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authorcr4st <cr4st@users.noreply.github.com>2015-03-25 17:43:12 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2015-03-25 17:43:12 +0100
commit5cee106524d8d7e0048270042be9fd02ce399a21 (patch)
treeb0a924792fe0ec894ce3842892d9f9e37e063450 /src
parente88f276946882f1f58d35ad3b3f00387e3fbb152 (diff)
Core/Creature: fixed trigger visibility of vehicles
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index c4915914c3f..40fd43b672c 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -22154,7 +22154,7 @@ void Player::UpdateTriggerVisibility()
WorldPacket packet;
for (auto itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
{
- if (itr->IsCreature())
+ if (itr->IsCreatureOrVehicle())
{
Creature* creature = GetMap()->GetCreature(*itr);
// Update fields of triggers, transformed units or unselectable units (values dependent on GM state)