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authorAnubisss <anubisss210@gmail.com>2011-04-01 03:11:57 +0200
committerAnubisss <anubisss210@gmail.com>2011-04-01 03:11:57 +0200
commit5fe6c225e23ee3575ad6b91185dc7f4ef2ad5387 (patch)
treeba3a3dfb9a6f3d94597a4300238ec4a1217b5509 /src
parent24dae7dd9a782145783f68769dd7f7a9a61fbeee (diff)
Fix a login exploit.
Make a list of GUIDs that purpose is which characters can login per account. This fixes an exploit that player can login (but shouldn't) with packet manipulation. Signed-off-by: Anubisss <anubisss210@gmail.com>
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp10
-rwxr-xr-xsrc/server/game/Server/WorldSession.h13
2 files changed, 23 insertions, 0 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index 077f332ec6a..9ca3432ec99 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -212,7 +212,10 @@ void WorldSession::HandleCharEnum(QueryResult result)
uint32 guidlow = (*result)[0].GetUInt32();
sLog->outDetail("Loading char guid %u from account %u.",guidlow,GetAccountId());
if (Player::BuildEnumData(result, &data))
+ {
+ m_AllowedCharsToLogin.push_back(guidlow);
++num;
+ }
}
while (result->NextRow());
}
@@ -660,6 +663,13 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data)
recv_data >> playerGuid;
+ if (!CharCanLogin(GUID_LOPART(playerGuid)))
+ {
+ sLog->outError("Account (%u) can't login with that character (%u).", GetAccountId(), GUID_LOPART(playerGuid));
+ KickPlayer();
+ return;
+ }
+
LoginQueryHolder *holder = new LoginQueryHolder(GetAccountId(), playerGuid);
if (!holder->Initialize())
{
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 59ff2bc3e08..b881b0b4140 100755
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -882,6 +882,19 @@ class WorldSession
void LogUnexpectedOpcode(WorldPacket *packet, const char* status, const char *reason);
void LogUnprocessedTail(WorldPacket *packet);
+ // EnumData helpers
+ bool CharCanLogin(uint32 LowGUID)
+ {
+ if (find(m_AllowedCharsToLogin.begin(),
+ m_AllowedCharsToLogin.end(),
+ LowGUID) == m_AllowedCharsToLogin.end())
+ return false;
+ return true;
+ }
+ // this stores the GUIDs of the characters who can login
+ // characters who failed on Player::BuildEnumData shouldn't login
+ std::list<uint32> m_AllowedCharsToLogin;
+
uint32 m_GUIDLow; // set loggined or recently logout player (while m_playerRecentlyLogout set)
Player *_player;
WorldSocket *m_Socket;