diff options
author | Shauren <shauren.trinity@gmail.com> | 2024-07-08 12:43:58 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2024-07-08 12:45:33 +0200 |
commit | 6679ecfeba2565cd185f59ee79415e5f21fb9c41 (patch) | |
tree | 37592469c99e4adf59d2fa7351d49aefb2ee412c /src | |
parent | b08d85349c54e524e7d52c2acc9e9c367b61afaf (diff) |
Core/Creatures: Only remove formation movement on formation remove instead of fully resetting MotionMaster
(cherry picked from commit 67dd9a920fdabb26e6429432885345b1a1771b9a)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/CreatureGroups.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index c25a09c80f7..e419e264597 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -266,7 +266,7 @@ void CreatureGroup::FormationReset(bool dismiss) if (pair.first != _leader && pair.first->IsAlive()) { if (dismiss) - pair.first->GetMotionMaster()->Initialize(); + pair.first->GetMotionMaster()->Remove(FORMATION_MOTION_TYPE, MOTION_SLOT_DEFAULT); else pair.first->GetMotionMaster()->MoveIdle(); TC_LOG_DEBUG("entities.unit", "CreatureGroup::FormationReset: Set {} movement for member {}", dismiss ? "default" : "idle", pair.first->GetGUID().ToString()); |