diff options
author | Kittnz <frederik156@hotmail.com> | 2014-10-12 19:23:40 +0200 |
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committer | Kittnz <frederik156@hotmail.com> | 2014-10-12 19:23:40 +0200 |
commit | 68293aa9b21877d62d2085bca32e43686e5ede4d (patch) | |
tree | 7763dd2e4fad16ccb2d189cda0ce839fe3f74a73 /src | |
parent | a9cd76f101e655f13ad236e8b7097ac92d379a3a (diff) |
Core/Misc: Fix current player state when logging out
Sit should only be apply'd when player is standing.
For example when sitting on a chair when logging out, player should stay on the chair until fully logged out and not sit on the floor.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index bede3b4323c..50fde106824 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -414,7 +414,8 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/) // not set flags if player can't free move to prevent lost state at logout cancel if (GetPlayer()->CanFreeMove()) { - GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); + if (GetPlayer()->getStandState() == UNIT_STAND_STATE_STAND) + GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); WorldPacket data(SMSG_FORCE_MOVE_ROOT, (8+4)); // guess size data << GetPlayer()->GetPackGUID(); |