diff options
author | Killyana <morphone1@gmail.com> | 2020-03-29 17:46:08 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-31 00:54:06 +0100 |
commit | 5e1f46f3c0eda08fe91ec4e3b54ddca1f3610db8 (patch) | |
tree | c212f36dcb3469718376623616b2686cb4cc587a /src | |
parent | 572e89d218e39a5e20b36189260b044aa01d49fc (diff) |
Boss/Script: Mr Smith will use the proc aura for Nimble Reflexes instead a script
(cherry picked from commit 5b2b2211771618420a555f6e7e2c68722202df36)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp | 107 |
1 files changed, 71 insertions, 36 deletions
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp index 0507c594dfc..f94f71c1a11 100644 --- a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp +++ b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp @@ -29,17 +29,24 @@ EndScriptData */ #include "ObjectAccessor.h" #include "ScriptedCreature.h" -enum Spels +enum Spells { SPELL_TRASH = 3391, SPELL_SMITE_STOMP = 6432, - SPELL_SMITE_SLAM = 6435, - SPELL_NIMBLE_REFLEXES = 6264, + SPELL_SMITE_SLAM = 6435 +}; +enum Equips +{ EQUIP_SWORD = 5191, - EQUIP_MACE = 7230, + EQUIP_AXE = 5196, + EQUIP_MACE = 7230 +}; - SAY_AGGRO = 0, +enum Texts +{ + SAY_PHASE_1 = 2, + SAY_PHASE_2 = 3 }; class boss_mr_smite : public CreatureScript @@ -64,35 +71,38 @@ public: { uiTrashTimer = urand(5000, 9000); uiSlamTimer = 9000; - uiNimbleReflexesTimer = urand(15500, 31600); uiHealth = 0; uiPhase = 0; uiTimer = 0; + + uiIsMoving = false; } InstanceScript* instance; uint32 uiTrashTimer; uint32 uiSlamTimer; - uint32 uiNimbleReflexesTimer; uint8 uiHealth; uint32 uiPhase; uint32 uiTimer; + bool uiIsMoving; + void Reset() override { Initialize(); SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_UNEQUIP, EQUIP_NO_CHANGE); + me->SetStandState(UNIT_STAND_STATE_STAND); + me->SetReactState(REACT_AGGRESSIVE); } void JustEngagedWith(Unit* /*who*/) override { - Talk(SAY_AGGRO); } bool bCheckChances() @@ -109,38 +119,45 @@ public: if (!UpdateVictim()) return; - /*START ACID-AI*/ - if (uiTrashTimer <= uiDiff) + if (!uiIsMoving) // halt abilities in between phases { - if (bCheckChances()) - DoCast(me, SPELL_TRASH); - uiTrashTimer = urand(6000, 15500); - } else uiTrashTimer -= uiDiff; + if (uiTrashTimer <= uiDiff) + { + if (bCheckChances()) + DoCast(me, SPELL_TRASH); + uiTrashTimer = urand(6000, 15500); + } + else uiTrashTimer -= uiDiff; - if (uiSlamTimer <= uiDiff) - { - if (bCheckChances()) - DoCastVictim(SPELL_SMITE_SLAM); - uiSlamTimer = 11000; - } else uiSlamTimer -= uiDiff; + if (uiSlamTimer <= uiDiff) + { + if (bCheckChances()) + DoCastVictim(SPELL_SMITE_SLAM); + uiSlamTimer = 11000; + } + else uiSlamTimer -= uiDiff; - if (uiNimbleReflexesTimer <= uiDiff) - { - if (bCheckChances()) - DoCast(me, SPELL_NIMBLE_REFLEXES); - uiNimbleReflexesTimer = urand(27300, 60100); - } else uiNimbleReflexesTimer -= uiDiff; - /*END ACID-AI*/ + } if ((uiHealth == 0 && !HealthAbovePct(66)) || (uiHealth == 1 && !HealthAbovePct(33))) { ++uiHealth; DoCastAOE(SPELL_SMITE_STOMP, false); SetCombatMovement(false); - if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_SMITE_CHEST))) + me->AttackStop(); + me->InterruptNonMeleeSpells(false); + me->SetReactState(REACT_PASSIVE); + uiTimer = 2500; + uiPhase = 1; + + switch (uiHealth) { - me->GetMotionMaster()->Clear(); - me->GetMotionMaster()->MovePoint(1, go->GetPositionX() - 3.0f, go->GetPositionY(), go->GetPositionZ()); + case 1: + Talk(SAY_PHASE_1); + break; + case 2: + Talk(SAY_PHASE_2); + break; } } @@ -151,21 +168,36 @@ public: switch (uiPhase) { case 1: - me->HandleEmoteCommand(EMOTE_STATE_KNEEL); //dosen't work? - uiTimer = 1000; - uiPhase = 2; + { + if (uiIsMoving) + break; + + if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_SMITE_CHEST))) + { + me->GetMotionMaster()->Clear(); + me->GetMotionMaster()->MovePoint(1, go->GetPositionX() - 1.5f, go->GetPositionY() + 1.4f, go->GetPositionZ()); + uiIsMoving = true; + } break; + } case 2: if (uiHealth == 1) - SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_SWORD, EQUIP_NO_CHANGE); + SetEquipmentSlots(false, EQUIP_AXE, EQUIP_AXE, EQUIP_NO_CHANGE); else SetEquipmentSlots(false, EQUIP_MACE, EQUIP_UNEQUIP, EQUIP_NO_CHANGE); uiTimer = 500; uiPhase = 3; break; case 3: + me->SetStandState(UNIT_STAND_STATE_STAND); + uiTimer = 750; + uiPhase = 4; + break; + case 4: + me->SetReactState(REACT_AGGRESSIVE); SetCombatMovement(true); me->GetMotionMaster()->MoveChase(me->GetVictim(), me->m_CombatDistance); + uiIsMoving = false; uiPhase = 0; break; } @@ -180,8 +212,11 @@ public: if (uiType != POINT_MOTION_TYPE) return; - uiTimer = 1500; - uiPhase = 1; + me->SetFacingTo(5.47f); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + + uiTimer = 2000; + uiPhase = 2; } }; }; |