diff options
author | Ovah <dreadkiller@gmx.de> | 2019-05-27 21:37:47 +0200 |
---|---|---|
committer | Keader <keader.android@gmail.com> | 2019-05-27 16:37:47 -0300 |
commit | 635cefc67e25c4318d67bf557b66958081c02ac4 (patch) | |
tree | e5891ae451c7471e3172144e47fd7e0dd5cdf66f /src | |
parent | bfffa5d45e9d07636930e89916986edf7c086c1e (diff) |
Core/Players: out of range group updates will now get sent every 5 seconds instead of as soon as they are available to reflect retail behaivior. (#23323)
* according to sniffs the group update packet for out of range members has a fixed 5 seconds interval instead of spaming packets like crazy for example when updating positions. On 4.x and above this will fix a very nasty and ugly fps drop
* validated with 4.3.4 and 3.3.5 sniffs
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 9 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
2 files changed, 10 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4adba3de85e..68c474be9cb 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -401,6 +401,8 @@ Player::Player(WorldSession* session): Unit(true) m_achievementMgr = new AchievementMgr(this); m_reputationMgr = new ReputationMgr(this); + + m_groupUpdateTimer.Reset(5000); } Player::~Player() @@ -1329,7 +1331,12 @@ void Player::Update(uint32 p_time) } // group update - SendUpdateToOutOfRangeGroupMembers(); + m_groupUpdateTimer.Update(p_time); + if (m_groupUpdateTimer.Passed()) + { + SendUpdateToOutOfRangeGroupMembers(); + m_groupUpdateTimer.Reset(5000); + } Pet* pet = GetPet(); if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityRange()) && !pet->isPossessed()) diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 798c1684978..cff92cd66a7 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2399,6 +2399,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> bool m_needsZoneUpdate; + TimeTrackerSmall m_groupUpdateTimer; + private: // internal common parts for CanStore/StoreItem functions InventoryResult CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const; |