diff options
author | ariel- <ariel-@users.noreply.github.com> | 2018-01-01 17:17:49 -0300 |
---|---|---|
committer | ariel- <ariel-@users.noreply.github.com> | 2018-01-01 17:18:00 -0300 |
commit | 5e284d4b3826cd345193298688c1d2bc5b3c8f72 (patch) | |
tree | b9fbba9138c57a1a8c53263255a6ad5962b37148 /src | |
parent | 90f7fe609ac980883cab7dfd5eb68cf497f7bf92 (diff) |
Core/Entities: fix crash
- m_currentSpells and spell would be different in case cancelation of a channeled spell would remove the aura, and aura scripted to cast another channeled spell on remove
- In the above situation, we would lose reference of currentSpell and remove reference from wrong one, this was fixed by clearing the pointer before spell cancelation.
Closes #20172
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 7 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 23 |
2 files changed, 17 insertions, 13 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index b3eed68c6a1..41e6d255baf 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -3146,11 +3146,12 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi if (GetTypeId() == TYPEID_PLAYER) ToPlayer()->SendAutoRepeatCancel(this); + m_currentSpells[spellType] = nullptr; + if (spell->getState() != SPELL_STATE_FINISHED) spell->cancel(); - - m_currentSpells[spellType] = nullptr; - spell->SetReferencedFromCurrent(false); + else + spell->SetReferencedFromCurrent(false); } } diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 1ba7bebbc38..b6f368d3a56 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3339,13 +3339,15 @@ void Spell::_cast(bool skipCheck) CallScriptAfterCastHandlers(); - if (const std::vector<int32> *spell_triggered = sSpellMgr->GetSpellLinked(m_spellInfo->Id)) + if (std::vector<int32> const* spell_triggered = sSpellMgr->GetSpellLinked(m_spellInfo->Id)) { - for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) - if (*i < 0) - m_caster->RemoveAurasDueToSpell(-(*i)); + for (int32 id : *spell_triggered) + { + if (id < 0) + m_caster->RemoveAurasDueToSpell(-id); else - m_caster->CastSpell(m_targets.GetUnitTarget() ? m_targets.GetUnitTarget() : m_caster, *i, true); + m_caster->CastSpell(m_targets.GetUnitTarget() ? m_targets.GetUnitTarget() : m_caster, id, true); + } } if (modOwner) @@ -7122,8 +7124,8 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time) return true; // spell is deletable, finish event } // event will be re-added automatically at the end of routine) - } break; - + break; + } case SPELL_STATE_DELAYED: { // first, check, if we have just started @@ -7177,13 +7179,14 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time) m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false); return false; // event not complete } - } break; - + break; + } default: { // all other states // event will be re-added automatically at the end of routine) - } break; + break; + } } // spell processing not complete, plan event on the next update interval |