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authormegamage <none@none>2008-12-25 21:45:41 -0600
committermegamage <none@none>2008-12-25 21:45:41 -0600
commit682184c668942c9a65beef92d9adf74cfb763e5a (patch)
treed66769f5d559ed8e7c5b370bfaa66797ff8ab352 /src
parent4365900bddd2da1dd83ee6e202c26806d39dbdde (diff)
*Fix mining (this time it should work).
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Spell.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index a5da4e0fe78..1e2ac245aeb 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -3890,7 +3890,8 @@ uint8 Spell::CanCast(bool strict)
SkillValue = 0;
// add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
- SkillValue += m_currentBasePoints[i]/*+1*/;
+ // TODO: is this a hack?
+ SkillValue += m_currentBasePoints[i]+1;
// get the required lock value
int32 ReqValue=0;