diff options
author | Anubisss <none@none> | 2009-08-17 12:02:33 +0200 |
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committer | Anubisss <none@none> | 2009-08-17 12:02:33 +0200 |
commit | 609b134996ef51cebf39f38151d6b4706d0f0b87 (patch) | |
tree | 8fdbe45cbb1b0b0f1bbdcb9f4194ff84326ed490 /src | |
parent | 69c7ba72557f3740ed96bc68a0fed4ab21eb5344 (diff) |
*Fix this part of Frozen Power: "when used on targets at or further than 15 yards from you".
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 21d69b89f59..7e6e304b9ea 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -6470,6 +6470,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger // Frozen Power if (dummySpell->SpellIconID == 3780) { + if (this->GetDistance(target) < 15.0f) + return false; float chance = triggerAmount; if (!roll_chance_f(chance)) return false; |