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authorRushor <Rushor@users.noreply.github.com>2017-01-21 22:10:07 +0100
committerKeader <keader.android@gmail.com>2017-01-21 19:10:07 -0200
commit60d1c0e20d3f8f32de81bff047531b927e586a97 (patch)
tree8bca03c3e8a3dc6fb77f38311dca959ebf195f95 /src
parent65b6202bd81856ab836af7bc6acf96f12f9e81aa (diff)
Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS (#18720)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp8
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h3
2 files changed, 9 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 8ac7306e2b5..4d23ba14a5b 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1522,7 +1522,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, dest.x, dest.y, dest.z, e.action.MoveToPos.disablePathfinding == 0);
}
else
- me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), e.action.MoveToPos.disablePathfinding == 0);
+ {
+ float x, y, z;
+ target->GetPosition(x, y, z);
+ if (e.action.MoveToPos.ContactDistance > 0)
+ target->GetContactPoint(me, x, y, z, e.action.MoveToPos.ContactDistance);
+ me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, x, y, z, e.action.MoveToPos.disablePathfinding == 0);
+ }
break;
}
case SMART_ACTION_RESPAWN_TARGET:
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index aa80d261e0f..44201191f50 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -508,7 +508,7 @@ enum SMART_ACTION
SMART_ACTION_SET_ORIENTATION = 66, //
SMART_ACTION_CREATE_TIMED_EVENT = 67, // id, InitialMin, InitialMax, RepeatMin(only if it repeats), RepeatMax(only if it repeats), chance
SMART_ACTION_PLAYMOVIE = 68, // entry
- SMART_ACTION_MOVE_TO_POS = 69, // PointId, transport, disablePathfinding
+ SMART_ACTION_MOVE_TO_POS = 69, // PointId, transport, disablePathfinding, ContactDistance
SMART_ACTION_RESPAWN_TARGET = 70, //
SMART_ACTION_EQUIP = 71, // entry, slotmask slot1, slot2, slot3 , only slots with mask set will be sent to client, bits are 1, 2, 4, leaving mask 0 is defaulted to mask 7 (send all), slots1-3 are only used if no entry is set
SMART_ACTION_CLOSE_GOSSIP = 72, // none
@@ -980,6 +980,7 @@ struct SmartAction
uint32 pointId;
uint32 transport;
uint32 disablePathfinding;
+ uint32 ContactDistance;
} MoveToPos;
struct