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authormegamage <none@none>2009-08-24 13:45:27 -0500
committermegamage <none@none>2009-08-24 13:45:27 -0500
commit6602a9fc48df1859148aadb9bc1223c359e81c96 (patch)
treee4b2047ff110cfcd2f71f1b447fa7eb61973701b /src
parenta029ae15e597bc3a1b07aa5b8802a86201cb10fd (diff)
*Fix a logical error in IsOnVehicle check.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Unit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index c7e2e838212..523b4c19f7a 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1838,7 +1838,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
bool CreateVehicleKit(uint32 id);
Vehicle *GetVehicleKit()const { return m_vehicleKit; }
Vehicle *GetVehicle() const { return m_vehicle; }
- bool IsOnVehicle(const Unit *unit) const { return m_vehicle == unit->GetVehicleKit(); }
+ bool IsOnVehicle(const Unit *unit) const { return m_vehicle && m_vehicle == unit->GetVehicleKit(); }
Unit *GetVehicleBase() const;
Creature *GetVehicleCreatureBase() const;
float GetTransOffsetX() const { return m_movementInfo.t_x; }