diff options
author | treeston <treeston.mmoc@gmail.com> | 2016-01-18 18:35:20 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2016-03-22 23:37:02 +0100 |
commit | 5fb88c71213e0a64ec7e3312fc4460c4cc34abfa (patch) | |
tree | 750154ab19c9af8e63b8a4ba90df2d000fd13a41 /src | |
parent | 8911962c9eaf6cbcb0c21913da72fca24c36fe2f (diff) |
Merge branch '3.3.5-boundaryagain' into 3.3.5-base (PR #16270)
(cherry picked from commit 1050b68899c661ea09da9e36edb82e8648393673)
Diffstat (limited to 'src')
10 files changed, 41 insertions, 13 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 3b7c489e018..f250a79ea25 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -80,7 +80,7 @@ class CreatureAI : public UnitAI Creature* DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius = 5.0f, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN); bool CheckBoundary(Position* who = nullptr) const; - void SetBoundary(CreatureBoundary const* boundary) { _boundary = boundary; CheckInRoom(); } + void SetBoundary(CreatureBoundary const* boundary) { _boundary = boundary; me->DoImmediateBoundaryCheck(); } public: enum EvadeReason { diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index ec9bf4aec59..8ea2c3aa77e 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -638,6 +638,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject float GetRespawnRadius() const { return m_respawnradius; } void SetRespawnRadius(float dist) { m_respawnradius = dist; } + void DoImmediateBoundaryCheck() { m_boundaryCheckTime = 0; } uint32 GetCombatPulseDelay() const { return m_combatPulseDelay; } void SetCombatPulseDelay(uint32 delay) // (secs) interval at which the creature pulses the entire zone into combat (only works in dungeons) { diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index a9a31df908b..f9b43293bb9 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -30,6 +30,12 @@ #include "WorldSession.h" #include "Opcodes.h" +BossBoundaryData::~BossBoundaryData() +{ + for (const_iterator it = begin(); it != end(); ++it) + delete it->boundary; +} + void InstanceScript::SaveToDB() { std::string data = GetSaveData(); diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index e77c6c00883..44bbe91ea36 100644 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -82,7 +82,19 @@ struct BossBoundaryEntry uint32 const bossId; AreaBoundary const* const boundary; }; -typedef std::list<BossBoundaryEntry> BossBoundaryData; +struct BossBoundaryData +{ + typedef std::vector<BossBoundaryEntry> StorageType; + typedef StorageType::const_iterator const_iterator; + + BossBoundaryData(std::initializer_list<BossBoundaryEntry> data) : _data(data) { } + ~BossBoundaryData(); + const_iterator begin() const { return _data.begin(); } + const_iterator end() const { return _data.end(); } + + private: + StorageType _data; +}; struct MinionData { diff --git a/src/server/game/Maps/AreaBoundary.h b/src/server/game/Maps/AreaBoundary.h index 7df72c3dc12..a134b783ca6 100644 --- a/src/server/game/Maps/AreaBoundary.h +++ b/src/server/game/Maps/AreaBoundary.h @@ -32,15 +32,16 @@ class AreaBoundary BOUNDARY_PARALLELOGRAM, BOUNDARY_Z_RANGE, }; + virtual ~AreaBoundary() { } BoundaryType GetBoundaryType() const { return m_boundaryType; } bool IsWithinBoundary(const Position* pos) const { return (IsWithinBoundaryArea(pos) != m_isInvertedBoundary); } struct DoublePosition : Position { double d_positionX, d_positionY, d_positionZ; - DoublePosition(double x = 0, double y = 0, double z = 0, float o = 0) - : Position((float)x, (float)y, (float)z, o), d_positionX(x), d_positionY(y), d_positionZ(z) { } - DoublePosition(float x = 0, float y = 0, float z = 0, float o = 0) + DoublePosition(double x = 0.0, double y = 0.0, double z = 0.0, float o = 0.0f) + : Position(x, y, z, o), d_positionX(x), d_positionY(y), d_positionZ(z) { } + DoublePosition(float x, float y = 0.0f, float z = 0.0f, float o = 0.0f) : Position(x, y, z, o), d_positionX(x), d_positionY(y), d_positionZ(z) { } DoublePosition(const Position& pos) : DoublePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()) { } diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp index 269e115189a..d5ed2421efc 100644 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp @@ -77,7 +77,7 @@ public: Talk(SAY_RESPAWN); } - bool CheckInRoom() + bool CheckInRoom() override { if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50) { diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp index 93583364ef6..238942c15f6 100644 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp @@ -78,7 +78,7 @@ public: Talk(SAY_BUFF); } - bool CheckInRoom() + bool CheckInRoom() override { if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50) { diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp index 7ce1b1c30fa..b053d95e1bd 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp @@ -22,12 +22,11 @@ #include "Player.h" #include "TemporarySummon.h" -AreaBoundary const* const mainBoundary = new CircleBoundary(Position(563.26f, 139.6f), 75.0); BossBoundaryData const boundaries = { - { BOSS_BEASTS, mainBoundary }, - { BOSS_JARAXXUS, mainBoundary }, - { BOSS_CRUSADERS, mainBoundary }, - { BOSS_VALKIRIES, mainBoundary }, + { BOSS_BEASTS, new CircleBoundary(Position(563.26f, 139.6f), 75.0) }, + { BOSS_JARAXXUS, new CircleBoundary(Position(563.26f, 139.6f), 75.0) }, + { BOSS_CRUSADERS, new CircleBoundary(Position(563.26f, 139.6f), 75.0) }, + { BOSS_VALKIRIES, new CircleBoundary(Position(563.26f, 139.6f), 75.0) }, { BOSS_ANUBARAK, new EllipseBoundary(Position(746.0f, 135.0f), 100.0, 75.0) } }; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp index 0932ca953e6..bbbf222a4e7 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp @@ -265,7 +265,7 @@ class boss_sindragosa : public CreatureScript { if (!instance->CheckRequiredBosses(DATA_SINDRAGOSA, victim->ToPlayer())) { - EnterEvadeMode(); + EnterEvadeMode(EVADE_REASON_SEQUENCE_BREAK); instance->DoCastSpellOnPlayers(LIGHT_S_HAMMER_TELEPORT); return; } @@ -276,6 +276,13 @@ class boss_sindragosa : public CreatureScript Talk(SAY_AGGRO); } + void EnterEvadeMode(EvadeReason why) override + { + if (_isInAirPhase && why == EVADE_REASON_BOUNDARY) + return; + BossAI::EnterEvadeMode(why); + } + void JustReachedHome() override { BossAI::JustReachedHome(); diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp index 4f3bb099fd4..edfa2aedf92 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp @@ -94,6 +94,8 @@ class boss_void_reaver : public CreatureScript if (!UpdateVictim()) return; + events.Update(diff); + if (me->HasUnitState(UNIT_STATE_CASTING)) return; |