diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-04-24 14:31:55 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-04-24 14:31:55 +0200 |
commit | 5e90f188f80d217b95606caf745e82253f3a4d47 (patch) | |
tree | 547af9d32bb35f637540a4d75e8a7265f8f926de /src | |
parent | 22edf79c70519a571d9eeb7e397add695d7a28bb (diff) |
Core/Corpses: Fixed crash in corpse creation
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Corpse/Corpse.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Maps/Map.cpp | 4 |
3 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp index 9f2d6772d46..c0e267c6b28 100644 --- a/src/server/game/Entities/Corpse/Corpse.cpp +++ b/src/server/game/Entities/Corpse/Corpse.cpp @@ -89,9 +89,6 @@ bool Corpse::Create(ObjectGuid::LowType guidlow, Player* owner) PhasingHandler::InheritPhaseShift(this, owner); - UpdatePositionData(); - SetZoneScript(); - return true; } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 74c9308f915..7c7af68751d 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4492,6 +4492,9 @@ Corpse* Player::CreateCorpse() // register for player, but not show GetMap()->AddCorpse(corpse); + corpse->UpdatePositionData(); + corpse->SetZoneScript(); + // we do not need to save corpses for BG/arenas if (!GetMap()->IsBattlegroundOrArena()) corpse->SaveToDB(); diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 96ab3f9b0ac..0321c2a68bc 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -4873,11 +4873,11 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*= PhasingHandler::InheritPhaseShift(bones, corpse); + AddCorpse(bones); + bones->UpdatePositionData(); bones->SetZoneScript(); - AddCorpse(bones); - // add bones in grid store if grid loaded where corpse placed AddToMap(bones); } |