diff options
author | Machiavelli <none@none> | 2010-06-27 11:48:33 +0200 |
---|---|---|
committer | Machiavelli <none@none> | 2010-06-27 11:48:33 +0200 |
commit | 60349c57003656d7513a6741b17580ff1639b0cd (patch) | |
tree | bc9437eaca017b779c043b4d04a47a1ab5148865 /src | |
parent | 499fa9b7cbff18f48529a0b838d63a2af9bb4df3 (diff) |
Remove some faulty code for picking a random item enchant if RandomProperty is -1. This will have to be implemented correctly later.
Also prevent the core throwing errors when loading items with RandomProperty -1
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Item/ItemEnchantmentMgr.cpp | 5 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 2 |
2 files changed, 2 insertions, 5 deletions
diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp index 5d8d6ef25ce..c363f305451 100644 --- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp +++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp @@ -95,10 +95,7 @@ uint32 GetItemEnchantMod(int32 entry) if (entry == -1) { - tab = RandomItemEnch.begin(); - entry = urand(1, RandomItemEnch.size()) - 1; - for (uint32 i = 0; i < entry; ++i) - ++tab; + /* To do: Find randomproperty/suffix based on item level. */ } else tab = RandomItemEnch.find(entry); diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 00fbc83244c..38df034ccc4 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2256,7 +2256,7 @@ void ObjectMgr::LoadItemPrototypes() const_cast<ItemPrototype*>(proto)->Sheath = SHEATHETYPE_NONE; } - if (proto->RandomProperty && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty))) + if (proto->RandomProperty > 0 && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty))) { sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty); const_cast<ItemPrototype*>(proto)->RandomProperty = 0; |