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| author | QAston <qaston@gmail.com> | 2011-08-25 06:40:25 +0200 |
|---|---|---|
| committer | QAston <qaston@gmail.com> | 2011-08-25 06:40:56 +0200 |
| commit | 62d913bb356a8182d2266a608062544b83458e67 (patch) | |
| tree | 3c92a8de078927894c694c1cb45aee4b4e74b5f5 /src | |
| parent | f72cff430d5ca0585489e11c2db7b9e26e1fbe8d (diff) | |
Revert "Core/Spells: Also Death Runes itself should be able to turn into a Death Rune. They should not turn back into their original rune when using a spell that turns the used runes into Death Runes." - it is causing crashes.
This reverts commit 17b89ea8ab5f7ec57d53478983dfa76e436b417f.
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index c8b1abc1deb..ce5a71a2420 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8054,6 +8054,9 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp if (plr->getClass() != CLASS_DEATH_KNIGHT) return false; + // can't proc from death rune use + if (rune == RUNE_DEATH) + return false; AuraEffect* aurEff = triggeredByAura->GetEffect(EFFECT_0); if (!aurEff) return false; |
