diff options
author | Brian <runningnak3d@gmail.com> | 2010-07-09 02:35:08 -0600 |
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committer | Brian <runningnak3d@gmail.com> | 2010-07-09 02:35:08 -0600 |
commit | 63c131e51009e4f67aca2df46bf3b42ce95738fa (patch) | |
tree | 0ebb78fdbe0938384776272ad60f8f6f49782a3a /src | |
parent | 8353e4461115382ff909f27a6126a58a03a7962b (diff) | |
parent | 9182ab6ead9ca4f7f08dc5741ec72496a0041e62 (diff) |
* Merge public repo
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Server/Protocol/Handlers/MiscHandler.cpp | 8 |
2 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 5c908ba445f..f0d1b5d05ee 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2369,7 +2369,7 @@ bool InstanceMap::CanEnter(Player *player) if (player->GetMapRef().getTarget() == this) { sLog.outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode()); - //assert(false); + assert(false); return false; } diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp index 3bc5e8d507f..4225a99c72b 100644 --- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp @@ -931,11 +931,13 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) if (!at) return; - if (!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true)) - return; + // MapManager::CanPlayerEnter() calls players->Satisfy() so this is not needed here + // if (!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true)) + // return; + // Check only if target map != current player's map // check if player can enter instance : instance not full, and raid instance not in encounter fight - if (!sMapMgr.CanPlayerEnter(at->target_mapId, GetPlayer(), false)) + if (GetPlayer()->GetMapId() != at->target_mapId && !sMapMgr.CanPlayerEnter(at->target_mapId, GetPlayer(), false)) return; GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT); |