diff options
author | ForesterDev <forester.manv@gmail.com> | 2017-03-18 11:07:41 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-03-18 11:07:41 +0100 |
commit | 5d562556c35a9c506bdfaee13b51268ab8e5df67 (patch) | |
tree | 9f7f064d8161a02b31f6da5e1f29c1ce05a4a61e /src | |
parent | 957d3cda1eca1f4cf7936f587ba2b1c11c9a99b3 (diff) |
Core/SocialMgr: fix case when contacts appears in friend list many times
Closes #19306
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/SocialMgr.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp index 0390dc4b025..ee64c765a21 100644 --- a/src/server/game/Entities/Player/SocialMgr.cpp +++ b/src/server/game/Entities/Player/SocialMgr.cpp @@ -125,14 +125,13 @@ void PlayerSocial::SendSocialList(Player* player, uint32 flags) { ASSERT(player); - uint32 size = _playerSocialMap.size(); - uint32 count = 0; - WorldPacket data(SMSG_CONTACT_LIST, (4 + 4 + size * 25)); // just can guess size + WorldPacket data(SMSG_CONTACT_LIST, (4 + 4 + _playerSocialMap.size() * 25)); // just can guess size data << uint32(flags); // 0x1 = Friendlist update. 0x2 = Ignorelist update. 0x4 = Mutelist update. - data << uint32(size); // friends count + size_t countPos = data.wpos(); + data << uint32(count); // friends count placeholder - for (PlayerSocialMap::value_type& v : _playerSocialMap) + for (auto& v : _playerSocialMap) { if (!(v.second.Flags & flags)) continue; @@ -159,6 +158,8 @@ void PlayerSocial::SendSocialList(Player* player, uint32 flags) break; } + data.put<uint32>(countPos, count); + player->SendDirectMessage(&data); } |