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authorTrazom62 <none@none>2010-02-04 22:03:09 +0100
committerTrazom62 <none@none>2010-02-04 22:03:09 +0100
commit646fc8276a9341c9266a31a060bec4a538f348ed (patch)
treedcfd5591927e8cfd5bdcb47b21d4997e2fd500a2 /src
parentb0b261585f4c410736548cd536642cb104cb7023 (diff)
Fix ResetInstance.
Fixes issue #70. Reset Instance was removed during the merge to 3.2.2, then fixed again, then backed-out due to bug. This latter is now fixed. Thanks to the original authors (already credited in old rev). --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/InstanceSaveMgr.cpp16
1 files changed, 14 insertions, 2 deletions
diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp
index 9e8cd3eb694..b94dbe38377 100644
--- a/src/game/InstanceSaveMgr.cpp
+++ b/src/game/InstanceSaveMgr.cpp
@@ -501,7 +501,9 @@ void InstanceSaveManager::LoadResetTimes()
continue;
// the reset_delay must be at least one day
- uint32 period = (mapDiff->resetTime / DAY * sWorld.getRate(RATE_INSTANCE_RESET_TIME)) * DAY;
+ uint32 period = ((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY;
+ if (period < DAY)
+ period = DAY;
time_t t = GetResetTimeFor(mapid,difficulty);
if(!t)
@@ -529,6 +531,8 @@ void InstanceSaveManager::LoadResetTimes()
if(t - tim[type-1] > now)
break;
+ ScheduleReset(true, t - tim[type-1], InstResetEvent(type, mapid, difficulty, -1));
+
for(ResetTimeMapDiffInstances::const_iterator in_itr = mapDiffResetInstances.lower_bound(map_diff_pair);
in_itr != mapDiffResetInstances.upper_bound(map_diff_pair); ++in_itr)
{
@@ -662,8 +666,16 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
// calculate the next reset time
uint32 diff = sWorld.getConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
- uint32 period = mapDiff->resetTime * DAY;
+
+ uint32 period = ((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY;
+ if (period < DAY)
+ period = DAY;
+
uint64 next_reset = ((now + timeLeft + MINUTE) / DAY * DAY) + period + diff;
+
+ SetResetTimeFor(mapid, difficulty, next_reset);
+ ScheduleReset(true, time_t(next_reset-3600), InstResetEvent(1, mapid, difficulty, -1));
+
// update it in the DB
CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d' AND difficulty = '%d'", next_reset, mapid, difficulty);
}