diff options
author | rockz1152 <jwheeler1152@gmail.com> | 2015-12-15 14:47:59 -0500 |
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committer | rockz1152 <jwheeler1152@gmail.com> | 2015-12-15 14:47:59 -0500 |
commit | 60311e0aae2ccf8b45db6c7d12c6337a3006198a (patch) | |
tree | 2823ea8406eef3e8512e1fd993310a486f0aef7e /src | |
parent | 39001aab1690333a60c660d6a4d1e041fda89c26 (diff) |
Core/Player: Fixed Weapon Skillup on low level mobs
Closes #15998
Removed block for skill up on grey level mobs.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4804aece416..ceab7d06c96 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5837,8 +5837,6 @@ void Player::UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool def uint8 plevel = getLevel(); // if defense than victim == attacker uint8 greylevel = Trinity::XP::GetGrayLevel(plevel); uint8 moblevel = victim->getLevelForTarget(this); - if (moblevel < greylevel) - return; if (moblevel > plevel + 5) moblevel = plevel + 5; |