diff options
author | click <none@none> | 2010-11-19 15:53:14 +0100 |
---|---|---|
committer | click <none@none> | 2010-11-19 15:53:14 +0100 |
commit | 5cd39040592f526719d99b960a1a0d16499f86b4 (patch) | |
tree | ef668f219c2bfc0c56d69312f56ab8f08fe26cb5 /src | |
parent | 3e27be75014ec74efc94a8d7bcc03f2391dcc098 (diff) |
Core/DBLayer: Move tables reserved_name, gameobject_respawn and creature_respawn from WORLD database to CHARACTER database as it's content is realm-specific and should be preserved (thanks to leak for the cleanup)
*** TO PRESERVE (COPY) THE DATA CONTAINED IN THE OLD TABLES, YOU MUST FOLLOW THE FOLLOWING SQL-RECIPE (REPLACE DATABASENAMES WHERE NEEDED!) ***
-- Move creature_respawn from world to characters db
INSERT INTO `characters`.`creature_respawn` (`guid`, `respawntime`, `instance`)
SELECT `guid, `respawntime` `instance` * FROM `world`.`creature_respawn`;
-- Remove creature_respawn table from world db
DROP TABLE `world`.`creature_respawn`;
-- Move gameobject_respawn from world to characters db
INSERT INTO `characters`.`gameobject_respawn` (`guid`, `respawntime`, `instance`)
SELECT `guid`, `respawntime`, `instance` FROM `world`.`gameobject_respawn`;
-- Remove creature_respawn table from world db
DROP TABLE `world`.`gameobject_respawn`;
-- Move reserved names from world to characters db
INSERT INTO `characters`.`reserved_name` (`name`)
SELECT `name` FROM `world`.`reserved_name`;
-- Remove reserved_names table from world db
DROP TABLE `world`.`reserved_name`;
*** THE ABOVE MUST BE DONE, OR EXISTING INSTANCES WILL BE FULLY RESPAWNED - YOU HAVE BEEN WARNED ***
Closes issue 4842. Closes issue 4849.
--HG--
branch : trunk
Diffstat (limited to 'src')
7 files changed, 30 insertions, 51 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 1bfb42ff9e4..be341350964 100755 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -217,8 +217,8 @@ Battleground::~Battleground() if (GetInstanceID()) // not spam by useless queries in case BG templates { // delete creature and go respawn times - WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'",GetInstanceID()); - WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'",GetInstanceID()); + CharacterDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'",GetInstanceID()); + CharacterDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'",GetInstanceID()); // delete instance from db CharacterDatabase.PExecute("DELETE FROM instance WHERE id = '%u'",GetInstanceID()); // remove from battlegrounds diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 5faa13ac575..47b27d34d1b 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1814,7 +1814,7 @@ void ObjectMgr::LoadCreatureRespawnTimes() { uint32 count = 0; - QueryResult result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn"); + QueryResult result = CharacterDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn"); if (!result) { @@ -1850,12 +1850,12 @@ void ObjectMgr::LoadCreatureRespawnTimes() void ObjectMgr::LoadGameobjectRespawnTimes() { // remove outdated data - PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT_RESPAWN_TIMES); - WorldDatabase.Execute(stmt); + PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAMEOBJECT_RESPAWN_TIMES); + CharacterDatabase.Execute(stmt); uint32 count = 0; - QueryResult result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn"); + QueryResult result = CharacterDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn"); if (!result) { @@ -7518,18 +7518,18 @@ void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t m_CreatureRespawnTimesMtx.release(); } - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CRESPAWNTIME); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CRESPAWNTIME); stmt->setUInt32(0, loguid); stmt->setUInt32(1, instance); - WorldDatabase.Execute(stmt); + CharacterDatabase.Execute(stmt); if (t) { - stmt = WorldDatabase.GetPreparedStatement(WORLD_ADD_CRESPAWNTIME); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CRESPAWNTIME); stmt->setUInt32(0, loguid); stmt->setUInt64(1, uint64(t)); stmt->setUInt32(2, instance); - WorldDatabase.Execute(stmt); + CharacterDatabase.Execute(stmt); } } @@ -7552,9 +7552,9 @@ void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t) m_GORespawnTimesMtx.release(); } - WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance); + CharacterDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance); if (t) - WorldDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ('%u', '" UI64FMTD "', '%u')", loguid, uint64(t), instance); + CharacterDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ('%u', '" UI64FMTD "', '%u')", loguid, uint64(t), instance); } void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance) @@ -7586,8 +7586,8 @@ void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance) } m_CreatureRespawnTimesMtx.release(); } - WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance); - WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance); + CharacterDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance); + CharacterDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance); } void ObjectMgr::DeleteGOData(uint32 guid) @@ -7725,7 +7725,7 @@ void ObjectMgr::LoadReservedPlayersNames() { m_ReservedNames.clear(); // need for reload case - QueryResult result = WorldDatabase.Query("SELECT name FROM reserved_name"); + QueryResult result = CharacterDatabase.Query("SELECT name FROM reserved_name"); uint32 count = 0; diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index aee36dce029..882a8653b35 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -265,7 +265,10 @@ void InstanceSaveManager::CleanupInstances() _DelHelper("character_instance.guid, instance", "character_instance", "LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL"); _DelHelper("guid, instance", "group_instance", "LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL"); - // creature_respawn and gameobject_respawn are in another database + // Clean respawn data from non existing instances + CharacterDatabase.PExecute("DELETE FROM creature_respawn WHERE instance <> 0 AND instance NOT IN (SELECT id FROM instance)"); + CharacterDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance <> 0 AND instance NOT IN (SELECT id FROM instance)"); + // first, obtain total instance set std::set<uint32> InstanceSet; QueryResult result = CharacterDatabase.Query("SELECT id FROM instance"); @@ -279,32 +282,6 @@ void InstanceSaveManager::CleanupInstances() while (result->NextRow()); } - // creature_respawn - result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM creature_respawn WHERE instance <> 0"); - if (result) - { - do - { - Field *fields = result->Fetch(); - if (InstanceSet.find(fields[0].GetUInt32()) == InstanceSet.end()) - WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", fields[0].GetUInt32()); - } - while (result->NextRow()); - } - - // gameobject_respawn - result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM gameobject_respawn WHERE instance <> 0"); - if (result) - { - do - { - Field *fields = result->Fetch(); - if (InstanceSet.find(fields[0].GetUInt32()) == InstanceSet.end()) - WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", fields[0].GetUInt32()); - } - while (result->NextRow()); - } - // characters result = CharacterDatabase.Query("SELECT DISTINCT(instance_id) FROM characters WHERE instance_id <> 0"); if (result) @@ -368,8 +345,8 @@ void InstanceSaveManager::PackInstances() if (*i != InstanceNumber) { // remap instance id - WorldDatabase.PExecute("UPDATE creature_respawn SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); - WorldDatabase.PExecute("UPDATE gameobject_respawn SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); + CharacterDatabase.PExecute("UPDATE creature_respawn SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); + CharacterDatabase.PExecute("UPDATE gameobject_respawn SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); CharacterDatabase.PExecute("UPDATE characters SET instance_id = '%u' WHERE instance_id = '%u'", InstanceNumber, *i); CharacterDatabase.PExecute("UPDATE corpse SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); CharacterDatabase.PExecute("UPDATE character_instance SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); @@ -420,7 +397,7 @@ void InstanceSaveManager::LoadResetTimes() while (result->NextRow()); // update reset time for normal instances with the max creature respawn time + X hours - result = WorldDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance"); + result = CharacterDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance"); if (result) { do diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp index 4963a0b89f3..92257ba9ace 100755 --- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp @@ -211,5 +211,9 @@ bool CharacterDatabaseConnection::Open() PrepareStatement(CHAR_CLEAN_GUILD_BANK_TABS, "DELETE FROM guild_bank_tab WHERE guildId NOT IN (SELECT guildid FROM guild)"); PrepareStatement(CHAR_CLEAN_GUILD_BANK_RIGHTS, "DELETE FROM guild_bank_right WHERE guildId NOT IN (SELECT guildid FROM guild)"); PrepareStatement(CHAR_CLEAN_GUILD_BANK_ITEMS, "DELETE FROM guild_bank_item WHERE guildId NOT IN (SELECT guildid FROM guild)"); + PrepareStatement(CHAR_DEL_GAMEOBJECT_RESPAWN_TIMES, "DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())"); + PrepareStatement(CHAR_DEL_CRESPAWNTIME, "DELETE FROM creature_respawn WHERE guid = ? AND instance = ?"); + PrepareStatement(CHAR_ADD_CRESPAWNTIME, "INSERT INTO creature_respawn VALUES (?, ?, ?)"); + return true; } diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h index 041afca2a23..e8fc1b64418 100755 --- a/src/server/shared/Database/Implementation/CharacterDatabase.h +++ b/src/server/shared/Database/Implementation/CharacterDatabase.h @@ -177,6 +177,10 @@ enum CharacterDatabaseStatements CHAR_CLEAN_GUILD_BANK_RIGHTS, CHAR_CLEAN_GUILD_BANK_ITEMS, + CHAR_DEL_GAMEOBJECT_RESPAWN_TIMES, + CHAR_DEL_CRESPAWNTIME, + CHAR_ADD_CRESPAWNTIME, + MAX_CHARACTERDATABASE_STATEMENTS, }; diff --git a/src/server/shared/Database/Implementation/WorldDatabase.cpp b/src/server/shared/Database/Implementation/WorldDatabase.cpp index 71cf9c82d45..57c6312f1b8 100755 --- a/src/server/shared/Database/Implementation/WorldDatabase.cpp +++ b/src/server/shared/Database/Implementation/WorldDatabase.cpp @@ -29,12 +29,9 @@ bool WorldDatabaseConnection::Open() LOAD YOUR PREPARED STATEMENTS HERE ################################## */ - PrepareStatement(WORLD_DEL_CRESPAWNTIME, "DELETE FROM creature_respawn WHERE guid = ? AND instance = ?"); - PrepareStatement(WORLD_ADD_CRESPAWNTIME, "INSERT INTO creature_respawn VALUES (?, ?, ?)"); PrepareStatement(WORLD_LOAD_QUEST_POOLS, "SELECT entry, pool_entry FROM pool_quest"); PrepareStatement(WORLD_DEL_CRELINKED_RESPAWN, "DELETE FROM creature_linked_respawn WHERE guid = ?"); PrepareStatement(WORLD_REP_CRELINKED_RESPAWN, "REPLACE INTO creature_linked_respawn (guid,linkedGuid) VALUES (?, ?)"); - PrepareStatement(WORLD_DEL_GAMEOBJECT_RESPAWN_TIMES, "DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())"); PrepareStatement(WORLD_LOAD_CRETEXT, "SELECT entry, groupid, id, text, type, language, probability, emote, duration, sound FROM creature_text"); PrepareStatement(WORLD_LOAD_SMART_SCRIPTS, "SELECT entryorguid, source_type, id, link, event_type, event_phase_mask, event_chance, event_flags, event_param1, event_param2, event_param3, event_param4, action_type, action_param1, action_param2, action_param3, action_param4, action_param5, action_param6, target_type, target_param1, target_param2, target_param3, target_x, target_y, target_z, target_o FROM smart_scripts ORDER BY entryorguid, source_type, id, link"); PrepareStatement(WORLD_LOAD_SMARTAI_WP, "SELECT entry, pointid, position_x, position_y, position_z FROM waypoints ORDER BY entry, pointid"); diff --git a/src/server/shared/Database/Implementation/WorldDatabase.h b/src/server/shared/Database/Implementation/WorldDatabase.h index 1995b8e6301..c502ff019f9 100755 --- a/src/server/shared/Database/Implementation/WorldDatabase.h +++ b/src/server/shared/Database/Implementation/WorldDatabase.h @@ -42,12 +42,9 @@ enum WorldDatabaseStatements name for a suiting suffix. */ - WORLD_DEL_CRESPAWNTIME, - WORLD_ADD_CRESPAWNTIME, WORLD_LOAD_QUEST_POOLS, WORLD_DEL_CRELINKED_RESPAWN, WORLD_REP_CRELINKED_RESPAWN, - WORLD_DEL_GAMEOBJECT_RESPAWN_TIMES, WORLD_LOAD_CRETEXT, WORLD_LOAD_SMART_SCRIPTS, WORLD_LOAD_SMARTAI_WP, |