diff options
author | Trista <aconstantgoal@abv.bg> | 2012-12-24 23:59:25 +0200 |
---|---|---|
committer | Trista <aconstantgoal@abv.bg> | 2012-12-24 23:59:25 +0200 |
commit | 6189eeb8e639aeff6e722c28174a041a1048c7d4 (patch) | |
tree | b846ad65f9207c91b4586a1c28f238bebf33b10b /src | |
parent | 75e7cf7eb5ba0218eb5d29d8f961a619347df78d (diff) |
Core/Movement: Fix codestyle -7092e9350bbb8123de688be0bf5dd87d8196d34f
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 5 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 2 |
2 files changed, 2 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 2b956f028c7..320204ed892 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -17325,7 +17325,6 @@ void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool cas else { Position pos = {x, y, z, orientation}; - SendTeleportPacket(pos); UpdatePosition(x, y, z, orientation, true); UpdateObjectVisibility(); @@ -17342,12 +17341,10 @@ void Unit::SendTeleportPacket(Position& pos) WorldPacket data2(MSG_MOVE_TELEPORT, 38); data2.append(GetPackGUID()); BuildMovementPacket(&data2); - if (GetTypeId() == TYPEID_UNIT) - Relocate(&oldPos); + Relocate(&oldPos); if (GetTypeId() == TYPEID_PLAYER) Relocate(&pos); - SendMessageToSet(&data2, true); } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index e46fbb99a8c..f83a5409f6e 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1592,7 +1592,7 @@ class Unit : public WorldObject void SendSpellDamageImmune(Unit* target, uint32 spellId); void NearTeleportTo(float x, float y, float z, float orientation, bool casting = false); - void SendTeleportPacket(Position& oldPos); + void SendTeleportPacket(Position& pos); virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport = false); // returns true if unit's position really changed bool UpdatePosition(const Position &pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); } |