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authorShauren <shauren.trinity@gmail.com>2015-09-29 00:11:26 +0200
committerShauren <shauren.trinity@gmail.com>2015-10-31 18:57:59 +0100
commit635dc9c02a4462ea8879f9019acdb23430dbc663 (patch)
tree20e9493fc5b72d1d391f418f224e91b792f83636 /src
parent3a4f33d007f3898f9fd1be5a0ccfda3b0451c979 (diff)
Core/Players: Fixed automatic learning skills gained from learning spells when leveling
Closes #15391 (cherry picked from commit 3fceabfa113983549b5784dfd3f42259a53c258b)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp51
-rw-r--r--src/server/game/Entities/Player/Player.h4
2 files changed, 29 insertions, 26 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 0bc9eba6538..232f7cb58df 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -3551,7 +3551,7 @@ bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning)
return false;
}
-bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading /*= false*/, bool fromSkill /*= false*/)
+bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading /*= false*/, uint32 fromSkill /*= 0*/)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
@@ -3809,10 +3809,10 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent
SkillLineAbilityMapBounds skill_bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
- // add dependent skills if this spell is not learned from adding skill already
- if (!fromSkill)
+ if (SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spellId))
{
- if (SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spellId))
+ // add dependent skills if this spell is not learned from adding skill already
+ if (spellLearnSkill->skill != fromSkill)
{
uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill);
uint32 skill_max_value = GetPureMaxSkillValue(spellLearnSkill->skill);
@@ -3827,26 +3827,29 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent
SetSkill(spellLearnSkill->skill, spellLearnSkill->step, skill_value, skill_max_value);
}
- else
+ }
+ else
+ {
+ // not ranked skills
+ for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
{
- // not ranked skills
- for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
- {
- SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
- if (!pSkill)
- continue;
+ SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
+ if (!pSkill)
+ continue;
- ///@todo: confirm if rogues start with lockpicking skill at level 1 but only receive the spell to use it at level 16
- // Also added for runeforging. It's already confirmed this happens upon learning for Death Knights, not from character creation.
- if ((_spell_idx->second->AutolearnType == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(pSkill->id)) || ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))
- LearnDefaultSkill(pSkill->id, 0);
+ if (pSkill->id == fromSkill)
+ continue;
- if (pSkill->id == SKILL_MOUNTS && !Has310Flyer(false))
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
- spellInfo->Effects[i].CalcValue() == 310)
- SetHas310Flyer(true);
- }
+ ///@todo: confirm if rogues start with lockpicking skill at level 1 but only receive the spell to use it at level 16
+ // Also added for runeforging. It's already confirmed this happens upon learning for Death Knights, not from character creation.
+ if ((_spell_idx->second->AutolearnType == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(pSkill->id)) || ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))
+ LearnDefaultSkill(pSkill->id, 0);
+
+ if (pSkill->id == SKILL_MOUNTS && !Has310Flyer(false))
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
+ spellInfo->Effects[i].CalcValue() == 310)
+ SetHas310Flyer(true);
}
}
@@ -3919,7 +3922,7 @@ bool Player::IsNeedCastPassiveSpellAtLearn(SpellInfo const* spellInfo) const
return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraStateType(spellInfo->CasterAuraState)));
}
-void Player::LearnSpell(uint32 spell_id, bool dependent, bool fromSkill /*= false*/)
+void Player::LearnSpell(uint32 spell_id, bool dependent, uint32 fromSkill /*= 0*/)
{
PlayerSpellMap::iterator itr = m_spells.find(spell_id);
@@ -22997,9 +23000,9 @@ void Player::LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue)
RemoveSpell(ability->spellId);
// need learn
else if (!IsInWorld())
- AddSpell(ability->spellId, true, true, true, false, false, true);
+ AddSpell(ability->spellId, true, true, true, false, false, ability->skillId);
else
- LearnSpell(ability->spellId, true, true);
+ LearnSpell(ability->spellId, true, ability->skillId);
}
}
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 0fc8e716ad8..75f04cb0d7b 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1595,8 +1595,8 @@ class Player : public Unit, public GridObject<Player>
void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask);
void SendInitialSpells();
- bool AddSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading = false, bool fromSkill = false);
- void LearnSpell(uint32 spell_id, bool dependent, bool fromSkill = false);
+ bool AddSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading = false, uint32 fromSkill = 0);
+ void LearnSpell(uint32 spell_id, bool dependent, uint32 fromSkill = 0);
void RemoveSpell(uint32 spell_id, bool disabled = false, bool learn_low_rank = true);
void ResetSpells(bool myClassOnly = false);
void LearnCustomSpells();