
+ int32 m_periodicTimer; // Timer for periodic auras
- uint8 m_auraSlot;
- uint8 m_auraFlags;
- uint8 m_auraLevel;
- int8 m_procCharges;
+ AuraRemoveMode m_removeMode:8; // Store info for know remove aura reason
+ DiminishingGroup m_AuraDRGroup:8; // Diminishing
+
+ uint8 m_effIndex; // Aura effect index in spell
+ uint8 m_auraSlot; // Aura slot on unit (for show in client)
+ uint8 m_auraFlags; // Aura info flag (for send data to client)
+ uint8 m_auraLevel; // Aura level (store caster level for correct show level dep amount)
+ uint8 m_procCharges; // Aura charges (0 for infinite)
+ uint8 m_stackAmount; // Aura stack amount
bool m_positive:1;
bool m_permanent:1;
@@ -358,14 +361,9 @@ class TRINITY_DLL_SPEC Aura
bool m_isPersistent:1;
bool m_isDeathPersist:1;
bool m_isRemovedOnShapeLost:1;
- bool m_updated:1;
+ bool m_updated:1; // Prevent remove aura by stack if set
bool m_in_use:1; // true while in Aura::ApplyModifier call
- int32 m_periodicTimer;
- uint32 m_PeriodicEventId;
- DiminishingGroup m_AuraDRGroup;
-
- int32 m_stackAmount;
private:
void CleanupTriggeredSpells();
};
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 11d1fa7f501..3de1f958c1a 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -519,31 +519,29 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
// consume from stack dozes not more that have combo-points
if(uint32 combo = ((Player*)m_caster)->GetComboPoints())
{
- // count consumed deadly poison doses at target
- uint32 doses = 0;
-
- // remove consumed poison doses
+ Aura *poison = 0;
+ // Lookup for Deadly poison (only attacker applied)
Unit::AuraList const& auras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end() && combo;)
- {
- // Deadly poison (only attacker applied)
- if( (*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && ((*itr)->GetSpellProto()->SpellFamilyFlags & 0x10000) &&
- (*itr)->GetSpellProto()->SpellVisual[0]==5100 && (*itr)->GetCasterGUID()==m_caster->GetGUID() )
+ if( (*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE &&
+ (*itr)->GetSpellProto()->SpellFamilyFlags & 0x10000 &&
+ (*itr)->GetCasterGUID()==m_caster->GetGUID() )
{
- --combo;
- ++doses;
-
- unitTarget->RemoveSingleAuraFromStack((*itr)->GetId(), (*itr)->GetEffIndex());
-
- itr = auras.begin();
+ poison = *itr;
+ break;
}
- else
- ++itr;
+ // count consumed deadly poison doses at target
+ if (poison)
+ {
+ uint32 spellId = poison->GetId();
+ uint32 doses = poison->GetStackAmount();
+ if (doses > combo)
+ doses = combo;
+ for (int i=0; i< doses; i++)
+ unitTarget->RemoveSingleSpellAurasFromStack(spellId);
+ damage *= doses;
+ damage += int32(((Player*)m_caster)->GetTotalAttackPowerValue(BASE_ATTACK) * 0.03f * doses);
}
-
- damage *= doses;
- damage += int32(((Player*)m_caster)->GetTotalAttackPowerValue(BASE_ATTACK) * 0.03f * doses);
-
// Eviscerate and Envenom Bonus Damage (item set effect)
if(m_caster->GetDummyAura(37169))
damage += ((Player*)m_caster)->GetComboPoints()*40;
@@ -628,19 +626,25 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
}
case SPELLFAMILY_PALADIN:
{
- // Judgement of Vengeance
+ // Judgement of Vengeance ${1+0.22*$SPH+0.14*$AP} + 10% for each application of Holy Vengeance on the target
if((m_spellInfo->SpellFamilyFlags & 0x800000000LL) && m_spellInfo->SpellIconID==2292)
{
+ float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
+ int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
+ m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
+ damage+=int32(ap * 0.14f) + int32(holy * 22 / 100);
+ // Get stack of Holy Vengeance on the target added by caster
uint32 stacks = 0;
Unit::AuraList const& auras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
if((*itr)->GetId() == 31803 && (*itr)->GetCasterGUID()==m_caster->GetGUID())
- ++stacks;
- if(!stacks)
- //No damage if the target isn't affected by this
- damage = -1;
- else
- damage *= stacks;
+ {
+ stacks = (*itr)->GetStackAmount();
+ break;
+ }
+ // + 10% for each application of Holy Vengeance on the target
+ if(stacks)
+ damage += damage * stacks * 10 /100;
}
// Avenger's Shield ($m1+0.07*$SPH+0.07*$AP)
else if(m_spellInfo->SpellFamilyFlags & 0x0000000000004000LL)
@@ -1576,6 +1580,8 @@ void Spell::EffectDummy(uint32 i)
case 20930: hurt = 25902; heal = 25903; break;
case 27174: hurt = 27176; heal = 27175; break;
case 33072: hurt = 33073; heal = 33074; break;
+ case 48824: hurt = 48822; heal = 48820; break;
+ case 48825: hurt = 48823; heal = 48821; break;
default:
sLog.outError("Spell::EffectDummy: Spell %u not handled in HS",m_spellInfo->Id);
return;
@@ -2249,7 +2255,8 @@ void Spell::EffectPowerDrain(uint32 i)
unitTarget->ModifyPower(drain_power,-new_damage);
- if(drain_power == POWER_MANA)
+ // Don`t restore from self drain
+ if(drain_power == POWER_MANA && m_caster != unitTarget)
{
float manaMultiplier = m_spellInfo->EffectMultipleValue[i];
if(manaMultiplier==0)
@@ -2388,7 +2395,7 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
Unit::AuraList const& mDummyAuras = m_caster->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
if((*i)->GetId() == 45062)
- damageAmount+=(*i)->GetModifierValue();
+ damageAmount+=(*i)->GetModifier()->m_amount;
if (damageAmount)
m_caster->RemoveAurasDueToSpell(45062);
@@ -2428,7 +2435,7 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
tickheal = auraCaster->SpellHealingBonus(targetAura->GetSpellProto(), tickheal, DOT, unitTarget);
//int32 tickheal = targetAura->GetSpellProto()->EffectBasePoints[idx] + 1;
//It is said that talent bonus should not be included
- //int32 tickheal = targetAura->GetModifierValue();
+ //int32 tickheal = targetAura->GetModifier()->m_amount;
int32 tickcount = GetSpellDuration(targetAura->GetSpellProto()) / targetAura->GetSpellProto()->EffectAmplitude[idx];
addhealth += tickheal * tickcount;
unitTarget->RemoveAurasDueToCasterSpell(targetAura->GetId(), targetAura->GetCasterGUID());
@@ -3161,6 +3168,7 @@ void Spell::EffectSummonType(uint32 i)
case SUMMON_TYPE_POSESSED2:
case SUMMON_TYPE_POSESSED3:
EffectSummonPossessed(i);
+ case SUMMON_TYPE_FORCE_OF_NATURE:
case SUMMON_TYPE_GUARDIAN2:
EffectSummonGuardian(i);
break;
@@ -3404,12 +3412,7 @@ void Spell::EffectDispel(uint32 i)
SpellEntry const* spellInfo = sSpellStore.LookupEntry(j->first);
data << uint32(spellInfo->Id); // Spell Id
data << uint8(0); // 0 - dispelled !=0 cleansed
- if(spellInfo->StackAmount!= 0)
- {
- //Why are Aura's Removed by EffIndex? Auras should be removed as a whole.....
- unitTarget->RemoveSingleAuraFromStackByDispel(spellInfo->Id);
- }
- else
+ //Why are Aura's Removed by EffIndex? Auras should be removed as a whole.....
unitTarget->RemoveAurasDueToSpellByDispel(spellInfo->Id, j->second, m_caster);
}
m_caster->SendMessageToSet(&data, true);
@@ -4299,7 +4302,6 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
if(m_spellInfo->SpellVisual[0] == 671 && m_spellInfo->SpellIconID == 1508)
{
uint32 stack = 0;
-
Unit::AuraList const& list = unitTarget->GetAurasByType(SPELL_AURA_MOD_RESISTANCE);
for(Unit::AuraList::const_iterator itr=list.begin();itr!=list.end();++itr)
{
@@ -4307,9 +4309,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
if(proto->SpellFamilyName == SPELLFAMILY_WARRIOR
&& proto->SpellFamilyFlags == SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR)
{
- int32 duration = GetSpellDuration(proto);
- (*itr)->SetAuraDuration(duration);
- (*itr)->SendAuraUpdate(false);
+ (*itr)->RefreshAura();
stack = (*itr)->GetStackAmount();
break;
}
@@ -4347,6 +4347,8 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
}
}
}
+ if (stack)
+ spell_bonus += stack * CalculateDamage(2, unitTarget);
}
break;
}
@@ -4732,6 +4734,8 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case 11729:
case 11730:
case 27230:
+ case 47871:
+ case 47878:
{
uint32 itemtype;
uint32 rank = 0;
@@ -4779,12 +4783,11 @@ void Spell::EffectScriptEffect(uint32 effIndex)
}
// Brittle Armor - need remove one 24575 Brittle Armor aura
case 24590:
- unitTarget->RemoveSingleAuraFromStack(24575, 0);
- unitTarget->RemoveSingleAuraFromStack(24575, 1);
+ unitTarget->RemoveSingleSpellAurasFromStack(24575);
return;
// Mercurial Shield - need remove one 26464 Mercurial Shield aura
case 26465:
- unitTarget->RemoveSingleAuraFromStack(26464, 0);
+ unitTarget->RemoveSingleSpellAurasFromStack(26464);
return;
// Orb teleport spells
case 25140:
@@ -5054,8 +5057,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
if (!(familyFlag & 0x000000800000C000LL))
continue;
// Refresh aura duration
- aura->SetAuraDuration(aura->GetAuraMaxDuration());
- aura->SendAuraUpdate(false);
+ aura->RefreshAura();
// Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
if (familyFlag & 0x0000000000004000LL && aura->GetEffIndex() == 0)
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index d8dd6bfc471..1f6101c6114 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -429,10 +429,9 @@ inline bool isSpellBreakStealth(SpellEntry const* spellInfo)
inline bool IsAutoRepeatRangedSpell(SpellEntry const* spellInfo)
{
- return (spellInfo->Attributes & SPELL_ATTR_RANGED) && (spellInfo->AttributesEx2 == 0x000020 /*autorepeat*/);
+ return (spellInfo->Attributes & SPELL_ATTR_RANGED) && (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG);
}
-
uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form);
inline bool IsChanneledSpell(SpellEntry const* spellInfo)
@@ -460,6 +459,17 @@ inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect)
return mask;
}
+inline uint32 GetAllSpellMechanicMask(SpellEntry const* spellInfo)
+{
+ uint32 mask = 0;
+ if (spellInfo->Mechanic)
+ mask |= 1<<spellInfo->Mechanic;
+ for (int i=0; i< 3; ++i)
+ if (spellInfo->EffectMechanic[i])
+ mask |= 1<<spellInfo->EffectMechanic[i];
+ return mask;
+}
+
inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect)
{
if (spellInfo->EffectMechanic[effect])
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 2cfac58f962..dde5a2cfb40 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -165,7 +165,7 @@ void Player::UpdateArmor()
{
Modifier* mod = (*i)->GetModifier();
if(mod->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
- value += int32(GetStat(Stats((*i)->GetMiscBValue())) * (*i)->GetModifierValue() / 100.0f);
+ value += int32(GetStat(Stats((*i)->GetMiscBValue())) * mod->m_amount / 100.0f);
}
value *= GetModifierValue(unitMod, TOTAL_PCT);
@@ -612,10 +612,10 @@ void Player::UpdateExpertise(WeaponAttackType attack)
{
// item neutral spell
if((*itr)->GetSpellProto()->EquippedItemClass == -1)
- expertise += (*itr)->GetModifierValue();
+ expertise += (*itr)->GetModifier()->m_amount;
// item dependent spell
else if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
- expertise += (*itr)->GetModifierValue();
+ expertise += (*itr)->GetModifier()->m_amount;
}
if(expertise < 0)
@@ -645,7 +645,7 @@ void Player::UpdateManaRegen()
for(AuraList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
- power_regen_mp5 += GetStat(Stats(mod->m_miscvalue)) * (*i)->GetModifierValue() / 500.0f;
+ power_regen_mp5 += GetStat(Stats(mod->m_miscvalue)) * mod->m_amount / 500.0f;
}
// Bonus from some dummy auras
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 6f64a3ee57a..2c3432abb57 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1306,10 +1306,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
{
SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
if( spellInfo->AttributesEx3 & 0x40000 && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ((*itr).second->GetCasterGUID() == GetGUID()))
- {
- (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
- (*itr).second->SendAuraUpdate(false);
- }
+ (*itr).second->RefreshAura();
}
}
// Call default DealDamage
@@ -1623,10 +1620,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
{
SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
if( spellInfo->AttributesEx3 & 0x40000 && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ((*itr).second->GetCasterGUID() == GetGUID()))
- {
- (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
- (*itr).second->SendAuraUpdate(false);
- }
+ (*itr).second->RefreshAura();
}
}
@@ -2551,7 +2545,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
- reflectchance = (*i)->GetModifierValue();
+ reflectchance = (*i)->GetModifier()->m_amount;
if (reflectchance > 0 && roll_chance_i(reflectchance))
{
// Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
@@ -3167,7 +3161,7 @@ int32 Unit::GetTotalAuraModifier(AuraType auratype) const
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- modifier += (*i)->GetModifierValue();
+ modifier += (*i)->GetModifier()->m_amount;
return modifier;
}
@@ -3178,7 +3172,7 @@ float Unit::GetTotalAuraMultiplier(AuraType auratype) const
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- multiplier *= (100.0f + (*i)->GetModifierValue())/100.0f;
+ multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
return multiplier;
}
@@ -3190,7 +3184,7 @@ int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- int32 amount = (*i)->GetModifierValue();
+ int32 amount = (*i)->GetModifier()->m_amount;
if (amount > modifier)
modifier = amount;
}
@@ -3205,7 +3199,7 @@ int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
- int32 amount = (*i)->GetModifierValue();
+ int32 amount = (*i)->GetModifier()->m_amount;
if (amount < modifier)
modifier = amount;
}
@@ -3222,7 +3216,7 @@ int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask)
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue & misc_mask)
- modifier += (*i)->GetModifierValue();
+ modifier += (*i)->GetModifier()->m_amount;
}
return modifier;
}
@@ -3236,7 +3230,7 @@ float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue & misc_mask)
- multiplier *= (100.0f + (*i)->GetModifierValue())/100.0f;
+ multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
}
return multiplier;
}
@@ -3249,7 +3243,7 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifierValue();
+ int32 amount = (*i)->GetModifier()->m_amount;
if (mod->m_miscvalue & misc_mask && amount > modifier)
modifier = amount;
}
@@ -3265,7 +3259,7 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifierValue();
+ int32 amount = (*i)->GetModifier()->m_amount;
if (mod->m_miscvalue & misc_mask && amount < modifier)
modifier = amount;
}
@@ -3282,7 +3276,7 @@ int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value)
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue == misc_value)
- modifier += (*i)->GetModifierValue();
+ modifier += (*i)->GetModifier()->m_amount;
}
return modifier;
}
@@ -3296,7 +3290,7 @@ float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_valu
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue == misc_value)
- multiplier *= (100.0f + (*i)->GetModifierValue())/100.0f;
+ multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
}
return multiplier;
}
@@ -3309,7 +3303,7 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifierValue();
+ int32 amount = (*i)->GetModifier()->m_amount;
if (mod->m_miscvalue == misc_value && amount > modifier)
modifier = amount;
}
@@ -3325,7 +3319,7 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifierValue();
+ int32 amount = (*i)->GetModifier()->m_amount;
if (mod->m_miscvalue == misc_value && amount < modifier)
modifier = amount;
}
@@ -3363,50 +3357,45 @@ bool Unit::AddAura(Aura *Aur)
// passive and persistent auras can stack with themselves any number of times
if (!Aur->IsPassive() && !Aur->IsPersistent())
{
- // replace aura if next will > spell StackAmount
- if(aurSpellInfo->StackAmount)
+ for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
{
- Aur->SetStackAmount(i->second->GetStackAmount());
- if(Aur->GetStackAmount() < aurSpellInfo->StackAmount)
- Aur->SetStackAmount(Aur->GetStackAmount()+1);
- RemoveAura(i,AURA_REMOVE_BY_STACK);
- }
- // if StackAmount==0 not allow auras from same caster
- else
- {
- for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
+ if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
{
- if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
+ // Aura can stack on self -> Stack it;
+ if(aurSpellInfo->StackAmount)
{
- // can be only single (this check done at _each_ aura add
- RemoveAura(i2,AURA_REMOVE_BY_STACK);
- break;
- }
-
- bool stop = false;
- switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
- {
- // DoT/HoT/etc
- case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
- case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
- case SPELL_AURA_PERIODIC_LEECH:
- case SPELL_AURA_PERIODIC_HEAL:
- case SPELL_AURA_OBS_MOD_HEALTH:
- case SPELL_AURA_PERIODIC_MANA_LEECH:
- case SPELL_AURA_PERIODIC_ENERGIZE:
- case SPELL_AURA_OBS_MOD_MANA:
- case SPELL_AURA_POWER_BURN_MANA:
- break;
- default: // not allow
- // can be only single (this check done at _each_ aura add
- RemoveAura(i2,AURA_REMOVE_BY_STACK);
- stop = true;
- break;
+ i2->second->modStackAmount(1);
+ delete Aur;
+ return false;
}
+ // can be only single (this check done at _each_ aura add
+ RemoveAura(i2,AURA_REMOVE_BY_STACK);
+ break;
+ }
- if(stop)
+ bool stop = false;
+ switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
+ {
+ // DoT/HoT/etc
+ case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
+ case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
+ case SPELL_AURA_PERIODIC_LEECH:
+ case SPELL_AURA_PERIODIC_HEAL:
+ case SPELL_AURA_OBS_MOD_HEALTH:
+ case SPELL_AURA_PERIODIC_MANA_LEECH:
+ case SPELL_AURA_PERIODIC_ENERGIZE:
+ case SPELL_AURA_OBS_MOD_MANA:
+ case SPELL_AURA_POWER_BURN_MANA:
+ break;
+ default: // not allow
+ // can be only single (this check done at _each_ aura add
+ RemoveAura(i2,AURA_REMOVE_BY_STACK);
+ stop = true;
break;
}
+
+ if(stop)
+ break;
}
}
}
@@ -3656,14 +3645,15 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit
uint64 caster_guid = aur->GetCasterGUID();
// Remove aura
- RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
+ if (iter->second->modStackAmount(-1))
+ RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
// backfire damage and silence
dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
}
- else
+ else if (iter->second->modStackAmount(-1))
RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
}
else
@@ -3695,7 +3685,8 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit
stealer->AddAura(new_aur);
// Remove aura as dispel
- RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
+ if (iter->second->modStackAmount(-1))
+ RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
}
else
++iter;
@@ -3733,48 +3724,20 @@ void Unit::RemoveAurasWithDispelType( DispelType type )
}
}
-void Unit::RemoveSingleAuraFromStackByDispel(uint32 spellId)
-{
- for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
- {
- Aura *aur = iter->second;
- if (aur->GetId() == spellId)
- {
- if(iter->second->GetStackAmount() > 1)
- {
- // reapply modifier with reduced stack amount
- iter->second->ApplyModifier(false,true);
- iter->second->SetStackAmount(iter->second->GetStackAmount()-1);
- iter->second->ApplyModifier(true,true);
-
- iter->second->UpdateSlotCounterAndDuration();
- return; // not remove aura if stack amount > 1
- }
- else
- RemoveAura(iter,AURA_REMOVE_BY_DISPEL);
- }
- else
- ++iter;
- }
-}
-
void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
{
AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
if(iter != m_Auras.end())
{
- if(iter->second->GetStackAmount() > 1)
- {
- // reapply modifier with reduced stack amount
- iter->second->ApplyModifier(false,true);
- iter->second->SetStackAmount(iter->second->GetStackAmount()-1);
- iter->second->ApplyModifier(true,true);
+ if (iter->second->modStackAmount(-1))
+ RemoveAura(iter);
+ }
+}
- iter->second->UpdateSlotCounterAndDuration();
- return; // not remove aura if stack amount > 1
- }
- RemoveAura(iter);
- }
+void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId)
+{
+ for (int i=0; i<3; ++i)
+ RemoveSingleAuraFromStack(spellId, i);
}
void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
@@ -4478,15 +4441,14 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
if (!procSpell || procSpell->Id == 24659)
return false;
// Need remove one 24659 aura
- RemoveSingleAuraFromStack(24659, 0);
- RemoveSingleAuraFromStack(24659, 1);
+ RemoveSingleSpellAurasFromStack(24659);
return true;
}
// Restless Strength
case 24661:
{
// Need remove one 24662 aura
- RemoveSingleAuraFromStack(24662, 0);
+ RemoveSingleSpellAurasFromStack(24662);
return true;
}
// Adaptive Warding (Frostfire Regalia set)
@@ -4809,7 +4771,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
// mana cost save
- basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
+ int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
+ basepoints0 = cost * triggeredByAura->GetModifier()->m_amount/100;
if( basepoints0 <=0 )
return false;
@@ -4840,6 +4803,20 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
mod->m_amount = 25;
return true;
}
+ // Burnout
+ if (dummySpell->SpellIconID == 2998)
+ {
+ if(!procSpell)
+ return false;
+
+ int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
+ basepoints0 = cost * triggeredByAura->GetModifier()->m_amount/100;
+ if( basepoints0 <=0 )
+ return false;
+ triggered_spell_id = 44450;
+ target = this;
+ break;
+ }
// Incanter's Regalia set (add trigger chance to Mana Shield)
if (dummySpell->SpellFamilyFlags & 0x0000000000008000LL)
{
@@ -4908,15 +4885,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
return false;
// Need stun or root mechanic
- if (procSpell->Mechanic != MECHANIC_ROOT && procSpell->Mechanic != MECHANIC_STUN)
- {
- int32 i;
- for (i=0; i<3; i++)
- if (procSpell->EffectMechanic[i] == MECHANIC_ROOT || procSpell->EffectMechanic[i] == MECHANIC_STUN)
- break;
- if (i == 3)
- return false;
- }
+ if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN))))
+ return false;
switch (dummySpell->Id)
{
@@ -5262,48 +5232,15 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
}
case SPELLFAMILY_PALADIN:
{
- // TODO: spell list, formula change in 3.0.3
- // Seal of Righteousness - melee proc dummy
+ // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
if (dummySpell->SpellFamilyFlags&0x000000008000000LL && triggeredByAura->GetEffIndex()==0)
{
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- uint32 spellId;
- switch (triggeredByAura->GetId())
- {
- case 21084: spellId = 25742; break; // Rank 1
- case 20287: spellId = 25740; break; // Rank 2
- case 20288: spellId = 25739; break; // Rank 3
- case 20289: spellId = 25738; break; // Rank 4
- case 20290: spellId = 25737; break; // Rank 5
- case 20291: spellId = 25736; break; // Rank 6
- case 20292: spellId = 25735; break; // Rank 7
- case 20293: spellId = 25713; break; // Rank 8
- case 27155: spellId = 27156; break; // Rank 9
- default:
- sLog.outError("Unit::HandleDummyAuraProc: non handled possibly SoR (Id = %u)", triggeredByAura->GetId());
- return false;
- }
- Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
- float speed = (item ? item->GetProto()->Delay : BASE_ATTACK_TIME)/1000.0f;
-
- float damageBasePoints;
- if(item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
- // two hand weapon
- damageBasePoints=1.20f*triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f + 1;
- else
- // one hand weapon/no weapon
- damageBasePoints=0.85f*ceil(triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f) - 1;
-
- int32 damagePoint = int32(damageBasePoints + 0.03f * (GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE)+GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE))/2.0f) + 1;
-
- // apply damage bonuses manually
- if(damagePoint >= 0)
- damagePoint = SpellDamageBonus(pVictim, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE);
-
- CastCustomSpell(pVictim,spellId,&damagePoint,NULL,NULL,true,NULL, triggeredByAura);
- return true; // no hidden cooldown
+ triggered_spell_id = 25742;
+ float ap = GetTotalAttackPowerValue(BASE_ATTACK);
+ int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
+ SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
+ basepoints0 = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
+ break;
}
// Seal of Blood do damage trigger
if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
@@ -5359,8 +5296,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
}
break;
}
- // TODO: fix basepoint calculation (changed in 3.0.3)
- // Seal of Vengeance
+ // Seal of Vengeance (damage calc on apply aura)
case 31801:
{
if(effIndex != 0) // effect 1,2 used by seal unleashing code
@@ -5496,14 +5432,19 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
return false;
+ // Now amount of extra power stored in 1 effect of Enchant spell
+ // Get it by item enchant id
uint32 spellId;
switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
{
- case 283: spellId = 33757; break; //1 Rank
- case 284: spellId = 33756; break; //2 Rank
- case 525: spellId = 33755; break; //3 Rank
- case 1669:spellId = 33754; break; //4 Rank
- case 2636:spellId = 33727; break; //5 Rank
+ case 283: spellId = 8232; break; // 1 Rank
+ case 284: spellId = 8235; break; // 2 Rank
+ case 525: spellId = 10486; break; // 3 Rank
+ case 1669:spellId = 16362; break; // 4 Rank
+ case 2636:spellId = 25505; break; // 5 Rank
+ case 3785:spellId = 58801; break; // 6 Rank
+ case 3786:spellId = 58803; break; // 7 Rank
+ case 3787:spellId = 58804; break; // 8 Rank
default:
{
sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
@@ -5519,7 +5460,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
}
- int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry,0,windfurySpellEntry->EffectBasePoints[0],pVictim);
+ int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
// Off-Hand case
if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
@@ -5577,15 +5518,22 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
target = this;
break;
}
+ // Glyph of Healing Wave
+ case 55440:
+ {
+ // Not proc from self heals
+ if (this==pVictim)
+ return false;
+ basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100;
+ target = this;
+ triggered_spell_id = 55533;
+ break;
+ }
}
// Earth Shield
if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
{
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- // heal
basepoints0 = triggeredByAura->GetModifier()->m_amount;
target = this;
triggered_spell_id = 379;
@@ -5656,17 +5604,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return true;
}
- // Glyph of Healing Wave
- case 55440:
- {
- // Not proc from self heals
- if (this==pVictim)
- return false;
- basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100;
- target = this;
- triggered_spell_id = 55533;
- break;
- }
break;
}
case SPELLFAMILY_DEATHKNIGHT:
@@ -6071,8 +6008,8 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return false;
// procspell is triggered spell but we need mana cost of original casted spell
uint32 originalSpellId = procSpell->Id;
- // Holy Shock
- if(procSpell->SpellFamilyFlags & 0x00200000)
+ // Holy Shock heal
+ if(procSpell->SpellFamilyFlags & 0x0001000000000000LL)
{
switch(procSpell->Id)
{
@@ -6081,6 +6018,8 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
case 25903: originalSpellId = 20930; break;
case 27175: originalSpellId = 27174; break;
case 33074: originalSpellId = 33072; break;
+ case 48820: originalSpellId = 48824; break;
+ case 48821: originalSpellId = 48825; break;
default:
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
return false;
@@ -6093,7 +6032,8 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return false;
}
// percent stored in effect 1 (class scripts) base points
- basepoints0 = originalSpell->manaCost*(auraSpellInfo->EffectBasePoints[1]+1)/100;
+ int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
+ basepoints0 = cost*(auraSpellInfo->EffectBasePoints[1]+1)/100;
trigger_spell_id = 20272;
target = this;
}
@@ -6104,12 +6044,10 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return false;
// stacking
CastSpell(this, 37658, true, NULL, triggeredByAura);
- // counting
+
Aura * dummy = GetDummyAura(37658);
- if (!dummy)
- return false;
// release at 3 aura in stack (cont contain in basepoint of trigger aura)
- if(dummy->GetStackAmount() < triggerAmount)
+ if(!dummy || dummy->GetStackAmount() < triggerAmount)
return false;
RemoveAurasDueToSpell(37658);
@@ -6123,14 +6061,11 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return false;
// stacking
CastSpell(this, 54842, true, NULL, triggeredByAura);
+
// counting
- uint32 count = 0;
- AuraList const& dummyAura = GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraList::const_iterator itr = dummyAura.begin(); itr != dummyAura.end(); ++itr)
- if((*itr)->GetId()==54842)
- ++count;
+ Aura * dummy = GetDummyAura(54842);
// release at 3 aura in stack (cont contain in basepoint of trigger aura)
- if(count < triggerAmount)
+ if(!dummy || dummy->GetStackAmount() < triggerAmount)
return false;
RemoveAurasDueToSpell(54842);
@@ -6359,6 +6294,40 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return false;
break;
}
+ // Brain Freeze
+ case 57761:
+ {
+ if(!procSpell)
+ return false;
+ // For trigger from Blizzard need exist Improved Blizzard
+ if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && procSpell->SpellFamilyFlags & 0x0000000000000080)
+ {
+ bool found = false;
+ AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
+ {
+ int32 script = (*i)->GetModifier()->m_miscvalue;
+ if(script==836 || script==988 || script==989)
+ {
+ found=true;
+ break;
+ }
+ }
+ if(!found)
+ return false;
+ }
+ break;
+ }
+ // Burning Determination
+ case 54748:
+ {
+ if(!procSpell)
+ return false;
+ // Need Interrupt or Silenced mechanic
+ if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE))))
+ return false;
+ break;
+ }
}
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
@@ -7247,7 +7216,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
// 0 == any inventory type (not wand then)
{
- DoneTotalMod *= ((*i)->GetModifierValue() +100.0f)/100.0f;
+ DoneTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f;
}
}
@@ -7255,13 +7224,13 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- DoneTotalMod *= ((*i)->GetModifierValue() +100.0f)/100.0f;
+ DoneTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f;
// ..taken
AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
- TakenTotalMod *= ((*i)->GetModifierValue() +100.0f)/100.0f;
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f;
// .. taken pct: scripted (increases damage of * against targets *)
AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
@@ -7596,7 +7565,7 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
// -1 == any item class (not wand then)
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
// 0 == any inventory type (not wand then)
- DoneAdvertisedBenefit += (*i)->GetModifierValue();
+ DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
if (GetTypeId() == TYPEID_PLAYER)
{
@@ -7608,14 +7577,14 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
{
// stat used stored in miscValueB for this aura
Stats usedStat = Stats((*i)->GetMiscBValue());
- DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifierValue() / 100.0f);
+ DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
}
}
// ... and attack power
AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
if ((*i)->GetModifier()->m_miscvalue & schoolMask)
- DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifierValue() / 100.0f);
+ DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
}
return DoneAdvertisedBenefit;
@@ -7630,13 +7599,13 @@ int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVic
AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- TakenAdvertisedBenefit += (*i)->GetModifierValue();
+ TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
// ..taken
AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
- TakenAdvertisedBenefit += (*i)->GetModifierValue();
+ TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
return TakenAdvertisedBenefit;
}
@@ -7923,7 +7892,7 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount,
// Healing done percent
AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
- heal *= (100.0f + (*i)->GetModifierValue()) / 100.0f;
+ heal *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
// apply spellmod to Done amount
if(Player* modOwner = GetSpellModOwner())
@@ -7964,7 +7933,7 @@ int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
- AdvertisedBenefit += (*i)->GetModifierValue();
+ AdvertisedBenefit += (*i)->GetModifier()->m_amount;
// Healing bonus of spirit, intellect and strength
if (GetTypeId() == TYPEID_PLAYER)
@@ -7975,14 +7944,14 @@ int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
{
// stat used dependent from misc value (stat index)
Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
- AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifierValue() / 100.0f);
+ AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
}
// ... and attack power
AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
if ((*i)->GetModifier()->m_miscvalue & schoolMask)
- AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifierValue() / 100.0f);
+ AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
}
return AdvertisedBenefit;
}
@@ -7993,7 +7962,7 @@ int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVi
AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
- AdvertisedBenefit += (*i)->GetModifierValue();
+ AdvertisedBenefit += (*i)->GetModifier()->m_amount;
return AdvertisedBenefit;
}
@@ -8105,7 +8074,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- DoneFlatBenefit += (*i)->GetModifierValue();
+ DoneFlatBenefit += (*i)->GetModifier()->m_amount;
// ..done
// SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
@@ -8120,7 +8089,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- APbonus += (*i)->GetModifierValue();
+ APbonus += (*i)->GetModifier()->m_amount;
}
else
{
@@ -8130,7 +8099,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- APbonus += (*i)->GetModifierValue();
+ APbonus += (*i)->GetModifier()->m_amount;
}
if (APbonus!=0) // Can be negative
@@ -8155,7 +8124,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
- TakenFlatBenefit += (*i)->GetModifierValue();
+ TakenFlatBenefit += (*i)->GetModifier()->m_amount;
if(attType!=RANGED_ATTACK)
TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
@@ -8173,13 +8142,13 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- DoneTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f;
+ DoneTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f;
// ..taken
AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
- TakenTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f;
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f;
// .. taken pct: dummy auras
AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
@@ -8237,13 +8206,13 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
{
AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
- TakenTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f;
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f;
}
else
{
AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
- TakenTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f;
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f;
}
float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
@@ -10116,7 +10085,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
{
if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
- ((Player*)this)->UpdateCombatSkills(pTarget, attType, MELEE_HIT_MISS, isVictim);
+ ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
}
// Update defence if player is victim and parry/dodge/block
if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
diff --git a/src/game/Unit.h b/src/game/Unit.h
index b5fa89e04b8..10efed0570c 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1147,8 +1147,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
void RemoveAura(uint32 spellId, uint32 effindex, Aura* except = NULL);
- void RemoveSingleAuraFromStackByDispel(uint32 spellId);
- void RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex);
+ void RemoveSingleSpellAurasFromStack(uint32 spellId);
+ void RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex);
void RemoveAurasDueToSpell(uint32 spellId, Aura* except = NULL);
void RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId);
void RemoveAurasDueToCasterSpell(uint32 spellId, uint64 guid);
diff --git a/src/mangosd/mangosd.conf.dist.in b/src/mangosd/mangosd.conf.dist.in
index 0c845141ccb..ed6f63946a9 100644
--- a/src/mangosd/mangosd.conf.dist.in
+++ b/src/mangosd/mangosd.conf.dist.in
@@ -362,9 +362,9 @@ LogColors = ""
#
# Expansion
# Allow server use content from expansion
-# 2 - check expansion 2 maps existence, and if client support expansion 2 and account have
+# Default: 2 - check expansion 2 maps existence, and if client support expansion 2 and account have
# expansion 2 setting then allow visit expansion 2 maps, allow create new class character)
-# Default: 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
+# 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
# expansion 1 setting then allow visit expansion 1 maps, allow create new races character)
# 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class
# characters, ignore account expansion setting)
diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h
index eb0a9466642..038ed3ff5c9 100644
--- a/src/shared/revision_nr.h
+++ b/src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
- #define REVISION_NR "7047"
+ #define REVISION_NR "7059"
#endif // __REVISION_NR_H__