diff options
author | Shauren <shauren.trinity@gmail.com> | 2024-07-08 12:43:58 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2024-07-08 12:43:58 +0200 |
commit | 67dd9a920fdabb26e6429432885345b1a1771b9a (patch) | |
tree | 4e0758be9cae8653e7126a0721cf71e65f886aeb /src | |
parent | 2e3920081f4f349a226ab5238cd983403e167656 (diff) |
Core/Creatures: Only remove formation movement on formation remove instead of fully resetting MotionMaster
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/CreatureGroups.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index 5abda80abbd..f45a20e5825 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -266,7 +266,7 @@ void CreatureGroup::FormationReset(bool dismiss) if (pair.first != _leader && pair.first->IsAlive()) { if (dismiss) - pair.first->GetMotionMaster()->Initialize(); + pair.first->GetMotionMaster()->Remove(FORMATION_MOTION_TYPE, MOTION_SLOT_DEFAULT); else pair.first->GetMotionMaster()->MoveIdle(); TC_LOG_DEBUG("entities.unit", "CreatureGroup::FormationReset: Set {} movement for member {}", dismiss ? "default" : "idle", pair.first->GetGUID().ToString()); |