diff options
author | megamage <none@none> | 2008-11-12 09:28:38 -0600 |
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committer | megamage <none@none> | 2008-11-12 09:28:38 -0600 |
commit | 62e294937048d8843be9266c3c59f4062174a62c (patch) | |
tree | f26c10badb6cb7b66194472d03091ba2e2cd095f /src | |
parent | ad217ed2f4301ce984b4e0f4cf11e0006815b591 (diff) |
[svn] Fix a typo. This solve the bug that sap and other spells cannot be removed by damage.
The original author of AURA_INTERRUPT_FLAG_UNATTACKABLE is kamir86. Sorry for not mentioning that in rev 221.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index d4549352bb9..b31ec79ec49 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -931,7 +931,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa } } else */ - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DAMAGE); + pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DAMAGE); pVictim->RemoveSpellbyDamageTaken(damage, spellProto ? spellProto->Id : 0); if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER) |