aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorShauren <none@none>2010-09-05 11:24:43 +0200
committerShauren <none@none>2010-09-05 11:24:43 +0200
commit67c37b37cc5e49147b21c65243e00b46824c61fc (patch)
tree47340b7e2ebe8728c81ef589c246c69a8adff048 /src
parent1608ebf7bf1c82398fffc1b0ab782f36502b1905 (diff)
Core/Battlegrounds: Added sanity checks for bg scoreboard packet handler, should fix client crashes in AV, thx Timothy003 for research
Closes issue #2165. --HG-- branch : trunk extra : rebase_source : b12e4ccf42d0d38064f1694242461eb0d9ad1605
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp138
1 files changed, 77 insertions, 61 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 881e84e77ca..8ad60e4031e 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -239,139 +239,155 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket *data, Battleground *bg)
if (type) // arena
{
// it seems this must be according to BG_WINNER_A/H and _NOT_ BG_TEAM_A/H
- for (int i = 1; i >= 0; --i)
+ for (int8 i = 1; i >= 0; --i)
{
uint32 pointsLost = bg->m_ArenaTeamRatingChanges[i] < 0 ? abs(bg->m_ArenaTeamRatingChanges[i]) : 0;
uint32 pointsGained = bg->m_ArenaTeamRatingChanges[i] > 0 ? bg->m_ArenaTeamRatingChanges[i] : 0;
uint32 MatchmakerRating = bg->m_ArenaTeamMMR[i];
- *data << uint32(pointsLost); // Rating Lost
- *data << uint32(pointsGained); // Rating gained
- *data << uint32(MatchmakerRating); // Matchmaking Value
+ *data << uint32(pointsLost); // Rating Lost
+ *data << uint32(pointsGained); // Rating gained
+ *data << uint32(MatchmakerRating); // Matchmaking Value
sLog.outDebug("rating change: %d", bg->m_ArenaTeamRatingChanges[i]);
}
- for (int i = 1; i >= 0; --i)
+ for (int8 i = 1; i >= 0; --i)
{
uint32 at_id = bg->m_ArenaTeamIds[i];
- ArenaTeam * at = sObjectMgr.GetArenaTeamById(at_id);
+ ArenaTeam* at = sObjectMgr.GetArenaTeamById(at_id);
if (at)
*data << at->GetName();
else
- *data << (uint8)0;
+ *data << uint8(0);
}
}
if (bg->GetStatus() != STATUS_WAIT_LEAVE)
- {
*data << uint8(0); // bg not ended
- }
else
{
*data << uint8(1); // bg ended
*data << uint8(bg->GetWinner()); // who win
}
- *data << (int32)(bg->GetPlayerScoresSize());
+ size_t wpos = data->wpos();
+ uint32 scoreCount = 0;
+ *data << uint32(scoreCount); // placeholder
- for (Battleground::BattlegroundScoreMap::const_iterator itr = bg->GetPlayerScoresBegin(); itr != bg->GetPlayerScoresEnd(); ++itr)
+ Battleground::BattlegroundScoreMap::const_iterator itr2 = bg->GetPlayerScoresBegin();
+ for (Battleground::BattlegroundScoreMap::const_iterator itr = itr2; itr != bg->GetPlayerScoresEnd();)
{
- *data << (uint64)itr->first;
- *data << (int32)itr->second->KillingBlows;
+ itr2 = itr++;
+ if (!bg->IsPlayerInBattleground(itr2->first))
+ {
+ sLog.outError("Player %llu has scoreboard entry for battleground %u but is not in battleground!", itr->first, bg->GetTypeID(true));
+ continue;
+ }
+
+ *data << uint64(itr2->first);
+ *data << uint32(itr2->second->KillingBlows);
if (type == 0)
{
- *data << (int32)itr->second->HonorableKills;
- *data << (int32)itr->second->Deaths;
- *data << (int32)(itr->second->BonusHonor);
+ *data << uint32(itr2->second->HonorableKills);
+ *data << uint32(itr2->second->Deaths);
+ *data << uint32(itr2->second->BonusHonor);
}
else
{
- Player *plr = sObjectMgr.GetPlayer(itr->first);
- uint32 team = bg->GetPlayerTeam(itr->first);
+ Player *plr = sObjectMgr.GetPlayer(itr2->first);
+ uint32 team = bg->GetPlayerTeam(itr2->first);
if (!team && plr)
team = plr->GetBGTeam();
*data << uint8(team == ALLIANCE ? 1 : 0); // green or yellow
}
- *data << (int32)itr->second->DamageDone; // damage done
- *data << (int32)itr->second->HealingDone; // healing done
- switch(bg->GetTypeID(true)) // battleground specific things
+ *data << uint32(itr2->second->DamageDone); // damage done
+ *data << uint32(itr2->second->HealingDone); // healing done
+ switch(bg->GetTypeID(true)) // battleground specific things
{
case BATTLEGROUND_RB:
switch(bg->GetMapId())
{
case 489:
- *data << (uint32)0x00000002; // count of next fields
- *data << (uint32)((BattlegroundWGScore*)itr->second)->FlagCaptures; // flag captures
- *data << (uint32)((BattlegroundWGScore*)itr->second)->FlagReturns; // flag returns
+ *data << uint32(0x00000002); // count of next fields
+ *data << uint32(((BattlegroundWGScore*)itr2->second)->FlagCaptures); // flag captures
+ *data << uint32(((BattlegroundWGScore*)itr2->second)->FlagReturns); // flag returns
break;
case 566:
- *data << (uint32)0x00000001; // count of next fields
- *data << (uint32)((BattlegroundEYScore*)itr->second)->FlagCaptures; // flag captures
+ *data << uint32(0x00000001); // count of next fields
+ *data << uint32(((BattlegroundEYScore*)itr2->second)->FlagCaptures); // flag captures
break;
case 529:
- *data << (uint32)0x00000002; // count of next fields
- *data << (uint32)((BattlegroundABScore*)itr->second)->BasesAssaulted; // bases asssulted
- *data << (uint32)((BattlegroundABScore*)itr->second)->BasesDefended; // bases defended
+ *data << uint32(0x00000002); // count of next fields
+ *data << uint32(((BattlegroundABScore*)itr2->second)->BasesAssaulted); // bases asssulted
+ *data << uint32(((BattlegroundABScore*)itr2->second)->BasesDefended); // bases defended
break;
case 30:
- *data << (uint32)0x00000005; // count of next fields
- *data << (uint32)((BattlegroundAVScore*)itr->second)->GraveyardsAssaulted; // GraveyardsAssaulted
- *data << (uint32)((BattlegroundAVScore*)itr->second)->GraveyardsDefended; // GraveyardsDefended
- *data << (uint32)((BattlegroundAVScore*)itr->second)->TowersAssaulted; // TowersAssaulted
- *data << (uint32)((BattlegroundAVScore*)itr->second)->TowersDefended; // TowersDefended
- *data << (uint32)((BattlegroundAVScore*)itr->second)->MinesCaptured; // MinesCaptured
+ *data << uint32(0x00000005); // count of next fields
+ *data << uint32(((BattlegroundAVScore*)itr2->second)->GraveyardsAssaulted); // GraveyardsAssaulted
+ *data << uint32(((BattlegroundAVScore*)itr2->second)->GraveyardsDefended); // GraveyardsDefended
+ *data << uint32(((BattlegroundAVScore*)itr2->second)->TowersAssaulted); // TowersAssaulted
+ *data << uint32(((BattlegroundAVScore*)itr2->second)->TowersDefended); // TowersDefended
+ *data << uint32(((BattlegroundAVScore*)itr2->second)->MinesCaptured); // MinesCaptured
break;
case 607:
- *data << uint32(2);
- *data << uint32(((BattlegroundSAScore*)itr->second)->demolishers_destroyed);
- *data << uint32(((BattlegroundSAScore*)itr->second)->gates_destroyed);
+ *data << uint32(0x00000002); // count of next fields
+ *data << uint32(((BattlegroundSAScore*)itr2->second)->demolishers_destroyed);
+ *data << uint32(((BattlegroundSAScore*)itr2->second)->gates_destroyed);
break;
default:
- *data << (int32)0; // 0
+ *data << uint32(0);
break;
}
case BATTLEGROUND_AV:
- *data << (uint32)0x00000005; // count of next fields
- *data << (uint32)((BattlegroundAVScore*)itr->second)->GraveyardsAssaulted; // GraveyardsAssaulted
- *data << (uint32)((BattlegroundAVScore*)itr->second)->GraveyardsDefended; // GraveyardsDefended
- *data << (uint32)((BattlegroundAVScore*)itr->second)->TowersAssaulted; // TowersAssaulted
- *data << (uint32)((BattlegroundAVScore*)itr->second)->TowersDefended; // TowersDefended
- *data << (uint32)((BattlegroundAVScore*)itr->second)->MinesCaptured; // MinesCaptured
+ *data << uint32(0x00000005); // count of next fields
+ *data << uint32(((BattlegroundAVScore*)itr2->second)->GraveyardsAssaulted); // GraveyardsAssaulted
+ *data << uint32(((BattlegroundAVScore*)itr2->second)->GraveyardsDefended); // GraveyardsDefended
+ *data << uint32(((BattlegroundAVScore*)itr2->second)->TowersAssaulted); // TowersAssaulted
+ *data << uint32(((BattlegroundAVScore*)itr2->second)->TowersDefended); // TowersDefended
+ *data << uint32(((BattlegroundAVScore*)itr2->second)->MinesCaptured); // MinesCaptured
break;
case BATTLEGROUND_WS:
- *data << (uint32)0x00000002; // count of next fields
- *data << (uint32)((BattlegroundWGScore*)itr->second)->FlagCaptures; // flag captures
- *data << (uint32)((BattlegroundWGScore*)itr->second)->FlagReturns; // flag returns
+ *data << uint32(0x00000002); // count of next fields
+ *data << uint32(((BattlegroundWGScore*)itr2->second)->FlagCaptures); // flag captures
+ *data << uint32(((BattlegroundWGScore*)itr2->second)->FlagReturns); // flag returns
break;
case BATTLEGROUND_AB:
- *data << (uint32)0x00000002; // count of next fields
- *data << (uint32)((BattlegroundABScore*)itr->second)->BasesAssaulted; // bases asssulted
- *data << (uint32)((BattlegroundABScore*)itr->second)->BasesDefended; // bases defended
+ *data << uint32(0x00000002); // count of next fields
+ *data << uint32(((BattlegroundABScore*)itr2->second)->BasesAssaulted); // bases asssulted
+ *data << uint32(((BattlegroundABScore*)itr2->second)->BasesDefended); // bases defended
break;
case BATTLEGROUND_EY:
- *data << (uint32)0x00000001; // count of next fields
- *data << (uint32)((BattlegroundEYScore*)itr->second)->FlagCaptures; // flag captures
+ *data << uint32(0x00000001); // count of next fields
+ *data << uint32(((BattlegroundEYScore*)itr2->second)->FlagCaptures); // flag captures
break;
case BATTLEGROUND_NA:
case BATTLEGROUND_BE:
case BATTLEGROUND_AA:
case BATTLEGROUND_RL:
case BATTLEGROUND_SA:
- *data << uint32(2);
- *data << uint32(((BattlegroundSAScore*)itr->second)->demolishers_destroyed);
- *data << uint32(((BattlegroundSAScore*)itr->second)->gates_destroyed);
+ *data << uint32(0x00000002); // count of next fields
+ *data << uint32(((BattlegroundSAScore*)itr2->second)->demolishers_destroyed);
+ *data << uint32(((BattlegroundSAScore*)itr2->second)->gates_destroyed);
break;
- case BATTLEGROUND_DS: // wotlk
- case BATTLEGROUND_RV: // wotlk
- case BATTLEGROUND_IC: // wotlk
- *data << (int32)0; // 0
+ case BATTLEGROUND_DS: // wotlk
+ case BATTLEGROUND_RV: // wotlk
+ case BATTLEGROUND_IC: // wotlk
+ *data << uint32(0);
break;
default:
sLog.outDebug("Unhandled MSG_PVP_LOG_DATA for BG id %u", bg->GetTypeID());
- *data << (int32)0;
+ *data << uint32(0);
break;
}
+ // should never happen
+ if (++scoreCount >= bg->GetMaxPlayers() && itr != bg->GetPlayerScoresEnd())
+ {
+ sLog.outError("Battleground %u scoreboard has more entries (%u) than allowed players in this bg (%u)", bg->GetTypeID(true), bg->GetPlayerScoresSize(), bg->GetMaxPlayers());
+ break;
+ }
}
+
+ data->put(wpos, scoreCount);
}
void BattlegroundMgr::BuildGroupJoinedBattlegroundPacket(WorldPacket *data, GroupJoinBattlegroundResult result)