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authorariel- <ariel-@users.noreply.github.com>2017-01-21 23:42:21 -0300
committerShauren <shauren.trinity@gmail.com>2018-12-09 14:18:42 +0100
commit63fa69d39fea93b96337f0aff441ea1867436c1c (patch)
tree049e236483a82de73fb31dbf8d10c1c8dea8420e /src
parent77cb6c1a3f94a9209581a77fdebd222f15088866 (diff)
Core/Spell: consider spells with no targets for the purpose of finish procs
Closes #18799 (cherry-picked from c3474f57bc053c67448169a4c7bb83e10bb25015)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Spell.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index e6130a9d08a..25551136255 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2042,7 +2042,6 @@ void Spell::prepareDataForTriggerSystem()
// For other spells trigger procflags are set in Spell::DoAllEffectOnTarget
// Because spell positivity is dependant on target
}
- m_hitMask = PROC_HIT_NONE;
// Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
@@ -3452,8 +3451,14 @@ void Spell::handle_immediate()
// process immediate effects (items, ground, etc.) also initialize some variables
_handle_immediate_phase();
- for (std::vector<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- DoAllEffectOnTarget(&(*ihit));
+ // consider spell hit for some spells without target, so they may proc on finish phase correctly
+ if (m_UniqueTargetInfo.empty())
+ m_hitMask = PROC_HIT_NORMAL;
+ else
+ {
+ for (std::vector<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ DoAllEffectOnTarget(&(*ihit));
+ }
for (std::vector<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
DoAllEffectOnTarget(&(*ihit));